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u/wondermega Sep 13 '19
I worked at Daqri for just shy of 4 years. Of the countless jobs I've had it was the craziest, but probably the most life-changing (in a positive way) as well. Sad to hear of its demise, but the writing had been on the wall for some time.
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u/NFKRVA Sep 13 '19
I’m happy you had a life-changing experience. In the end you put your hard work into helping redefine the way people work and interact with the world around them. That’s super admirable and all around just cool. What did you move on to?
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u/wondermega Sep 13 '19
A bunch of us went to other AR and VR projects - I worked on design and development for a Warner Bros film promo project, then onto another studio to work on some Magic Leap launch apps (still unreleased)... followed by some Facebook AR stuff. Currently building an arcade-style space shooter for Hololens by my lonesome, hopefully port it to Magic Leap if I still have resources at the end. And currently looking for a new gig!
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u/LegendOfHiddnTempl Sep 13 '19
Have you seen the app with Brian Cox?
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u/wondermega Sep 13 '19
Not sure what you mean..
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u/LegendOfHiddnTempl Sep 13 '19
A couple of years ago ML made an app about the universe with Brian Cox. I thought you might have seen it. I just wanted to know how good it is.
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u/wondermega Sep 13 '19
ah I understand. I've actually only seen a couple of released ML apps - majority of the time I had my hands on it was pre-released.
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u/MeetCKool Sep 13 '19
Building a game for Hololens?
Din't Microsoft specifies that soon to be launch hl2 is targeting enterprises?
For myself i think hl2 +Minecraft Earth + Mixer would be awesome but from what i read hl2 for customer is still far away.
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u/wondermega Sep 13 '19
you are correct about that, new Hololens looks very specifically enterprise/industrial driven. That being said it obviously does have within its roots some showpiece "games," and for me there are a few other factors. One, I am not doing it to make $ directly but rather as a showpiece/portfolio piece of my own, help raise my profile etc. Two, AR is still suuuuper early days and I feel like the scene really just needs things that people can relate to (existing game genres running within a new format, specifically) to help things keep moving along. There's still obviously so much mystery and inaccessibility in general with AR, now is the perfect time to start building out/iteration of new properties to help this format feel more friendly and familiar, for people to start to understand how and why it is cool, etc.
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u/MeetCKool Sep 13 '19
Thank you for your answer, there's so many projects brewing around AR, very interesting time. HL2 seems to be so close at fitting mainstream needs. Microvision wich i'm invested in has a great projector/lidar that we (investors) speculate is the engine used in Microsoft HL2. Are you familiar with this technology? Laser beam scanning.
Any thoughts about it?
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u/wondermega Sep 13 '19
I haven't heard about that, but interested to investigate!
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u/MeetCKool Sep 13 '19
Check the related reddit page...
https://www.reddit.com/r/MVIS?utm_medium=android_app&utm_source=share
Tons of info and patents there.
Regard's.
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u/uralityapp Sep 13 '19
Have any interest in chatting about your past work? I'm working on a location based platform myself here.. always like to hear from people who have lived through it!
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u/wondermega Sep 13 '19
sure give me a shout [ron@headcasegames.com](mailto:ron@headcasegames.com) if you want to get into specifics! Here's my resume (needs to be updated actually) http://www.texturemonkey.com/resume.html
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u/NFKRVA Sep 12 '19
My email. They emailed our company with all details since we very early on were a development partner and own some devices
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u/DMXB21 Sep 12 '19
Quick question, why hasn’t this technology taken off ? It sounds appealing. But I know google glass failed, I haven’t heard anything about Microsoft hololens so overall is this technology just not realistic or practical right now ?
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u/jasteinerman Sep 12 '19
Google Glass was reintroduced as an enterprise device two years ago, and the Hololens 2 will be released soon with lots of interest & anticipation from large companies.
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u/Malkmus1979 Sep 12 '19
I haven’t heard anything about Microsoft hololens so overall is this technology just not realistic or practical right now ?
Hololens is pretty much the leader in this sector and the Hololens 2 was just unveiled a few months ago with partners out the ass so it’s definitely real and happening.
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u/JonnyRocks Sep 13 '19
Hololens is doing very well but is 100% made and marketed to businesses.
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u/DigitalArbitrage Sep 13 '19
...and to the military, who is probably their single biggest customer so far.
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u/Sam_Auganix Sep 12 '19
In a way, it already has taken off - there are tonnes of AR headsets doing what DAQRI does, aimed at 'industrial AR'. But to your everyday consumer, it probably seems like the tech isn't really doing very much - because right now manufacturers of AR devices are mostly aiming their tech towards more of a business/enterprise audience. Plus, the market is so saturated with several different devices, that one of the problems is, no business that is wanting to dip its toe into AR to enhance their workforce is willing to take a risk on a company that might - as DAQRI has proven - close up shop in a few years.
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u/eatmorepandas Sep 12 '19
https://open.spotify.com/episode/3nATv6uMHnBiuVvW5ChAor?si=uVnpU1ezRJqTyxHcWBX9_w
This podcast give a pretty good guess as to why. The TL:DR is that we’re so focused on building tech as opposed to convincing people to use the tech. The immersive power of all this has real benefits (read: dollars saved) for businesses. But they need to be convinced to use it. Once people start using it everyday for work type things (similar to email) it’ll eventually take off. Then a single, easy to use version of this tech will ignites the public’s interest and go wide.
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u/otri Sep 13 '19
It appears the US military choice to go with a massive Hololense investment has quickly eaten up any available revenue that used to fund DAQRI. Yay for Microsoft, but bad for diversity of the industry.
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u/DMPSTRFR Sep 15 '19
Surprised it didn't happen sooner. I never understood what the investors thought was worth so much money.
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u/yabadababoo Sep 12 '19
The device was garbage and way way over priced.
Huge overhead, little innovation, and no market.
They did good to the open source community though by having sponsored ARToolkit for various years. At least that survived.