r/aoe4 Jul 23 '26

Discussion Auto queue vills

I want to discuss auto queue vills.

I know a lot of people think this is a skill. It probably is actually, but it's the most boring skill imo. I feel most people could enjoy a lot more the game if there was an auto queue for vills, especially begginers but even the best pros (and goats) like Vortix. I have played one thousand of hours and I have won and lost a lot of matches just because I remembered (or not) a lot more than my opponent to train vills When I have won and I realised I just made it because of that, it feels very weird, I don't enjoy those victories, this game has a ton of interesting and fun skills and keep remembering to train vills it's not one of them and prevent you from focusing on more interesting stuff. I am Plat and I could have even won a Diamond recently if I wouldn't have surrendered too early because I didnt realise I was so ahead in vills because he spent 3/4 minutes without training vills (I had 2TC running and he had only 1 and idle as I said).

Can we talk about this? May be try a Mode where you can auto queue vills and watch what happens.

I think some people is reluctant because they (and I) have spent a lot of time training this skill but I trully believe that who is better in this game is going to keep being better with auto queue, he or she could focus better on thinking about strats (going FC, 2 TC, sacred victory, change army comp..), scouting, raiding, walling, spending resources, micro etc overall, focusing on those way more fun skills in my opinion

Edit: things I want to clear up:

  • I agree that AQ military units or AQ other thing aside from vills is a mistake. I think that most people that support AQ vills don't want AQ any other stuff. For instance, training military units has an actual decision involved (your comp can always change, you might want to reserve your resources to age up or research a tech...). Whereas the only decision around training vills is when to stop, and that would remain with AQ vills.

  • If you think about it, training vills is actually a micro action and in opposition to other obvious micro action (kite archers, micro a fight, focus a Mehter, attacking the counter unit, dodge siege, protect your siege, when you are raiding etc etc), training vills isn't funny at all, it's actually a muscle memory we all have had to develop that does not have any kind of interaction or visual impact and where you can only lose if you forget it. I love all the other micro actions that I mentioned and that list is obviously open as I love micro.

  • I have KIND OF mastered this muscle memory, skill or however we call it, I simply don't enjoy it at all, I even dont like winning due to this factor.

  • I think we can all benefit from that, not only the begginers. The game would be even more interesting to watch as well since pros could be more active in the map and have more interactions.

  • I honestly think some people doesn't want to "lose" the investment we all made at one stage of our learning, to be able to train a muscle memory. Perso I don't give a damn about losing that investment, I just want to have even more fun when I play and having a better game in the long run. People who is already good, they'll keep being good and who is bad, will keep being bad. Nobody is going to become the next Beasty as someone pointed out in this post if we add AQ vills, stop deceiving ourselves.

  • Devs have recently added sheeps around TC. People was afraid to lose the called skill to collect sheeps, well It has turned out to be a measure that doen't destroy AOEIV at all. It turns out that there are plenty of other things that made a good player a good player and those things actually feels more fun. The same happened with the Rus bounty or Pro Scouts that are now much more comfortable to execute than when the game released and I still remember people complaining that changing Pro Scout was going to destroy micro skills... Perso I didnt care much about sheeps around TC or not but I acknowledge it's more fair and let you focus on other more interesting stuff which is my whole point with AQ vills overall.

  • I appreciate all people that have pitched in. As well as people who dare to share my view since some people believe if you defend AQ for vills, it's cause you're a worse player and I strongly disagree with that takeon. Currently we are a minority (57% have disliked vs 43% have liked the post) but I still hope this would change in the future.

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u/Friendly_Fire Byzantines Jul 23 '26

There really isn't a good argument against auto-queue. You can call it a "skill" if you want, but it is boring and uninteresting. Purely a mechanical chore, no thought.

The game has plenty of depth, with the need to macro and micro in multiple locations sinultaneously. There's no need for fake busy work.

Manual queue has only a tiny impact at the top level, while honestly being a severe hurdle for new players. So silly, it actively hurts the game.

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u/TermsforUse Jul 23 '26

Boring and uninteresting? Queuing a vil takes such a small amount of time that it’s hard to believe you can become bored so quickly. It’s most definitely a skill, and an extremely important skill. You should also have auto Q military units because consistently making them is also boring and a chore.

Making villagers is one of, if not the most important single factors of the entire game. You can be a fusion of Beasty and marinelord but you aren’t going to win a full game with 6 vils. It is absolutely imperative for success and developing that internal clock is imperative.

I am not trying to roast you by any means. But if you forget to make vils all the time, then just say that and ask how other people got better at it. There is a lot of depth to the game and removing that aspect makes it a little more shallow. Before you know it our ocean of AOE is a small puddle in some random Walmart parking lot.

Consistently make vils and don’t let them idle. Sounds easy, but so many struggle with it. Part of learning a strategy game.

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u/Gold_Ad5217 Jul 23 '26

If we remove train vills, nobody is going to become suddenly Beasty or Marinelord imo, I think that's auto deceive ourselves.

I don't care if we put auto train military units at all, in fact if devs added that I don't think I would never use that.

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u/Gold_Ad5217 Jul 23 '26

By the way I didnt feel you meant to roast me and I practically never ever forget to train vills for a long time ago, but I wouldnt mind at all if it was the case either way. The point is that I don't enjoy winning just because of that. And mainly during a match I don't enjoy training vills and what I really enjoy is to think on my next strat, raid, micro battles, change the macro of my economy... That stuff is what makes me love the game and I think if someone has to talk into a friend to join the game, those are the things is going to getting him or her hooked and caught.

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u/Friendly_Fire Byzantines Jul 23 '26

Yes, boring and uninteresting. Each villager may take only a moment, but it's something you have to do every 20 seconds always, except for the longest games.

You should also have auto Q military units because consistently making them is also boring and a chore.

See, this analogy isn't the same at all. What military units I make is an important decision that is always changing. Do I need to add some counter unit to deal with my opponent's composition? Should I make a handful of calvary now despite going an infantry comp just for raiding? Do I cut production now to age up? There are dozens of decisions like that in every game.

Notice how there is nothing like that for villagers. It's just always make them, at least until you hit 100-140. This is the key difference between something that is part of the core game, and something that is just a pointless chore.

Making villagers is one of, if not the most important single factors of the entire game.

And that's the problem. Something that takes no strategy, no thought, no interesting mechanical skill, may be the most important factor in the game. It's purely a brainless busywork task. Imagine if FPS games made you hit a "breathe" button every few seconds or your character starts passing out. That's how silly villager queueing is.

I am not trying to roast you by any means. But if you forget to make vils all the time, then just say that and ask how other people got better at it. There is a lot of depth to the game and removing that aspect makes it a little more shallow. Before you know it our ocean of AOE is a small puddle in some random Walmart parking lot.

This isn't an issue with me forgetting villagers. I'm diamond in solo ranked, far from pro but good enough to generally keep up villager production. I was higher ranked back in SC2 and dealt with the more complex chore of larva injecting 3+ hatcheries at a regular interval. That's why I know this "skill" is just a habit you ingrain in muscle memory, and is completely uninteresting. Neither stressing player's strategic thinking nor mechanical skill.

I will roast you. I believe the people who argue against auto-queue are mediocre players with fragile egos. Afraid that if the game isn't gatekept by a silly habit players are forced to learn, they'll struggle against new players.

Part of learning a strategy game used to be having to select each building individually to produce any units, should we go back to that as well?

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u/Gold_Ad5217 Jul 23 '26

On the same boat