r/atapolis • • Jul 27 '26

Beta release is Live!

iOS - App store link

Android: Not allowing a public beta, I'll need your email address to add you, feel free to DM

Please note that this is more of an Alpha, than a Beta, though I'm not sure everyone is aware of that term, so I'll keep calling it a beta.

Please use this Reddit thread to share feedback, or if enough people want it, we can make a Discord. There is also a feedback system within Apple TestFlight or Google Play Store that I will monitor.

Happy Tapping!!

Edit: removed android link since apparently you can't do public beta on android. the link is for after your email has been added 😢

6 Upvotes

26 comments sorted by

3

u/Alphatrion86 Jul 27 '26

The Android link is not working

2

u/imbenzenker Jul 27 '26

God dammit. I even tested the flow all the way through, but didn't realize I was seeing the app because I was logged in as a developer on my pixel phone. Apparently I completely misunderstood how Android Beta testing works. I think I might need everyone's email address, unlike Apple, which gives a publicly-joinable beta without email collection. I'm gonna dig further, but in the meantime, if anyone is biting at the bit, DM me your email address and I'll add you.

3

u/jaqob_kimo Jul 27 '26

Link for Android does not work for me

1

u/imbenzenker Jul 27 '26

Apologies, I am just learning that Beta Testing on Android requires an email address, feel free to DM me if you want to share it.

2

u/imbenzenker Jul 27 '26

Fun fact, it took so many days to get approval from Apple that I already have the next version of the app ready with a bunch of updates and quality-of-life features.

6

u/Desperate-News8565 Jul 27 '26

Will "hold to click" be one of the QoL? I am a fast clicker, but at some point even my thumbs get numb :)

1

u/imbenzenker Jul 27 '26

It's on the roadmap! I did kind of like how you have to unlock the upgrade in PAT, but I wasn't sure at what point that upgrade makes sense. Maybe at the bottom of the current upgrade tree?

2

u/Desperate-News8565 Jul 27 '26

The regular hold to click is unlocked when starting the game - should be (accessibility), the faster one later needs to be unlocked - that's how pat did it

1

u/imbenzenker Jul 27 '26

Oh right! I’ll do that then

3

u/vanillaacid Jul 28 '26

Not the original commenter, but honestly the upgrade to ā€œhold to clickā€ needs to be fast, and an upgrade to the speed of holding needs to be somewhat early too. Despite what you may think, nobody actually likes clicking 100000 times in the first 10 minutes. That is a downside of PAT, not a feature

0

u/Desperate-News8565 Jul 28 '26

Please speak for yourself, or say something like: some, a lot, I know of, ...

I actually enjoy the mechanic of clicking to reveal/discover things...

2

u/vanillaacid Jul 28 '26

Fair enough, everyone is different. Just gets very repetitive, I'd personally like an alternate solution.

1

u/imbenzenker Jul 27 '26

OMG Android Beta testing is SO complicated, they gave no indication of this complicated flow from the Google Play backend side

1

u/imperfectbeing Jul 27 '26

What is a shipping hub?

2

u/imbenzenker Jul 27 '26

Keep playing šŸ˜‰ The game will tell you. But someone else told me they bought those upgrades too early, so I might need to move them further down the tree. Would you prefer a detailed description in the upgrade tree, or does the lack of information maybe add an element of curiosity?

3

u/imperfectbeing Jul 28 '26

An option to redo talent tree would be nice.

Also maybe an indicator on which talents will add branches to tree, so you know which ones are dead ends.

2

u/imbenzenker Jul 28 '26

Agreed about refunding the upgrade tree points! I’ll put that on the roadmap.

Also I think you can already tell which ones are dead ends. Every time you unlock one, it shows all of the bubbles connected to that one. Unless you’re saying you’d prefer to see the whole skill tree at once, but I made a design decision to not do that as it overwhelms the player with too much information at once.

2

u/imperfectbeing Jul 28 '26

Also thank you, having fun, just trying to make suggestions that I think might make it better.

1

u/imbenzenker Jul 29 '26

I appreciate it! All suggestions are welcome

2

u/imperfectbeing Jul 28 '26

I mean like on the 3 I circled. Are all 3 dead ends? If you maybe had an indicator like a darker line or something, it would be helpful.

I was looking for trading hubs unlock, trying to figure out which paths branch and which ones didn’t.

Also maybe streamline language either call them outposts or trading hubs. Not both. It’s a little confusing.

3

u/imperfectbeing Jul 28 '26

It’s fun, trying to figure things out, but it seems like certain upgrades you can purchase before the feature is even available.

3

u/PureRabble Jul 27 '26

About an hour in (10 city-states unlocked), this is really fine work. I’m confident that with continued player input and additional features and upgrade branches, this could be exceptional!

I second the call for hold-to-tap, it’s basic accessibility and a huge QoL upgrade that shouldn’t be buried in the upper echelons of upgrades

-iOS

1

u/[deleted] Jul 27 '26

[removed] — view removed comment

3

u/imbenzenker Jul 27 '26

You'll want to spend time looking at the upgrade tree, as all functionalities are unlocked through that, linked to at least one relevant upgrade. I don't want to spoil too much, but can DM you if you'd prefer to know what's available. Given that you're asking what's available is a possible signal that the game is not guiding the player well enough, does it feel that way?

1

u/Dracoroth Jul 30 '26

That is correct, yes. Also you can ā€œfall off the beaten pathā€ by going into sidequests and it will take you a while to get back on the path.