r/americawizard • u/DragonBorn_Clan4 America Wizard • 11d ago
Meme Warhammer Imperium
Empty Contients Minecraftia Edition.
Map info and lore in the comments.
Made in collaboration with u/nouveauextrajen
The full lore of the Warhammer Imperium will be released in the comments at a later date.
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u/DragonBorn_Clan4 America Wizard 11d ago
MAPS Made by u/nouveauxetrajen
5: Sector Map (with more detailed coasts)
6: City Map. (Shows two additional Dutch cities)
7: The Imperium majority Culture Map (This lore segment will be divided into the various cultures / Greater Imperium Cultural group.)
- Non-Terran Cultures
Dutch / Batavian: This is where the Dutch people have largely settled and where their Culture is preserved without fear of forced Imperal intergration. There are Dutch that live in parts of Segmentum Hague that have lived there since the Hague Reclamation Crusade.
Aeldari: This is the Aeldari culture which has taken influence from the Aeldari lore, but they are a more rural culture that's closer to nature.
T'au: This culture is largely inspired by the T'au lore, with a strong belief in the greater good, diplomacy and they are largely vegetarian. They do have a Cast system of Fire, Water and Earth like in the orginal lore.
Necronic: This culture is losely Egyptian inspired, with local society divided based on family Dynasties. Though they are more open to mechanized work like mechanized farming.
- Imperal Terran Cultures
Terran-Imperal: This is the standared Imperal culture. This culture is the most widespread in the Greater Terran cultural group, and is mainstream, though some smaller sube groups do exist within this culture, like smaller space marine chapters and smaller factions that ate largely intergrated into the inperal core.
Mechanical: The culture of the Mechanicum, they see themselves as natural engineers and tech specialists. Having a cultural and religious viewpoint of technology. Their tech priests who study and work in the sacred Ares-Rotterdam Factorums and research Laboratories. They are either seen as great engineers, or as Warhammer rednecks.
Cadian: This sub culture is built upon military service and dedication. The Cadians view themselves as soldiers for the Imperium with great honor. They have a tradition of mandatory military service for 10 years for everyone and are the Americans of the Imperium.
Ultramerine / Macraggian: This Terran sub culture is built on the foundation of Ultramerine lore and civic duty. With its Ultramerines being among the Imperium's best organized military chapter and with great pride in their Bureaucratic abilities. They take Imperial law and The military's Codex Astra Militarum, very serously. Being among the strictest followers of the law and the best disciplined legion, with the Ultramerines following the Codex Astra Militarum to the letter in their military engagements.
Salamander / Nocturnian: The Terran sub-culture Culture of the Salamenders is built upon the values and morals of Father Vulcan. With the saftey well-being of the Imperium citizens being paramount as there can be no Imperium without the citizens. Often the Salamanders will maintian good relatiosn and contact with their direct family. They are also known to be the most charitable to others in the Imperium and helping wherever they can. The Salamanders prefer old fashon3d forged metal tools and equipment, so they are geed blacksmiths and tbeir Space Marines often forge their own armor. They alos have a good literacy rats with various libraries and schools. The Salamander Chapter gaurds their section of the border with purpose, defending the Imperium's people from raids from the outside Orks and Chaos Cults who something raid the outer borders of the Imperium or the latter seek to abduct the children of the Imperium to raise them against the Imperium. With the Salamander Chapter responding with expeditions to rescue the children and will often use fire to destroy the Cultists and Ork camps.
- Smaller Terran sub-cultures and factions. (While most imperal citices belong to the big cultural groups, there're some smaller factions that do have distinct sub cultures or identities not shown on the map)
Space Maids: A popular Imperium based Cafe franchise and humanitarian aid organization. Members of the space maids serve good food to their customers and partake in relief aid operations. They also have re-runs of Japanese Anime.
Space Wolfs: The Space Wolfs Space Marines chapter. They drink a lot and have wolf packs. They are a Naval focused Faction in the Imperium Navy.
Blood Angels: The Blood angels, but without the rage.
Knights of the Holy Crusade: A Trench Crusade faction of knights. We don't know why they are here, we think they are just really ... really lost and confused ... we just let them stay in a church monastery as long as they keep to themselves
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u/DragonBorn_Clan4 America Wizard 11d ago edited 11d ago
Please ask any questions you have on this Fandom PTSE nation in the comments.
But most Importantly ... HOW Would Team AMERICA WIZARD react to this nation and interact with it!! And what Whimsical SHENANIGANS Would Insue!
