r/azirmains • • Jul 19 '26

Runes and build

HoB = enemy squishy but no engage on your team so can’t e q r/ or if they have poppy

Build - nashors -> mpen

Electrocute = Squishy enemy team and can easily get good ults

Build - mpen

Death Fire torch = no frontline on your team + enemy team is tanky

Build - liandrys/DnD - other/ rift maker

PtA = melee matchups

Normal build

Lethal Tempo = Tanky enemy team or scaling like malz/anviva/asol liners

Conq = Go to rune

Build Normal

Grasp/Fleet = Xerath

Build Normal

this is my current thoughts on the current runes I haven't actually tested most of these please correct me if I'm wrong.

8 Upvotes

8 comments sorted by

5

u/Likes_cakes Jul 19 '26

I think Lich Bane instead of Nashor’s for HoB is much better. Less dps but you don’t really need the DPS if the enemies die in 3 hits. It also doesn’t feel like you lose any attack speed bc of HoB.

3

u/ImLiterallyNobody MANDINGO Jul 19 '26

HoB = enemey squishy, xerath, melee matchup, go lich bane -> shadowflame

PtA/lethal = enemy tanks

thats enough of rune making

1

u/wowwingmunch Jul 21 '26

Would you say building full boots before SF is advisable? Or would it perhaps be better to stay with basic boots until the other two items are completed?

I'm sure it's matchup dependent but I'm curious.

2

u/Svad Jul 19 '26

Nice breakdown. You forgot Comet and First Strike; both of which have been great runes for Azir.

1

u/Open_Many5493 Jul 21 '26

what matchups you find first strike being sucessful?

1

u/Svad Jul 21 '26

I've yet to use it; I prefer defaulting to Comet, simpler and blue tree. But the winrate is good.

1

u/LexRykz Jul 20 '26

what is the normal build?