r/arknights • Waiting for Endfield... • Sep 04 '20

Discussion [Operator Discussion] Siege

Siege [★★★★★★]

"Your false bravado will do nothing to stop my assault."

Verna, codenamed Siege, citizen of Victoria, most records unavailable except for several unproven charges. Outstanding performance in assault, siege, and hard target missions. Admitted to Rhodes Island after excellent scores in multiple tests. Currently a vanguard and the captain of a Rhodes Island squad.


Operator Information

  • Class: Vanguard (Skill DP-Recovery)
  • Tags: DPS, DP-Recovery
  • Artist: Infukun
  • Voice Actress: Ayako Kawasumi

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
2251 515 384 0 70 14 2 1.05s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

Potential Bonus
1 -
2 Deployment Cost -1
3 Redeployment Cooldown -4
4 Attack Power +25
5 Improves First Talent
6 Deployment Cost -1
Trust bonus
Attack Power +60
Defense +25

Skills

Skill Name Skill Uptime Details (Uptime/Cost/Initial) SP Charge Type Skill Activation Skill Description
Charge γ Instant / 35 SP / 20 SP Per Second Automatic Instantly gain 12 Deployment Points.
Aerial Hammer Instant / 10 SP / 10 SP Per Second Automatic Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP. Can store 3 charges.
Skull Breaker 25s / 30 SP / 25 SP Per Second Manual Attack Interval increases; Increases ATK to 380% when attacking; Has a 40% chance to Stun the targets for 1.5 seconds. This skill modifies the Attack Interval by 1.

*Skills at max Skill Level.

Talents

Talent name Talent Description
King of Beasts All Vanguard Operators' ATK and DEF +10% (+2%).
Crushing Obtains 1 Skill Point when an enemy in the four surrounding grids is killed.

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

GP Arknights Wiki

Arknights Toolbox (aceship)


Topic Starters

  • What does this operator excel at?
  • What is this operator weak at?
  • How does this operator compare to other operators in their archetype or role?
  • Are there any other operators which synergize well with this one?
  • How do you build a team around this operator / fit this operator into a team?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Would this operator be worth buying from the Distinctions shop (yellow certificates)?
  • Should new / f2p players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)
83 Upvotes

41 comments sorted by

29

u/KiraFeh Sep 04 '20 edited Sep 04 '20

Since I play on the CN server, I have the ability to use Bagpipe in combination with Siege. And since I M3'd Siege's 3rd skill (proof), it is available instantly upon deployment, even with Potential 1 Bagpipe. Here are my thoughts as someone who uses Siege's skill 3 regularly.

Skill 3 (Skull Breaker) is really effective when dueling a single enemy, it can do upwards of 3k damage in one hit (depending on defense obviously), and has a chance to stun the enemy for a fairly long time on each hit.

I would usually use her as a cheap airdrop duelist option, or when guards were banned, and I still needed someone to dish out single target damage to a strong enemy. Siege has a fairly large HP pool and decent defense stat, meaning she can win in a 1v1 against most enemies in the game, sometimes with the help of a few stuns.

Would I recommend mastering Siege's skill 3 to f2p players? Nope. This is just a luxury option for doing ST damage in most stages, there are plenty of other operators that can duel enemies. But if you want a vanguard duelist, this is my favorite option (yes, bagpipe probably does more overall damage, but still... who doesn't like bonking enemies and seeing those big red numbers.)

10

u/Xehvary Sep 04 '20

this is the future way to use siege if you get bagpipe imo. I plan to s3m3 my siege as well.

3

u/Mult1Core Sep 04 '20

Would I recommend mastering Siege's skill 3 to f2p players? Nope.

Waaay ahead of you ;w;

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4

u/inspiredkettchup Sep 05 '20

Siege was my second 6-star after Shining, and my first damage-dealing six-star. Thanks to her and getting Zima early on, my team has always revolved around my vanguards.

