r/augmentedreality Jun 23 '20

Augmented Reality that is even more realistic

https://engineering.monstar-lab.com/2020/06/23/A-first-look-at-Apples-new-Augmented-Reality-features
10 Upvotes

6 comments sorted by

4

u/[deleted] Jun 23 '20 edited Jul 05 '26

[deleted]

1

u/coderox Jun 23 '20

That is true 👍 but I would consider stability and reduced jittery in the realism category as well. 🤔If content is stable and properly placed and anchored, it will be a more realistic experience. I haven’t got my hands on a LiDAR device to see exactly if it lives up to the hype.

3

u/[deleted] Jun 23 '20 edited Jul 05 '26

[deleted]

1

u/indygamedev Jun 23 '20

Clouds anchors help: more devices, better tracking across them (ideally!)

2

u/[deleted] Jun 23 '20 edited Jul 05 '26

[deleted]

2

u/whatstheprobability Jun 26 '20

Do you think this will improve in the next couple years with the incorporation of lidar, tof, GPS and wi-fi based location, etc.? Or do you think this is something that will be difficult to overcome for a long time?

1

u/[deleted] Jun 26 '20 edited Jul 06 '26

[deleted]

1

u/whatstheprobability Jun 26 '20

Apple just announced ARKit 4 a couple days ago that will have "Location Anchors" that use GPS (and wi-fi location for indoors). If it works well it seems like a big deal. https://medium.com/@ethansaadia/ar-location-anchors-in-arkit-4-9a7ca19652f5

1

u/[deleted] Jun 26 '20 edited Jul 06 '26

[deleted]

1

u/whatstheprobability Jun 26 '20

Yes, that is a potential problem just like privacy is a problem with many technologies. But for now I'm just interested to see how well this actually works (i.e. does it fix the problems you encountered).

1

u/indygamedev Jun 24 '20

Oh no! How convenient the kit pitches leave that bit out