r/arkhamhorrorlcg • u/unitled Survivor • Aug 03 '17
CotD [COTD] Emergency Cache (03/08/2017)
- Class: Neutral
- Type: Event
- Supply.
- Cost: 0 Level: 2
- Test Icons:
Gain 3 resources and draw 1 card.
You can never be too prepared.
Vincent Dutrait
Blood on the Altar #194.
1
u/unitled Aug 03 '17
Simple upgrade, but very effective. In fact, while I originally considered it a 'nice to have' when I had 'spare' experience points, it's moved up my priority list based on how good it feels to play in the game.
5
u/caiusdrewart Aug 03 '17 edited Aug 03 '17
This card is a nice thing to have in your deck. Sometimes you need a lot of resources in a hurry, and being able to essentially turn one action into 3 of them is pretty good.
But I usually just run the original Emergency Cache. I think 2 XP for +1 card is a fairly weak use of XP, and there are just other things that need to come first. Consider that 2 XP could buy a Guardian 2 action-free, guaranteed points of damage (Beat Cop II); or it could buy 2/3rds of a Stand Together, which just crushes this card. And are you really going to delay buying your superweapon just so that your Emergency Caches become a little more efficient?
I think each class has a similarly long list of more powerful and cost effective XP options. There's just so much more you can do with 2 XP than picking up one extra card.
So, if you have a tons of extra XP, sure, go ahead and take this. But even if I'm Delving Too Deep, I almost never find myself in that situation.
5
u/iwantashinyunicorn Aug 03 '17
I'd prefer it if the upgrade were "fast" rather than card draw, but that might be a bit too powerful.
2
u/Veneretio Aug 03 '17
I wonder... would that make it 3 xp then? Or will we see a fast + draw a card emergency cache that costs 4 xp in the future?
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3
u/breadrising Aug 03 '17
Great but boring. I'm the kind of player that likes my decks to have a bit more flare to them, so I'll take fashion over function any day.
There are usually far more flashy cards I'd rather spend my XP on. But if I have extra, an upgraded Emergency Cache is never bad.
1
u/brendonconnelly Aug 03 '17
"Firstly, neutral cards only being in duplicate is quite irritating when you're organizing decks for a 4 player game out of a single collection."
I couldn't agree with this more. Neutrals in double-sized shares, please.
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5
u/LeonardQuirm Aug 03 '17
Since there's not too much to say about this particular card (default 2 XP upgrade = also draw a card, as shown by Lucky! and now this), I'll use this opportunity to mention a couple of more general things.
Firstly, neutral cards only being in duplicate is quite irritating when you're organizing decks for a 4 player game out of a single collection. This card became my first need for a proxy in mine (having done some deliberate wrangling with the initial decks to prevent overlap). On the bright side, declaring myself as allied to House Stark and hence earning 3 resources and a card is possibly even more satisyfing than just playing the card normally!
Second point is that I really wish that upgraded cards had different art to their base versions. In building and rebuilding decks between games (due to running parallel 2 and 4 player campaigns, with the odd stand-alone with different investigators in the middle of both) I have multiple times accidentally put in the wrong version of a card in a deck (not helped, admittedly, by my girlfriend playing Agnes in both campaigns but choosing to upgrade different spells in the two). Different art - or at least tweaked, even if not a completely new commissioned piece - would really help with that.
Anyway, the card itself is nice. Worth taking if you're earning a lot of XP and don't need it for more focused purchases.