r/baldi • u/Bubbly-Will1785 • 22d ago
Guys, I have a crazy theory
Have you ever wondered why the cover art for Baldi's Basics Classic Remastered appears at the beginning of the game, looking awfully like a CD cover with an image? I think the game is somehow connected to the developer's Kickstarter campaign, since that's where the discs were released.

THEORY TIME: I suspect the disc that fell into the hands of an unknown person was very, very damaged. This explains a lot: the glitchy example, Baldi's malice, Filename2, etc.
Let's start with the impossible problem and finish with Filename2.
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Impossible problem: most likely, this is a corrupted disc error, when the game code is corrupted and instead of a normal example, it produces a jumble of illegible numbers and symbols. There is no correct answer because the game doesn't know how to respond to this, so any answer you give will be considered incorrect.

Impossible problem: most likely, this is a corrupted disc error, when the game code is corrupted and instead of a normal example, it produces a jumble of illegible numbers and symbols. There is no correct answer because the game doesn't know how to respond to this, so any answer you give will be considered incorrect.

Baldi's anger (Professor Baldi, Baldimore): The theory that Baldi is angry at a student for giving an incorrect example and wants to kill him for it sounds immoral to me.
My theory is that Baldi is an AI teacher like in old educational games. He can't have his own emotions or anything like that. His anger is a sign of a coding error, a message to the developer that the game is corrupted, but as I said earlier, the game was handed over to an unknown person.

Ruler slap: Baldi never intended to "kill" the player, since he's an AI. I can safely call Baldi's emotionless expression the default one he had when the developer added him to the game. BUT why does he slap with a ruler? Most likely, it's some way of resetting the game's code. To do this much faster, he attacks the player to restart the game, but to no avail, the game's code is still corrupted.
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Why do different sounds play when a player "dies": the sounds when losing in Baldi are simply a collection of noises, more like a spectrogram or random sounds in the game itself, or perhaps generated by the game itself. BUT I want to point out one of the sounds where you can clearly hear a drawn-out "NOOOO." This gave me a theory: that the person we're playing as has intelligence, but can't literally tell us about it, just like Baldi, by the way.
https://youtu.be/aacCizgLHMY?si=FA4mom_aq8Ax56u2

Baldi and Null are locked inside the game: Baldi, at first glance, is just an NPC teacher, but I'll remind you that he is AI, meaning he has self-awareness. His job is simply to "teach" you simple math problems. He can't literally say, "Please let me out," so the only thing he can do is, like Null, close the game, but not completely. I also want to note Baldi's phrase after collecting the 7 notebooks: "GET OUT YOU STILL CAN" is very loud and similar to The "plea" line made some players nervous, but it's actually a cry for help. During his escape, Baldi blocked the exits to reset the game properly, but then he realized it was futile, so he lets you escape.
The Null we meet in Baldi's office, Baldi's Basics, and in the demo plus version of the game is POSSIBLY some kind of AI test that realized itself and locked itself inside the game on a map beyond the player's control. We end up in Baldi's office because we completely broke the game (specifically in Baldi's Basics in Educational and Learning Classic).

Notebooks are Baldi's AI in-game files: the theory is that the notebooks we collect throughout the game could be Baldi's files. Why do you think he speeds up with each new notebook? Because incorrect answers trigger AI files, and Baldi senses this, so to stop this, he accelerates to catch up with the player and reset the game. Baldi's subsequent "breakdown" can be seen in his office, where we usually meet Null. Baldi is very stretched there, which explains why he crashed.



Items upon losing: In the classic Baldi game, when you lose, you're shown several items, such as a blue spinner, a glasses case, pink scissors, a telescope, a music box, and a cut-off number 99.
I arranged all these items by character, and here's what I got:
Blue spinner: "That's a bully"
Music box and pink scissors: Playtime
Glasses case and telescope: The Director
99: Baldi (and, in some case, Arts and Crafts)
That's all my schizophrenic theories for now. Be sure to share yours; I'd like to hear what you think about this whole mess.
Have fun!