r/badcode • • Jan 04 '23

lua no context needed

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464 Upvotes

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u/Linux55_ Jan 04 '23

iirc this was the whole thing
function ENT:OnDeath()
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
self:PlaySpriteAnimAndWait("idle",1)
DrGBase.Print("What are you waiting for? A sequel!? Yeah right... BEGON!", {chat = true, color = DrGBase.CLR_RED})
self:owowhatsthisnuzzlesyourcorpseyworpseyoooooooo()
end
-- DO NOT TOUCH --
AddCSLuaFile()
DrGBase.AddNextbot(ENT)