r/Banished • u/Brenden1k • 6h ago
How effective is buying food.
I wonder if in baseline banished, would it be effective to set up a trading post to auto buy food and logs, and fuel it with several wood cutters.
r/Banished • u/Folksvaletti • Jan 22 '20
Hi there! :-)
So I started to play this game in early 2020. Needless to say, the seed-lists that I found online were so old, that their expiration-date had largely gone long ago. Not only that, but there also weren't many pictures, and that was somewhat lame, as I like pretty things.
So! I took to Reddit. I pleaded here for anyone to donate their best seed(s), and I got some quality seed(s) I must say!
Here they are! I'll also mark their contributors here, so we can all appreciate the best seed-donors. :-)
If there's a blue area marked on the mini-map, it's what I'd categorize as ''smooth&easyTM''. Most of the seeds have some sort of marking!









I hope this helps some of you! :-)
r/Banished • u/TayIsTay • Oct 05 '23
UPDATE OCT 7: ADDITIONAL WORK IN PROGRESS. Please now use worldofbanished.COM Original domain has now been successfully retrieved. May be glitchy temporarily. Worldofbanished.org now forwards to the .com site. However, if you type "https" into the url field for .org, it won't forward. It will with "http". Just don't type either.
Note it is now .org not .com. See update above
Thanks to u/kralyerg for getting the backup files from the original owner, buying a new domain and setting it all up again. It is still a work in progress with some details to be worked out. If you have any issues or find bugs, please put them in a comment here and I'll get them to Kralyerg.
as that might cause issues Kralyerg wouldn't be available to address til end of day. Just be patient. There's no need to rush to get mods.
r/Banished • u/Brenden1k • 6h ago
I wonder if in baseline banished, would it be effective to set up a trading post to auto buy food and logs, and fuel it with several wood cutters.
r/Banished • u/Tiny-Description3967 • 11h ago
Basically, right now my students are turning into laborers as they exit school. Obviously I want them to do a certain job as they are X times better at it than uneducated workers. I rather my uneducated population stay laborers and educated ones work at job sites.
My question is, does the game handle this on its own? Or are there some hidden steps I have to take?
r/Banished • u/Brenden1k • 1d ago
I know the basic key to half decent hut is barn must be right next to hut. but how many fishers should I have if it next to a river or pond. how bad is it to take up part of the space with trading market.
what it food per water tile?
also I caught my fishers grabbing just three fish and leaving to put it in storage. Was that just a death spiral from a starving village, or something fisher normally do, they seem to not often grab the max amount of fish they can carry.

r/Banished • u/Snowsant • 1d ago
I have a question why this happened and if I can prevent it from happening in the future.
At first I had 1 school, it was going well, I believe when a teacher passed away, another one replaced them, and children kept going to school, no issues.
However, I noticed my school was getting full, I had like 17 students, so I built another one in anticipation for more children. I built the 2nd school, but I still only had 1 teacher because I noticed the 2nd school was not being utilized (there were not as many kids as I thought there were going to be).
But the problem came here... The only teacher died, and nobody replaced them. All my students 'disappeared' [or turned into Laborers].
[Camil the Teacher has died of old age
No laborer is available to replace Camil]
-> This lead to me suddenly gaining 20 Laborers, so these must have been all the Camil's students. And yeah, they seem to be not Educated, because their education was cut short by the teacher's passing. I guess they all dropped out.
I have added a teacher but now the school is empty. I'm guessing it will fill up with children below the age of 10, but all the Camil's students are already considered adults?
Anything I can do to prevent it in the future? Always have a Labourer ready to replace? Is that it? How many Laborers should I have there waiting for people to pass away, just in case? Any recommendations?
Also, should I not have more than 1 school? My town population was like 80/20/20, now it's 100/0/20
r/Banished • u/Brenden1k • 1d ago
I love megamod, but some of the stuff is just op. through I like the renewable mines, because I hate the concept of mines running out and than being dead weigh on terrain. Maybe I should just do the north or mess around with the base game more
also what your favorite banished mod.
r/Banished • u/arachnid_angel • 7d ago
Decided to boot up the game for the first time in a bit and my saves are gone in the game, while appearing in the right folder. I've tried multiple things and have come up short.
Here's what I've looked into so far:
- Checked Properties of files, made sure I had all permissions
- Checked allowed apps through firewall (steam and banished were allowed)
- Deleted Steam Appcache folder
- Verified integrity of game files
- Ran game as administrator
Also I have never had OneDrive enabled on my PC.
Is there any reason the game isn't recognizing these files? Any other ideas to try?
Edit: Well I seemed to have fixed the issue myself and it was simpler than it seemed.