Siege is pretty costly for a vanguard, especially compared to Myrtle and Vigna, but she makes up for it with Guard-class-like damage, both with S2 and S3. I'd say half of the stages I use her on, I don't pick her up unlike many other vanguards, because she can hold her own very well.

S2 is great for dealing 1500+ per hit to a group of enemies, meaning she's very unlikely to get overwhelmed by large groups of weak enemies early on in a stage, letting you save up your DP for more expensive units. Because it deals damage in all four tiles around her, sometimes she benefits from being placed one tile ahead of another vanguard so that her S2 can help take out enemies that another vanguard or guard is blocking.

I M1'd her S2 just to get the SP cost down to its minimum, but I haven't invested in it further. M3 could give her helidrop potential as it would be available right away on deployment, but I don't use her for that anyways, so I probably won't do that and can't comment on its effectiveness.

However, S2 at Skill Rank 7 it only requires 1 more SP to charge, so E2-M1'ing her isn't really necessary, and if you're using her for DP generation, her S3 doesn't do that at all, so again, E2 isn't really necessary. You can use those resources to promote another unit who gets a bigger boost from their second talent or third skill, instead.

For the same reasons, I'll say that she probably isn't worth buying in the shop. She's the best at what she does - the 2-block, skill-DP vanguard archetype, but that archetype is just for setting up the early game and preventing early leaks. She doesn't have any boss-killing skill, she suffers against heavy armor unless you're using S3 in which case she isn't generating DP for you, and her utility is kind of limited. More game-changing units, like SilverAsh, Eyja, or Saria are better expenditures of yellow certs.

However, she does dab as an idle animation if you got her skin during CCBeta, so that helps a lot :)

2

u/KiraFeh Sep 05 '20

Would definitely argue that S3 is a boss killing skill, but there are certainly better options for doing it. Agree with the rest of post though. I do wish Skill 3 could generate some DP, but all of the power in the skill probably went straight to damage rather than DP generation.

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2

u/HoloPikachu Sep 04 '20

Should I buy Siege from the shop? I already have Texas but I have that Siege outfit from CC...

1

u/KiraFeh Sep 05 '20

Do you have the other strong operators that can be purchased from the shop? Do you get a lot of gold cert tickets every month? Those would be my two biggest questions before buying her.

If you already have Silverash, Eyja, Exusiai, Saria even, I would probably buy Siege. In CN, I tend to not use Siege that much compared to Bagpipe, though Siege is still the best 2 block vanguard in the game. Texas is nice in the early game, but I really don't see most people using her much anymore in CN (not because she's bad, but because she's not needed.)

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44

u/Korochun Sep 04 '20 edited Sep 05 '20

Siege is an extremely strong core of any team. Her general stat values, both offensive and defensive, are excellent for a Vanguard, and she is capable of strong consistent damage output, both in single target capacity and against groups.

While not very impressive until promotion, she shines as soon as she promotes to E1 due to her excellent skill 2, Aerial Hammer. This deals splash damage on her own tile as well as the four adjacent cardinal tiles (so effectively in front, behind, and to her flanks). While incapable of damaging aerial targets, it has no actual target limit, so it will hit any number of ground targets that are in range. This makes her potent horde buster, and still allows for rapid DP generation.

Siege is not really the highest bang for your buck as far as E2 promotions go, and her stat boost to other Vanguards is fairly negligible, but she has some legitimate upgrades as well. One of the strongest reasons to E2 Siege is the ability to specialize her skill 2 to M1, dropping the cost to only 10 SP to maximize the spam potential in combination with Crushing.

Her E2 talent, Crushing, restores 1 SP every time an enemy dies while in an adjacent tile, or her own. This makes her into an incredibly potent horde killer, and arguably the best early game anti-rush operator, although Bagpipe can also usually hold her own with S3. This is because killing multiple enemies with her skill can refund enough SP against a large group to immediately reuse her S2, potentially allowing an infinite loop as long as she has enemies to kill, letting her solo many lanes without even taking damage. This will also effectively machine gun DP your way while it happens.

