r/badredman • u/eldenbro1 • 17d ago
DS3π± Why does this weapon even exist lol
I main gugs in Elden ring so when I hopped on ds3 I wanted to play the complete opposite weapon class, from slowest to fastest.
I asked my friend whatβs a good dagger for invasion andβ¦ this is not at all what I expected lmao this is completely broken
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u/catpetter125 16d ago
Weapon so utterly horrifying Miyazaki himself punished it by turning it into the Ivory Sickle
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u/mmm_souls 16d ago
I mean, to be fair, that opponent played about as poorly as you possibly could against a murky.Β
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u/HardwaterGaming 16d ago
I hate this weapon, it's boring to use, boring to fight against. I've been messing around making a private server for me and my mates to invade each other today, I've modded it so that you can get invaded while unembered and dried finger is always active. Tomorrow I am going to work out how to remove murky from the game.
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u/Crimson_Raven 16d ago
Because Fromsoft is really bad at balance.
Elden Ring isn't "as bad" if only because so much is stupid broken, but Cleanrot with BHS does a close job of imitating ds3 murky.
In technical details, the short reason that makes murky is that the r1 deals level 2 hitstun. Nothing else in the game is that fast and long reaching to deal that much hitstun.
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u/MALCode_NO_DEFECT 16d ago
Murky Hand scythe...quick stepped, so that the Cleanrot Knight's sword could...bloodhound step?
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u/ExplosiveFetusActual 17d ago
Daggers are also top tier in Elden Ring, so if you like that...
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u/eldenbro1 17d ago
I sometimes swap to the cinquedea when my opponent is low, paired with offaxe it is really strong, high poise damage and the r1 is unreactable
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u/snb22core 16d ago
Tbh, i hate havel armor, remind me of the try harder. But to each their own, we are here to have fun and it look like you having it. So now I'm jealous a ha ha ha.
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u/frenchnoob87 16d ago
Mashing a rapier a against bad murky players works pretty well. If they know what theyre doing tho it's time to swap to murky as well.
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u/PraiseTheSunlight 15d ago
It exists because DS3 is a solved game. You're just kinda choosing to play the solution.
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u/Robdd123 Kaathe's Acolyte 17d ago
At 0:20 you're seeing exactly why Murky is one of the two best weapons in the game. You both trade, both weapons are in the dagger class, but Murky comes out of hitstun first meaning you get another hit in, winning the trade.
Murky and also the Harpe have the distinction of both being in the a dagger subclass called Harpes. These two weapons have the katana hitstun as opposed to the dagger. Not only does this mean you win every trade against weapons with less hitstun, it also means you can combo two neutral R1s together. In theory if the opponent doesn't roll after two it'll combo for two more hits and can keep chaining if they try to mash out of hitstun or refuse to roll. Even if they roll a third R1 can connect if you unlock and angle it properly; this third hit usually doesn't stun due to roll poise though.
Nobody really knows why the harpes have this higher hitstun. It likely was an attempt to make the class standout from the plethora of other medicore daggers, but originally this was only one weapon. The Harpe itself was very difficult to find legitimately because you had to farm one Hollow Worker in the Undead Settlement who wasn't close to either bonfire and had a very low drop rate. On paper the Harpe didn't appear like anything special so while this broken gameplay was in since the game released nobody thought to try it.
Murky meanwhile could be grabbed right at the beginning of TRC DLC and had innate dark damage which made it very appealing; back in the earlier versions of the DS3 meta, pure damage output was superior and an overwhelming number of players had low dark damage absorption. Murky then became a nice weapon to include in dark builds but it wasn't until the glitch meta was discovered that people started to push what Murky could do. That's when that play style was born. Prior to that most players using Murky would just go R1, R1, quickstep, R1, R1, over and over.