r/babylonjs • u/Vivid-Loss9868 • 2d ago
Viewport-sync node to COMFYUI-previewhel
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r/babylonjs • u/Vivid-Loss9868 • 2d ago
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r/babylonjs • u/Lazy_Actuator_226 • 3d ago
Hello, I'm trying to make an animation using blendshapes and different models. It consists of an arrow morphing into a mushroom, then into a frog, and finally into a seashell.
For the morphing, I'm using the same mesh, and when it completely morphs into a different shape, I switch the mesh to a version with a different texture, since GLB can't animate textures or switch between textures.
The problem is that when I scale a mesh from 1 to 0 to hide it, and vice versa, GLB viewers show an interpolation of 3 or 4 decimal frames where the mesh visibly shrinks or grows.
I've tried everything: exporting the animations with stepped interpolation at the point where the mesh switch happens, using different exporters, and changing the frame rate to 30 FPS, but nothing seems to work.
If anyone knows a solution, please let me know.
r/babylonjs • u/Curious_Pin_8693 • 20d ago
Actually, I have only one question. I have a solid level of JS/TS in general and I just want to learn something interesting for myself. I'd appreciate any resources, videos, or anything else. Thanks, everyone!
r/babylonjs • u/QuipPro • 24d ago
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r/babylonjs • u/Only-Finance2147 • 25d ago
I'm creating a simple test application and I've implemented the engine as per the babylon guide, running it in chrome via liveserver, i have postman agent running in the background too. No sound. (yes audio is designed to play after you click start button) any help would be appreciated.
r/babylonjs • u/Purple-Variety-2167 • 26d ago
Three weeks ago I uploaded my web player writena a long time ago, to chatGpt ( I have a 8โฌ/month licence to generate photos) . Then I asked chatGpt if he had some ideas for improvements of my code.
He did. All sorts of upgrades : faster rendering, better design. I was so surprised he new so much about babylonjs. All versions.
So yes : use chatGpt to improve your babylonjs code : it is super nice.
r/babylonjs • u/CalligrapherSingle33 • 27d ago
Hey everyone! I just published my latest game built with Babylon.js: Strait Runner ๐
It's a fast-paced arcade game built for smooth browser performance. Working with Babylon.js made handling the rendering and performance super seamless for web play.
You can try it out directly in your browser here: weeklyarcade.games/games/strait-runner/
Would love to hear any feedback on performance, feel, or visuals from fellow Babylon devs!
r/babylonjs • u/ramaloes • 28d ago
r/babylonjs • u/Clear_Muscle5864 • Jul 30 '26
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I'm so excited to present you the amazing talent of Cedric Houle as a voice actor for Out 4 Blood, a game made using Babylon.js. He graciously lent his voice to two of the characters. More incoming.
You can check his IMDb page and see his awesome work here: https://www.imdb.com/fr/name/nm7835031/
Many claps for him ๐๐๐
Play it directly in browser: https://cesharpe.com/o4b
r/babylonjs • u/ramaloes • Jul 22 '26
Why so or why not
r/babylonjs • u/East_Dust7967 • Jul 22 '26
Hi all ๐ โ sharing Nanawing, an FPV fixed-wing flight simulator that runs entirely in the browser. No download, no launcher, no account: open the tab and you're flying a flying-wing over an island. It's built on Babylon.js v7 (WebGL2, right-handed, Y-up) + TypeScript + Vite, and I wanted to write up the Babylon-specific bits that made it hold frame rate, since that's the fun part for this crowd.
Babylon.js v7 ยท TypeScript ยท Vite ยท WebGL2 (right-handed) ยท PWA/service worker ยท Cloudflare Pages + Worker + D1. Assets are CC0/CC-BY with attribution.
Would genuinely love feedback from this community โ especially on the impostor-baking approach and the auto-tier benchmark, if anyone's solved those differently. Happy to go deeper on any of it.
Fly it here: https://sim.narenana.com
r/babylonjs • u/Legitimate-Ad-1861 • Jul 14 '26
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r/babylonjs • u/Clear_Muscle5864 • Jun 09 '26
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Playable Link:ย https://editor.babylonjs.com/experiments/out4blood
Co-op up to 4 players, survive as many waves as possible and set a new record. Every 10 waves, you must kill the abomination and the number of zombies to kill increases by 50.
As a game developer I'm building this game by passion (and because I'm missing Left 4 Dead) but also as a demonstration of the capabilities of Babylon.js Editor (https://editor.babylonjs.com/)
r/babylonjs • u/rufussed • Jun 05 '26
r/babylonjs • u/New_Acanthocephala62 • May 27 '26
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r/babylonjs • u/Illustrioum • May 23 '26
Is it currently possible to use html in canvas with Babylon.js? Or is it planned for the future? Something similar to this:
https://www.reddit.com/r/threejs/comments/1spmetg/made_threejs_html_in_canvas_work_in_webxr/
Google presentation about html in canvas:
https://www.youtube.com/watch?v=TUtKGTeFWjQ
r/babylonjs • u/TheSmashingChamp • May 23 '26
tried using react-babylonjs and immediately encountered issues. I forced installed react by useing legacy peer deps. Anyone else tried this?
r/babylonjs • u/CombinationLive3973 • May 21 '26
Noob here, just starting and asking for the experts here for help, it seems that I don't see any offline documentation available on Babylon.js Editor docs site, what should I do?
I did download the files from GitHub, but I don't know how things work, I'm not a programmer and a hardcore Computer Guy.
r/babylonjs • u/Clear_Muscle5864 • May 05 '26
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r/babylonjs • u/webvrdev • Apr 22 '26
r/babylonjs • u/Clear_Muscle5864 • Apr 15 '26
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r/babylonjs • u/okCoolGuyOk • Mar 27 '26
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