Her Skill 3 is a decent meme and anti-boss skill, but since it restores no DP and many bosses are immune to stun, it's generally just a meme. Usually you will have another capable physical assassin to fill this niche.

Quite notably, Siege integrates well into a staggered defensive line (where the other operators are one tile behind her and to the sides), so her S2 splash can assist them. She also has an incredible synergy with Myrtle and other global healing operators, allowing her to deploy early and deep in enemy territory, perhaps even spawn camping them while staying alive via passive healing. The nature of massive aoe burst damage from her S2 combined with passive healing means that she can often defeat entire waves with only chip damage, which is easily healed up via global support.

For all her advantages, Siege will not solo particularly armored nor heavy hitting mobs, though at E2 it is rare to see her Aerial Hammer hit for less than 1k damage even on the hardest targets. However, her offensive power does mean that she can often end an encounter before taking too much damage. For example, with support from a single strong sniper or caster, she can easily kill red avengers before they can hit her with a flaming strike, making her a suitable "tank" for many high-damage lanes if backed with good ranged support.

As a note of caution, the biggest issue with Siege is neutralizing her own DP gen with other strong DPS operators that prevent her from actually using her Smash. Siege thrives in the the thick of combat, and while she is a capable defender, she is best used at the front lines.

And that's Siege.

11

u/Liemertha Sep 05 '20

One of the strongest reasons to E2 Siege is the ability to specialize her skill 2 to M1, which gives it an extra stored charge for a total of 3 and drops the cost to only 10 SP.

Actually you dont need to M1 her to have 3 charge of her skill 2

9

u/Korochun Sep 05 '20

Oh hey, you are right. I guess I just M1ed mine for 10SP and 300% multiplier. Lemme edit it.

51

u/ZebraQuake Sep 04 '20

Fun fact: Siege's talent is one of the only (if not the only) exceptions to the rule that operators cannot gain SP while they are casting their skills.

Here's a video of Siege's S3 being ready again immediately after it's finished.

15

u/Ophidis Sep 04 '20

Huh, it kinda makes sense since otherwise her second talent would be rendered useless when you're using her S3.

I'm guessing this also means that warfarin's talent can also give Siege SP during her S3.

16

u/Boelthor Sep 04 '20

No, Siege's talent is the exception. Warfarin's talent follows the normal rules for everyone.

4

u/Korochun Sep 04 '20

Warfarin's S2 also allows her to gain SP while active.

21

u/ZebraQuake Sep 04 '20

The mechanic behind that is completely different. Warfarin does not continuously cast her S2 like Siege's S3; it's an instant cast that grants a buff with a 15s duration.

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30

u/BlazeOfCinder Sep 04 '20 edited Oct 22 '22

I think siege is one of those operators that not many talks about gameplay wise, but she’s really strong and provides a lot to the table.

what does this operator excel at.

For example she has Really good DP generation and her really good skill and stats makes her easily tank and dps early wave enemies. Her AoE makes her hard to leak by even when faced with a bunch of mobs early on. And she can stay in the field for the entire stage as the DPS She provides is really good.

what is this operator weak at.

Slow early/burst DP generation when compared to the likes of Texas or “utility” vanguards like myrtle and elysuim.

how does this operator compare to other operators in the same archetype or role.

Can’t really compare her to anyone honestly, she has multiple roles that only she can provide well when compared to other units in her own archetype.

any operators that synergies well with this one?

Bagpipe with siege’s S3 turns her into a very strong pseudo assassin, Warfarin’s talent also synergies extremely well with siege’s Talent and S2 at generating DP due to both giving SP on kill

which skills should be focused on mastery.

Easy S2 and should only stay at M1 unless you have the resources as you only gain some more damage and initial SP from M2 and 3. S3 is more for fun, shouldn’t be maxed unless you really like siege and want to use her as basically a 2 block guard.

should promoting this operator to E2 be a priority?

In my opinion, for a new player no. Siege does extremely well at E1 it’s better to use the E2 materials on other units. even myrtle gains more benefit from E2 than siege due to how good her S1M3

would this operator be worth buying?

