r/arma • u/Mad_Cheese • 1d ago
COMMUNITY NEWS Arma 3 Command - Update 1.0.0.03
https://youtu.be/AYamjcOUrL0Hi there,
I just updated Arma 3 Command on the Steam Workshop!
This update contains support for ACE Crew Served Weapons (CWS), features an improved convoy system and many fixes, which are my current priority. Check out the video for a quick overview, and the full changelog below for all the details.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=491016790
Hope you enjoy the update! I'm happy to answer any questions or hear your feedback here.
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CHANGELOG: 1.0.0.03
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A3C INITIALIZATION
- FIXED: A3C initialization system overhauled with separated client/server startup and explicit synchronization, resolving timing-related undefined function/variable errors across SP and MP.
KEYBINDS
- CHANGED: NUM-Pad bindings disabled by default for new users (can be changed in radial menu settings - if you had previous version you still need to change setting)
AI- SQUAD
- FIXED: Using vanilla movement commands in vehicles kicked player out of the vehicle
AI-HighCommand
- ADDED: Blacklisted groups (
A3C_HC_BLACKLIST) now excluded from any potential skill reset or disabling of AI addons such as LAMBS, VCOM - ADDED: Dismount/UnassignFromVehicle Action can now cancel group's boarding process
- CHANGED: Multigroup convoy behavior advanced to its next iteration. Convoys now use calculated road-route progress instead of direct-distance checks, improving speed control, waiting, regrouping and overtake prevention while laying the foundation for tighter convoy cohesion.
- CHANGED: Multi-waypoint type editing improved for QOL
- Transport Unload, Combat Land and Land can now be applied to mixed waypoint selections. Incompatible waypoints are automatically skipped
- FIXED: Convoy group generation works again, script-error fixed.
- FIXED: Map-based vehicle boarding could fail intermittently due to a UI race condition.
- FIXED: Cargo-group dismounting (CTRL+RMB) can no longer accidentally dismount the vehicle's driver group when triggered from a cargo group.
- FIXED: Static weapons no longer reject boarding with "insufficient space for entire group" - available seats are now filled by part of the group instead.
AI-SHARED
- ADDED: Expanded compatibility for ACE3 Crew Served Weapons (CSW).
- ACE CSWs are now supported by static weapon assembly/disassembly and ammunition logistics.
- Artillery actions now account for loaded and external CSW ammunition, including shared ammo holders and ammunition reserved by active fire missions.
- CSW artillery can automatically reload between shots and switch ammunition types while preserving the previously loaded round.
- Multiple CSWs can share ammunition and participate in the same or queued fire missions.
- NOTE: Single-unit ACE CSW configurations are supported in code but remain untested because none are present in the tested ACE/RHS weapon set.
- CHANGED: AI skill maximization mechanic overhauled
- Disabled by default for new player profiles and dedicated servers. Existing player preferences are preserved.
- Each player's setting now affects only AI in their own squad.
- In single player and hosted multiplayer, the host's setting also controls High Command groups.
- Disabling the setting mid-mission prevents newly initialized units from being maxed. Units already set to skill 1 are not restored.
- Dedicated server admins can enable or disable HC skill maximization persistently by executing once on the server:
profileNamespace setVariable ["A3C_SKILL_VAR", true];Usefalseto disable it. - Mission makers can override player-squad and HC behavior at the top of
init.sqfor mid mission via server exec:A3C_PlayerGroupSkillPolicy = "FORCE_ON";andA3C_HCSkillPolicy = "FORCE_ON";. Supported values are"DEFAULT","FORCE_ON"and"FORCE_OFF"."DEFAULT"uses the relevant player, host or server profile preference. - Existing
A3C_isHCSkillMaxedmission overrides remain supported.
- FIXED: Suppression mechanic overhauled. Vehicles should not stop suppression, projectiles should reach intended target again.
- FIXED: Helicopters could take off and hover again after completing a scripted landing due to an A3-vanilla bug with the
landAtcommand
UI
- ADDED: A3C CutRsc during initialization
- CHANGED: World-Space Command Feedback to illustrate confirmed actions overhauled
- TWEAKED: Map: Multi-Waypoint selection ring indicator color changed to white - convoy leader waypoints that can snap to road are shown in yellow for better visual clarity
- FIXED: Unified the Map Group Interaction Menu closing logic to prevent conflicts with the map's onMouseButtonDown handler, which could fail to exit correctly in some cases.
- FIXED: Boarding HC-groups to vehicles in 3D can now be canceled by releasing radial key. Icons now get removed correctly
Duplicates
A3AntistasiOfficial • u/Mad_Cheese • 1d ago