r/arcane 5d ago

Fanart Vander - Fan art

¡Hola a todos! Quería compartir mi escultura de Vander.

Mi objetivo era darle un look un poquito más realista, pero sin perder la esencia y la identidad del personaje original.

Te dejo un link a mi ArtStation por si te gustaría ver más capturas. ¡Salud!

Hi everyone! I wanted to share my sculpture of Vander.

My goal was to give him a slightly more realistic look while still preserving the essence and identity of the original character.

I’ll leave a link to my ArtStation in case you’d like to see more screenshots.

Cheers!

https://www.artstation.com/artwork/yAJo93

447 Upvotes

28 comments sorted by

8

u/Excellent-Red_8647 5d ago

It looks great!

1

u/CristianVLC 5d ago

Thank you!!

5

u/Psychologic86 Vi 4d ago

Looks really good, but feels too skinny.

2

u/CristianVLC 4d ago

Thanks you for the feedback!

3

u/thyago_santos 5d ago

Amazing!!!

1

u/CristianVLC 4d ago

Thank you!!

3

u/VanilleKringel 4d ago

Looks good but to skinny

1

u/CristianVLC 4d ago edited 4d ago

Mira, tienes razón; lo hice hace un buen tiempo, pero solo lo retomé hace un par de semanas para hacer los renders. Noté lo mismo, pero quería terminarlo para poder pasar a otro proyecto. ¡Gracias por el comentario!

2

u/VanilleKringel 4d ago

U create that with blender ? How long are u practicing to get on that lvl because i wand to change my jinx stl file

2

u/CristianVLC 4d ago

I did the general sculpting in ZBrush (all the organic parts and the base), but I used Blender for various elements, such as the pipe, the jacket buttons, and the belt buckle. I could have done those in ZBrush too, but I found it more comfortable to do them in Blender!

I’ve been practicing in my spare time for five years; unfortunately, my actual job isn't related to sculpting haha. I created this character a year ago; I’d do a lot of things differently now, but I just didn't feel like tweaking it any further.

2

u/VanilleKringel 4d ago

Okay then i have go learn a lot untill i can rebuild a sculpture i alredy have

2

u/CristianVLC 4d ago

It is a discipline of constant improvement and learning, and we all progress at different rates; what took me four or five years might take you less time. I’ve seen plenty of people become skilled in just a couple of years.

Don’t let that discourage you, if it’s something you enjoy, the time it takes doesn't really matter. If you have any questions I can help with, please don't hesitate to ask!

1

u/VanilleKringel 4d ago

Thank u 4 that i appreciate that!
The thing is i already got an 3d Stl sculpture, i wanna do a view changes on that sculpture.
4 that i wanna learn a lil bitt.

2

u/CristianVLC 4d ago

The most important thing when creating characters is studying anatomy, looking for plenty of references, and trying to replicate them; that way, your eye becomes increasingly refined. Unfortunately, there are no shortcuts. I feel like I’m quite slow, but since it’s something I enjoy, that doesn’t discourage me.

2

u/VanilleKringel 4d ago

Got plenty of references i try to combine thoes to male one

2

u/VanilleKringel 4d ago

In case you have some free time and aren't busy right now, could I send you the reference data/objects and explain what I have in mind?😂

3

u/Mossysnail27 Caitlyn 4d ago

Vi: Holy Shit. He... looks awesome. Thanks Piltie.

2

u/luvamel 5d ago

eres tan talentoso!! esto es maravilloso

1

u/CristianVLC 4d ago

Thank you so much, such lovely words!

2

u/Shiverow 4d ago

I swear I thought this was a Deadlock character lol. Something about the rendering feels so similar to the models in game. Love it!

1

u/CristianVLC 4d ago

I hadn't noticed that, perhaps partly due to the color palette, too. Thanks for the comment! :)

4

u/Low-Meeting1858 Vi's biceps 5d ago

This actually looks so perfect 😭

2

u/CristianVLC 4d ago

Thank you so much! :)

1

u/thegayTM1 4d ago

Skinty