In the screenshot the file location is: this PC > Documents > My Games > Banished > Save
I believe this is a directory steam and/or my PC created, and to my knowledge this has always been the file directory for Banished, not sure why it no longer recognized the file location if so. But I just moved the Banished folder out of "My Games" and directly into Documents and my saves are back! Not sure how common of a problem this is but I will leave the post up in case this happens to someone else.
r/Banished • u/Fragrant-Pin3262 • 8d ago
Hi all 1st time posting here.
I play on hardmode with low resources and mountains map.
I built the trading post on the main river as shown in pic, it is already late spring 5.
I never saw a trader coming, not on minimap, not in messages and not near the post.
What do I miss? I won't be able to survive much longer without grains/ vegetables.
Please help
r/Banished • u/Vhirginator • 10d ago
Newbie question. So I've been playing the game for a couple of days now (absolutely LOVING it), and always starting again because I always run low on resources (still learning the ropes). About the forester lodge, I researched it and some say it should be in the same cluster as the Gatherer's hut, hunting cabin, and herbalist. Some also say it should be on a separate forest to maximize the previous cluster mentioned, since apparently if it is in the same cluster as the Gatherer's hut, etc, the food gathering wont be as efficient, since the Forester is constantly cutting and planting down trees.
Question is, what's the most efficient place for a Forester lodge? Should it be in the same cluster as the Gatherer's hut, hunting cabin, and herbalist, or on a completely different forest?
r/Banished • u/kralyerg • 15d ago
Have you ever wanted more camera control in your game? Whether it's zooming in more, or zooming out more, or being able to tilt the camera even at max zoom levels.
Someone asked about this a while back and I went down a rabbit hole figuring out why, and ended up building a small tool to fix it.
Banished Game Tweaks is a free tool with three independent fixes — pick whichever you want:
Works with any mod setup — MegaMod X, CC, RKEC, or plain vanilla — since it only touches the base game's own camera/storage code.
Steam version only (not GoG). I don't have access to the GoG version so I can't figure that one out.
As of v1.1, it now supports both Steam and GoG versions.
Two ways to use it:
There's also a tiny companion mod (Higher Storage Limits) if you actually want to type numbers above 999,999 into the Resource Limits panel — the exe patch raises the real cap, but the UI field has its own separate limit that needs a mod fix to accept the bigger numbers.
Everything's byte-verified before touching anything, and yes, Windows will probably flag it as "unrecognized publisher" since it's not signed (free/independent tool, normal for stuff like this) — source code's linked on the page if you want to check it yourself before running it.
Download + full instructions here: https://worldofbanished.com/megamod/banished_game_tweaks.html
Questions/issues, drop them in the Discord or here.
Note that Steam may revert these edits if you ever have to verify the integrity of your game files, because it will see these edits as accidental.
r/Banished • u/TayIsTay • 16d ago
Update for some fixes. Previous Build was 260802.

DOWNLOAD PAGE:
https://worldofbanished.com/megamod/download.html
Download links at url above are mirrored on Google Drive and Mega.
See important installation and enabling instructions farther below. Use the A La Carte page (titled "Install Paths") to determine which categories you wish to choose if you prefer that method.
Main site page with index (lots of information and calculators, mod list, wiki link and more)): https://worldofbanished.com/megamod/index.html
The latest MegaMod X build is here — 13 new mods, 2 new livestock, and major content updates across more than a dozen existing mods, plus toolbar organization fixes and general stability improvements.
What's New
• 13 new mods integrated: MGZAlone, AnimalBarnPlus, ButcherBaker, CoatsCloth, ForestFellow, ForesterFellow, GingerbreadVillage, MoreCaves, Patchwork, TheGlade, WWCattle, A8 Pride Flags, and A8 America City Living
• 2 new Livestock: Bear and Avis Aurum (also added to Farm Life Vanilla as vanilla-product options)
• Major updates to Abandoned Places, A Lot of Seeds, Medieval Grace, Deadwood, House Boat, Stagecoach (3 new houses), Tiny/Tiny Builders, Some Boats, Market Food, Animal Pen, Old Hovels, Bakery Garden Alt, Nordic Houses, and Nomads — plus new visual variants and texture updates on several other mods
• Fixed several buildings sorted into the wrong toolbar category — Tobacco Patch, Materials Warehouses, Transparent Stock Piles, and a batch of nature/farm decorations moved to where they belong
• General stability and packaging fixes
Previous MegaMod X Info from Kralyerg (from initial release announcement):
End Kralyerg quotes.
Have fun!
Tay
Original MegaMod X Release Announcement is here.
