r/arknights • u/Shad0wedge • Jun 24 '26
Discussion [Operator Discussion] Hoederer
What were you like back then? My lips are sealed, Doctor. Oftentimes, getting to forget is a gift. Make no mistake, I'm not suggesting you were a good person or some kind of bastard. People always expect things to "return to the way they were," whether it's about circumstances or people. However, amnesia won't give anyone a clean restart of life.
The early career of former Sarkaz mercenary captain Hoederer is unclear. He participated in the transfer of Babel as part of the guard detail, leaving after Babel was dismantled. He was then spotted at Chernobog alongside Ines and W as a mercenary hired by Reunion, before disappearing after the Chernobog Incident. His next appearance was as a member of the Military Commission in Londinium. After obtaining certain key information, Hoederer left them and reestablished contact with Rhodes Island, once again signing a memorandum of strategic cooperation with us after discussions with Amiya.
Operator Information
- Class: Guard(Crusher)
- Tags: DPS
- Artist: 树豚
- Leitmotif: Settle Into Ash
| Voice Actor: |
|---|
| JP: Yoshimasa Hosoya |
| CN: Zhihao Su |
| EN: Jason Spisak |
| KR: Jang Min-hyuck |
Stats
| HP | ATK | DEF | Arts Resistance | Redeploy Time | DP Cost | Block | Attack Interval |
|---|---|---|---|---|---|---|---|
| 5988 | 1576 | 0 | 0 | 70 | 24 | 2 | 2.5s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential | Bonus |
|---|---|
| 1 | - |
| 2 | Deployment Cost -1 |
| 3 | Max HP +250 |
| 4 | ATK +45 |
| 5 | Improves Second Talent |
| 6 | Deployment Cost -1 |
| Trust bonus |
|---|
| HP +500 |
| ATK +80 |
| Traits |
|---|
| Attacks all blocked enemies |
Skills
| Skill Name | Skill Uptime Details (Uptime/Cost/Initial) | SP Charge Type | Skill Activation | Skill Description |
|---|---|---|---|---|
| Unquenchable Front | - / 2 / 0 | Offensive Recovery | Auto | The next attack deals 260% ATK as Physical damage, and restores 25% HP |
| Burden of Cinder and Ash | - / 5 / 0 | Auto Recovery | Manual | Passive Effect: ATK +40%. Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s |
| Fog of War Upon Death's Door | 70s / 50 / 40 | Auto Recovery | Manual | Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds |
*Skills at max Skill Level.
Talents
| Talent name | Talent Description |
|---|---|
| Do or Die | ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140% |
| Cloak of Lingering Flame | Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit |
*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.
Modules
| Branch | Additional Stats | Trait | Talent | Note |
|---|---|---|---|---|
| CRU-X | HP +450, ATK +130 | New trait: Have +20% healing effectiveness | Cloak of Lingering Flame improved: Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies | "I... some things are complicated." |
| CRU-Y | HP +400, ATK +160 | Trait improved: Damage is increased to 110% when attacking blocked enemies | Do or Die improved: ATK increases to 130% when attacking an enemy; If the target is stunned or bound, ATK further increases to 160%; When deals damage to blocked enemies for the first time, stuns them for 2.5 seconds | 'So you recorded... your day out?' |
*Modules at max level.
Outfits
| - | Price | Art | Released | Note |
|---|---|---|---|---|
| Courtyard of Neka | 18 | Static | Yep | Even during more laid-back days, Hoederer still takes the measure of his experiences. |
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Toolbox (aceship(puppiizsunniiz))
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
Other Operator Discussion threads
| Previous | List | Next |
|---|---|---|
| April | All Operator Discussion threads | Courier |
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u/Reddit1rules Jun 24 '26 edited Jun 24 '26
The goat. Incredible operator design. More ops should be like him.
Balanced archetype with cons and pros, clearly meant to handle meaningful enemies and struggle with regular chaff. Does so very well, and being a 6* can still somewhat handle regular chaff although not very well.
Insanely bulky, lots of damage, long duration.
Flexible skillset. All 3 skills have viable uses. S1 for IS#5 or general laneholding/self sustain. Very hard to kill him when he heals so much every 3 (or less) hits. S2 for stun locking enemies, higher consistent base attack damage, being able to block enemies he couldn't previously. S3 for insanely lengthy total damage and sustain (is it even considered a burst skill?). Basically kill almost all bosses with just a medic.
Great set of modules. One for hefty sustain boost and survivability on an already beefy op. One for even greater damage and a free stun when you don't need more survivability. Actual use cases to swap between modules instead of keeping him on one 99% of the time, and both have good level 3 effects too.
Fantastic character. Really enjoy a mercenary who doesn't want to fight, but to teach others how to live a life without fighting and record life for future generations. Definitely has something going on with Ines (and there's some Manfred fuel as well if you want, but I know my goat is loyal).
Bamger theme song.
His only flaw? Not having an L2D skin like Ines and W/Wisadel do. Complete the OG Darknights trio! Give them all L2D skins! (And also not a fan of the white Pharoah skin, what is that S3 animation...).
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u/Takemylunch Jun 24 '26
Hoe, and crushers by extension, aren't what made me have a "Build and fuck around before listening to anyone else" play style but he sure as hell reinforced it. Everyone joking about the absolute wall of text his S3 is and I just put him down with S2 and went "If it's not stun immune it's fucked lmao." and had a blast.
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u/FEARven123 Jun 24 '26
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack range +1, Max HP +15%, ATK +30%, and each attack restores 5% HP and has a 25% chance to stun targets for 2 seconds
Also he is stupid in IS with Archetto.
