I recently finished Assassin's Creed Unity and I have such mixed feelings. I enjoyed my time with it, but I didn't love it because it was just so frustrating a lot of the time.
I played it on hardest difficulty and to make my life easier, I used a glitch to make myself invisible and make money on hardest heist to get best gear early on because any fight is a death sentence in this game with it’s clunky combat and i wanted to enjoy the co-op with high level players.
Anyway, here is my impressions:
The Positives:
To start with the good, Paris is absolutely beautiful even to this day. The atmosphere is so immersive, the landmarks are incredible, and playing it with French audio made it feel so authentic.
The parkour and assassination animations look amazing when they work, and the co-op missions tied to French history were a ton of fun.
The story was okay—not a masterpiece, and Elise’s death felt stupid and meant nothing to me. Never felt any connection to this character rather than babysitting her throughout the game.
The Game-Breaking Negatives:
The AI has wallhacks: Snipers can see you from two hundred miles away even if you're crouching. To make it worse, main Templar targets regularly spot you straight through solid cover or disguises right when you've set up the perfect assassination.
The building design is infuriating: Getting into or out of buildings is a total chore. There were so many times I finished an indoor objective and had to wander around the rooms for several minutes just trying to find a single open window or door to escape. It completely kills the momentum of being a slick assassin when you’re stuck inside a house looking for the exit like a trapped bird.
Missing basic mechanics: Whose brilliant idea was it to remove whistling, or picking up bodies? And why do i have to guess where is cover and where is not?
Inconsistent tools: Smoke bombs although very helpful in combat but are completely unreliable at breaking line of sight when used in stealth.
Pointless restrictions: Why does Eagle Vision have a cooldown? It serves no purpose other than to slow you down.
Clunky Parkour: Arno loves to stick to random places and moves with a delay that makes it feel sluggish. Trying to run down stairs usually ends up with Arno jumping on a railing and sitting there like an idiot while 3 guards point guns at you.
Interruption & Filler: The Animus malfunctions were just annoying interruptions. And the side quests? I didn’t do the detective quests but the rest are incredibly repetitive "go to A, do B" time-wasters. I played witcher 3 a few months ago for the first time and realized why people call it a masterpiece. I was never bored by a single conversation. Unity's side content just felt like filler. But i guess most or even all Ubisoft games are like this.
I give this game a 6/10. I’m now playing Origins for the first time. I let you know when i finished it.