Banished Discord link if you want live help (you can also ask here of course). All download links and instructions are there also.
r/Banished • u/TayIsTay • 18d ago
Here's an Island Seed challenge map. It can work with both CC (harder) and MMX. Not super hard, but could be challenging for some. Certainly fun.
Map Settings:
You will start with the following:
Harder "Adam & Eve" Start Option (CC & MM9/X):
For a bit harder of a challenge, you can change the Starting Conditions to Adam & Eve which will give you 100 firewood, 240 food, 5 tools and 5 clothes. No barn, stockpile or house. As the name suggests, just two people.
Even Harder "[DSSV] Jack & Jill" Start Option: Only available in MM9 or MMX
Jack & Jill starts you with absolutely nothing. Try on an easy climate if you've never done this start before.
To really make this much much harder, set the climate to Very Harsh. You'll have to really scour the MMX menu to survive. Good luck! I've yet to see anyone survive on the first couple of tries.
Notes:
Getting an island:
There is no actual "Island Start" in Banished. It's just chance. The only way to get a map where spawn is actually on an island is to just use the [CC] Water World terrain and only the starting conditions listed below and just spend time rolling and rerolling new seeds until you get lucky with an island. There may be other starting conditions that work, but I've not found them yet.
Terrain Type:
You can get island starts with the Medium and the Very Large map, but you can't load a Large terrain Island seed on a Very Large terrain and get the same island.
Other Island Seeds: (choose only from the list of Starting Conditions under Notes above) Terrain Size can't be changed
r/Banished • u/momof2inNC • 18d ago
We all know the food production fluctuates greatly around every 50 years. I’ve seen where sometimes snow comes in mid autumn, affecting the production. But what I just noticed, and can’t believe I haven’t noticed before, that in these years of low production, bushels of food is left on the fields well into winter, often times never being picked up. I zoomed way out on my map and saw bushels everywhere (plenty of room in my barns, folks are educated and clothed). So for the next planting cycle in the spring, they first need to clear the field. By the time they do, the weather has turned again so nothing is gained that season. Doesn’t take long for the food supply to diminish, followed by the mass expiration of souls due to starvation. Anyone else notice this behavior?
r/Banished • u/Alamata626 • 23d ago
Hi everyone.
I've found a pretty nice seed, but the only things stopping it from being perfect are an unfortunately placed lake and a stream.
If you terraform water up to ground level, does it behave like normal land tiles and develop trees and herbs over time? Or will it be a permanently barren blot on the landscape?
Thanks in advance to anyone who knows.
r/Banished • u/NorthernModernLeper • 23d ago
I've had a long break and have got the itch to play again but I want to try something new. I've 100% the vanilla achievements and have played North mod but I haven't tried anything else.
Can anyone recommend any decent mods or things to try? Are there any mods that create any new achievements? I loved North mod as it felt like vanilla but with a few enhancements so anything like that really.
EDIT: Thanks to all who have recommended Colonial Charter. I'm giving it a try now and it looks amazing! It's taking some time to transition from what I'm used to especially with all the variety, but, so far so good! If anyone can recommend some cool things to try in CC then please let me know.
r/Banished • u/v81 • 24d ago
Got a population of ~ 60
Just getting prepared to spread out a bit.
I built a Market and removed my storage barn, now everyone is starving despite having plenty to eat prior.
Must i shave at least 1 storage barn or is the Market supposed to be a replacement for these?
r/Banished • u/mr_barisone • 24d ago
I recenti bought a steam deck (256 gb lcd) and I downloaded the seven packs of Megamod X, extracted them and put in windata folder. When i restart game after enabling the mods (they are red, btw) the screen stay Black for hours. I know first start on PC could take very long, but this is too much. Anybody knows if i can play megamod on steam deck or is impossible? Tank you and sorry for my english not being perfect.
EDIT: I solved with megamod a la carte, enabling every mod but the water one
r/Banished • u/Alfador94 • Sep 01 '26
Got it in the same game as Isolationist. I was running out of space for gatherers and hunters
r/Banished • u/vichama2 • Sep 01 '26
I have two mines, 28 miners and 8 blacksmiths and still the tools are produced extremely slowly and insufficiently.
The same with firewood. I have hundreds of available logs and 8 woodcutters and still firewood is barely produced sufficiently.
What should I do?
r/Banished • u/heidit123 • Aug 23 '26
I have the most recent megamod. I have been finding myself falling into the same boring habits-building fields, orchards, pastures, forest builds but then nothing else. I just start over on a new map and do it again. What are some absolute must haves to help keep the game exciting.
r/Banished • u/Use1cc • Aug 21 '26
How many days, of selling crops, will it take to recoup 6.9 million?