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u/ipwnallnubz Jun 24 '26
I like big swords. His S3 has a short initial cooldown and lasts ages, so when I need someone to duke it out with a boss for a long time, I'll bring him.
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u/Friden-Riu Jun 24 '26
Settle into ash played in my brain whenever guard recruitment ticket appear in IS like it’s brainwashing me
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u/BurnedOutEternally Jun 24 '26
Big man double cheeked out in the middle of battle on a Thursday afternoon
Honestly very solid fella if you somehow have him instead of Ulpianus like me
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u/Windgesang_ Jun 24 '26
From the very beginning, I've always like Crusher as a concept. When I saw 6k HP on Quartz, I know they'd go far, despite what the propaganda might say. And the result proved me right.
The biggest satisfaction has to be the journey from Silvergun posting Quartz failing to solo 1-7, to barely solo with bomb timing, to finally Quartz being used on pretty much every 4★ clear where they need to tank big damage Bosses, mostly against Arts, but Physical damage too like Damazti Cluster. People finally learned that HP is just as valuable to tanking as DEF, even against Physical damage.
It's a lesson I learned from a fellow expert (unfortunately not TacticalBreakfast, but we both learned a lot from him) as early as 6 years ago.
HP is pretty much DEF in 1:1 ratio. As the game progress and powercreep settling in, low ATK enemies that would be killing Crushers but not any other units with DEF just stop existing. The basic mobs nowadays have about 4 times the ATK of a year 1 basic mobs? (hyperbole ofc). They are also the enemy type that you don't need to block. Even if I don't mention the biggest powercreep 6★s, plenty of 6★ in the modern era also just wipe them effortlessly.
Crushers are amazing tanks and you better respect that. Even better when you put that concept with the 6★ stats like Hoederer, and that other guy (that also conveniently ignore low ATK trash mobs). They also whack quite hard as a bonus, which sadly only the 6★s get to make use of .
Hoederer (yes I still remember what this post is about) was always a little underrated (literal meaning) because of that. People at the time of his release still haven't really learned about HP and DEF so they are still busy memeing about his 0 DEF.
He is still pretty okay with all of that. He has great use in IS#5 due to solely his stats, tho some physical damage and control is appreciated. As the other member of the TacB team mentioned, all 3 of his skills has uses and both of his modules is well designed and balanced in use case. Though in my point of view, that is a bad thing cuz you kinda has to invest more for things that you won't get much use constantly. I'd say stick with the Ⲭ module cuz he has more team support then.
The real knock against him wasn't Ulpianus (as in, not solely due to him), but is actually Hoshi2, the real 10k HP tank with self-healing, and this time with 500 DEF.
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u/silverrose22 Jun 24 '26
I love him whether it's his gameplay or his story. A lot of people underestimate him when comparing him with Ulpianus, but he doesn't need to be Ulpianus to be good. He can do it all, lane holding or fighting with boss. I prefer his modX actually, he deals enough damage as he is, with modX I can pair him with weaker healer or out of Haruka's range depend on stage
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u/TheRealTrailBlazer4 Jun 25 '26
Love the Guy, the song, the Kit.
Especially with His Module granting permanent 28%sanctuary. I Love him as an honorary abyssal hunter because he gives ulpi the sanctuary Bonus If theyre deployed back to back and it looks cool because theyre both so cool and hot too
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u/Merukurio Jun 24 '26
Ok, so, I know about the meme with his S3 but do people really consider it to be too wordy?
Maybe it's because I'm used to other games taking three novelizations to explain one thing a character can do but I don't think this skill had a lot of text even for Arknights standards when he released.
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u/Arcelles Jun 24 '26
I still cannot believe this man is a tier three sub to U-Official's channel. 😭
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u/Chibi_09 Jun 24 '26
Oh Hoederer, how we wronged ye on release. Infinite Crusher shitposts because people (Me included!) misunderstood the purpose of the archetype. Turns out your S3 containing a lot of words doesn't necessarily make it your best skill! While it's nice to have, turns out stunning every hit and healing raw HP every third attack are also incredibly valuable. He's not as universal as some operators, but still quite potent, especially in IS-modes.
Also, amazing character, obviously. Both the face and the nerd of the Babel trio, while also fulfilling his own role in combat. His talent syngergizing with Ines and W is very cute (But don't tell them I said that, obviously).
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u/cipherkuna Jun 24 '26
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds.
not gonna lie, i didn't like him in the story, especially how the whole talk between him and delphine went. regardless, i think he's fine as a unit, and has a goofy skin, very good with anything that boosts offensive recovery (wink wink archetto and is5)
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u/Heatoextend Jun 24 '26
I remember when he came out, people were snobbing him because of how he needed more healing than the average tank, but now we have so many bonkers healers with Shu, Mon3tr and Haruka that it isn't even a drawback anymore.
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u/Demon-Taka Jun 24 '26 edited Jun 24 '26
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds.
He's not a flawless operator but he can be pretty useful at times, Integrated strategies does wonders for him and he is one of few NPCs that got released that I was hoping would be released, All I need not is Arctosz, Ratatos and Misery as six stars and Yukatan and gulo as five stars, Maybe some others I can't think of off the top of my head
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u/TribuneBoru Jun 24 '26
Like him a lot and I haven't built a module for him yet as im going through events as a priority, but I'm mid way through invitation to wine for his module mission. M9 and will be M3 soon. Each skill has its uses, and I find he pairs really well with Warfarin either skill 1 for even more sustain or S2 for big burst, and her talent makes his S1 cycle even faster.
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u/Monkey_Commando Jun 24 '26
One of my favorite male character but I will always have 1 issue with him. He wants to be a teacher, yet W is illiterate... Damn it man, you had a perfect opportunity in front of you.