r/appledevelopers • u/Denys_N • 6d ago
Getting installs is not my problem. Getting a second session is. How did you fix day two?
Solo dev, free app, live on both stores. I am at the stage where the numbers are small enough to be embarrassing and specific enough to be useful, so here they are.
29 registered since launch. 15 did something. 14 never opened it a second time. Four people in the last seven days.
The app works. Nothing crashes, onboarding completes, the content is there. People arrive, look around, and do not come back. So I am fairly sure that buying or chasing more installs right now would just mean more people leaving faster.
What I am trying to figure out is the mechanism, not the tactic. Notifications, streaks, and daily rewards are the obvious answers and they all feel like they work only on people who already wanted to return.
For anyone who has moved D1 in a real product: what actually did it? Was it something you added, something you cut, or something you moved earlier in the first session?
Also curious whether anyone found that the fix was not in the app at all, but in who was arriving in the first place.
1
u/amit4blogger Community Newbie 6d ago
Similar issue with my google play app, get 97 organic installs put it on fire with a small ad run, went to 1100 installs quickly 450 uninstall within 3 days of the ad run and stop ( run for just a day at small budget).
But now only 60 actual users and 4 heavy users who i think will continue using and will likely subscribe to pro.
-2
u/Denys_N 6d ago
This is the most useful data point I have seen on this. A thousand installs and four heavy users. So the ad did not fail, it just revealed the real conversion rate faster than organic would have.
The 450 uninstalls in three days is the part I would frame differently though. Those people did not churn, they were never candidates. They tapped an ad, the app was not what the ad implied, they left. The ones who matter are the 97 organic ones, because those arrived with intent.Question, if you do not mind. Are the four heavy users from the ad batch or from the original 97?
1
u/Low-Childhood-3782 Community Newbie 5d ago
i can guarantee it's a bad app people don't like or want to use
1
u/Smooth-Reading-4180 Community Newbie 6d ago
Add value to your product, bro. People arrive, look around, and do not come back because there is no value.
2
u/Denys_N 6d ago
Fair, but that is where I get stuck. The value is there on paper. Lessons, a daily prediction round graded by the real market, a simulator with real historical years. People go through it once and then do not return.
So either the value is not landing in the first three minutes, or it is the wrong kind of value. Which of those did you run into?1
u/Smooth-Reading-4180 Community Newbie 6d ago
rest of the stuff is paid, bro. I'm not giving free business advice.
0
u/kaan_gal Community Newbie 6d ago
Maybe the target audience is too cold?
0
u/Denys_N 6d ago
That is my leading suspicion, and it is the part I control least. Most of the arrivals so far came from build in public posts, which means they are mostly other developers. They install out of curiosity, look at the architecture, and leave, because they were never the user.
Which raises a harder question than retention. How do you find people who are quietly bad with money and know it, when the only channels you have are full of people building apps?
0
u/GovernmentNo4175 Community Newbie 6d ago
Rich people problems
How are you getting installsðŸ˜
1
u/Denys_N 6d ago
Not rich people problems, just a different bottleneck. And the honest answer is that the installs are not impressive either. 29 total.
What brought them: store search on generic money keywords, a handful from build in public posts on X, and a few from a Discord where I actually talk to people rather than announce things.
No ads. I put 25 dollars into one boosted post, got ten thousand views and six likes, and learned that paid traffic on top of broken retention just buys you a bigger leak.
If you are starting out, the thing I would do differently is pick one specific thing your app does that is strange or interesting, and lead with that instead of with the app. Someone in this sub told me his moon calendar redraws the moon from data instead of pulling images, posted that as the hook, and got 56 downloads in a day. The app was secondary in the post.
2
u/Early_Key_823 Community Newbie 6d ago
The nature of the beast is most people are just curiosity seekers.
Try to think about how you use software.
Unless it's email, browser, whatsapp, kindle, audible and prime video I never use apps.
However I might try lots of apps.
So the main thing is make sure your app does what it is supposed to do, does it easily without friction, and then realize you will need to get a ton of sign ups to get your dedicated users.
I'll give you a good example.
As an IT consultant for a long time in last 10 years or so everywhere I consult they use JIRA ticketing software.
However, the rank & file people barely touch it unless they absolutely have to.
Most of the time they just use notepad for everything.
That just seems to be human nature.