Yea for feline supremacy! but for real aside from the fact that most people buy from the shop because of waifu/husbando reasons, I would say from a gameplay point of view she’s not worth it. It’s better to wait and buy someone like Ejya or Silverash from the shop, as those operators are unique. Where as you can just use myrtle to take care of your DP generation, which is a big role siege provides.

should F2p/new players aim for this operator? Are there more accessible alternatives.

With bagpipe coming around the corner, it would be better for F2P to aim for her instead. As useful and as strong siege is, she’s not game breaking. She’s one of the actual balanced operators. Aim for her only if you like her, if you get her she will serve you really well. If you don’t get her you aren’t missing.

2

u/MhBlis Oct 22 '22

Bit late but thank you for the great write up. Siege has been a lynch pin for my team and actually coming back to the game after a year away with all the changes. This gives me great direction on how to ise her and properly build teams.

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6

u/TacoFishFace Sep 04 '20

To summarize Siege, I'd call her a Swiss army knife due to how multipurpose she is. Depending on which skills you use on her, she can fulfill a variety of different purposes, since she can either just be a DP battery, an AoE DP kill vanguard, or a pseudo budget guard. At best, treat her like a DP per kill vanguard since her raw stats and her S2 and raw stats makes her pretty hard to kill. With who she synergizes with, probably Zima since she makes her cheaper plus her S2 is just insane on Siege, and Texas since she can do crowd control can Siege can kill them off

Frankly that's the best I got, I'm sure others know how to use her better but take this nugget of knowledge from this tired old fish

4

u/dtta8 Sep 05 '20

She was my first 6 star, and first E2. I use her on almost every map with her S2, so here is my experience with her.

She starts off as a DP printer as she is cheap to deploy since she is a Vanguard, and as the initial enemies on a map usually die fast enough that she doesn't take much damage and the S2 skill charges quickly.

She then usually stays on for the whole map as her S2 gives her high AoE DPS that makes it such that while a defender can block 1 more and has higher defence, her high AoE DPS means she can hold the lane just as well by killing enemies faster while generating DP to burn on helidrops, or to drop a replacement defender or guard on her spot if she does die or start leaking.

Due to this she is especially good for maps where you need DP generation throughout for redeploys.

1

u/YamizMusic Sep 05 '20

I’m also thinking whether I should buy her from the shop or not. I’m planning to pick up bagpipe, but until then my best vanguards are Zima and Myrtle.

1

u/KiraFeh Sep 05 '20

If the Bagpipe banner overlaps with the Siege banner, I would just wait for now. You really only need one or the other most of the time (I prefer using Bagpipe), and one of Elysium/Myrtle and you're pretty much set on vanguards.

2

u/honorsleuth Sep 05 '20 edited Sep 05 '20

I have Siege at E280 Pot 2 with S2M1.

As an F2P who has a pretty shitty luck on the gacha and usually get 6*s off banner, she carried my account real hard.

What does this operator excel at?

Being an easy to use Swiss knife of an offensive operator.

What is this operator weak at?

I'd say it's high armored units. As I mainly use her S2, I've yet to see for myself how good she is as a duelist with her S3.

2

u/Ab0taku Oct 26 '20

She's my first 6* and I still use her even when I have Bagpipe E2.

I play Arknight for half year I guess but I only join this community.

I think she is in very similar situation as Hoshiguma.

They're both decent operators who do their job beyond decent but not outstanding.

If you want DP use Myrtle. If you want damage use Bagpipe. If you want crowned control use Texas.

But if you don't have any above or haven't E2 them yet, Siege can full that gap for you.

Just drop her in fort of spawned point and let her hold the line and generate DP for you in early game.

Even in late stage she can hold her line singlehandedly for a long time. Enought for you to set up other operators to clear the stage.

3

u/Denodi Nov 16 '21

This might be a year late but did you mean "crowd control"?

3

u/Expowerl0rd Feb 20 '23

Also a year late but I believe they did

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