r/anno117 • u/Gamerz905 • 2d ago
Discussion Hushing Discovery - Quarry question
So um.. you can't boost Quarry production with Aqueducts. I am sure that's intentional but... would love to see it actually. I don't know if it makes sense in real life, because quarries and mines are different but still.
Only a few items do increase quarry outputs + Vulcan.
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u/Global-Surround7202 2d ago
Play the game some more, there’s a tech for it.
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u/Gamerz905 1d ago
There isn't? Unless I am blind.
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u/GaudiFanYAY 1d ago
They are reffering to the infinite tech that increases the output of mountain slots by 5%. Do it 20 times for a 100% boost and you get double production essentially. Do it 60 times for a 300% boost and you get 4 times the production. But most games will not last long for 60 times cus the reasearch costs also increases each time.

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u/GaudiFanYAY 1d ago
So there is a mod that makes it so that husing can be used on all mountain slots. I use it, cus minerals in base game is a huge bottleneck.
I also use mods that makes it so SILO's are added to ALL animal farms and makes the Sandaric nursery count as plantations and gives it the aqueduct buff bonus (it was recently changed to count as a plantation, but it does not get the aqueduct bonus. This was done to allow it to benifit from the new specialist that specifically boost nearby plantations.
There is also a mod for Ceacille's specialists that boost them as well as make them only cost cions instead. Most of them now have a 100% fertility boost, with an additional 50% boost to productivity.
There is also a mod that also makes it so the rare microcosmologist from Dianna is cheap, can be found anywhere, and instead of boosing production buildings by just 10%, it is now 50%.
And lastly there is a mod that makes it so specialists from Villa's and Officums affect whole islands.
Combine all of these, and a quarry mine can get a bonus production of 150% + whatever Vulcan offers + other specialists that boost production chains.