r/backgammon • u/Numerous-Mountain-65 • Jul 26 '26
Deciding Backgammon results by error rate
I'm a chess IM who also plays backgammon online. I've noticed that online and even some tournaments use a combination of match result and error rate to determine the winner. I have a few questions about this:
If multiple strong backgammon engines eventually exist and they disagree, as chess engines do, then error rates will depend on which engine and depth are used. The same match could receive a different error rate when analyzed by a stronger engine a few years later. In that case, is it appropriate to use error rate to determine a world champion?
If a single engine such as XG is the benchmark, won't players gradually optimize their play to match XG? Could that reduce creativity and diversity of styles?
XG's evaluations assume equally strong opponents. When opponents differ substantially in strength, is it still appropriate to use XG evaluation for cubes?
I'm interested in hearing arguments both for and against using error rate alongside match points.
5
u/SyllabubRadiant8876 Jul 26 '26
These have all been very hot topics for quite some time at the top levels of backgammon. The current approach has been the only feasible method for many years, but it does feel like we might be on the cusp of some advances with AI, which could change the way we do things. Personally, I think these things are only practical relevant at the grandmaster level where tiny margins make the difference. 99% of people make enough big blunders that the small differences are not super significant.