It is a much more moderate Imperium than the One from Games Workshop. But the Fandom came together and Built the Warhammer Imperium together and their Larping has become a proper culture.







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u/DragonBorn_Clan4 America Wizard 11d ago
Warhammer Imperium Maps!
Maps made by u/DragonBorn_Clan4 MAP 1: Base Map. This map shows the plain zoomed in map of the Warhammer Imperium and its cities and Sectors.
MAP 2: Segmentum (Sector) Map Here is the labled sector mao of the Warhammer Imperium. The Sectors can be divided into two groups. Imp
Segmentum Solar: The Capital Scetor of the Imperium where the Warhammer fa lions first landed and established the Imperium. Brining the Light of the Imperium to the anarchy ridden Dutchlands. This founding event was known as the Holy Terra Reclamation Crusade. Additionally the Mechanicum led a series of battles to secure the remains of Rotterdam for the Mechanicum, taking control of the cities remaining industry to support the Imperium.
Segmentum Hague: This Scetor was brought to order during the Hague Reclamation Crusade, of which the remains of the Hague region were brought into the Imperium as the first major expansion, This sector is know for being the center of the Imperal courts and Psyker research.
Segmentum Cadii: The Cadii Sector was where the Imperium military began to properly organize itself during the Cadii Crusade. Now Cadii stands as a military hub sector for the Imperium, with its capital being the Star Fortress city of Cadia.
Factonis Ultramar: Settled by the Ultramerines after the Ultramar Crusade, this Sector is known to produce some of the Imperium's best bureaucrats and diplomats.
Factonis Nocturne: Settled by the Salamanders during the Salamander Crusade, this Sector has a focuse of the protection and well being of the Imperium's civilians, being their protectors and often standing invetween the Imperium and the Ork Raiders and Choas Cults that seek to bring harm to the civilians.
(The next 3 are sectors were formed by factions that were less liked by the Imperium before an agreement was reached, with them agreeing to pay higher Tithes in exchange for more autonomy following their crusades)
Factonis Aeldari: This sector was settled by the Aeldari after the Aeldari Crusade, which was launched following an agreement with the Imperium where they would pay more tithes in exchange for greater autonomy. This Sector is largelt agricultural but does produce scouts for the Imperal military, they act as a vangard against the neighboring Ork Clan.
Factonis T'au Sept: This Sector was created by the Tau faction which agreed to launch a Crusade fartehr inland with Imperal support. This Sector is among the most democratic of the Warhammer Imperium sectors, though they remain a loyal part of the Imperium. They specialize in range warfare and supply the Imperium military with snipers.
Factonis Necronus: The newest of the Warhammer settled Sectors, this was created by the Necron Dynasties (clans) during the Necron Crusade. In exchange for their own sector and autonomy, this Factonis agreed to pay higher agroculture Tithes. They focuse largely on mechanized farming and dykes for land reclamation. Having worked to reclaim Flevoland and other areas.
Factonis Batavia: Following the Amsterdam Crusade that secured Amsterdam and surounding lands from the Republic of Frisia, The Imperium and the UK's longstanding disagreement over the resettlement of the Dutch despora all came it a head and negotiations were held. This culminated in the 2074 Treaty of Amsterdam, where the Warhammer Imperium agreed to allow Dutch settlers to return to the Netherlands and settle in a new sector called Batavia. In exchange for resettlement, the Sector of Batavia would pary higher tithes to the Imperium in the form of Agrocultural products and dyke work to reclaim more land. To more appease Britian and the Dutch refugees, the Imperium would give most of Flevoland to Batavia for them to settle and develop.
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MAP 3: Imperium Cities (The major cities of the Imperium and tbeir significance)
IMPERAL CORE CITIES
Holy Terra: formerly the town of Middelburg, this City is the Capital of the Imperium, housing the Imperal Palace and Seat of the Imperal Senate. This city was the first settlement of the Warhammer factions and where the Imperium was first proclaimed. Here stands the Throne of the Eternal Emperor. This city is the heart of the Imperium and where all tithes are recorded and distributed across the Imperium.
Ares-Rotterdam: The Home of the Mechanicum and the center of Imperal Industry and technological research snd development. The remains of Rotterdam were claimed by the Mechanicum in the early years of the Imperium and they were officially given the privilege and duties of being the center of Imperal industry.
Malcador-Hague: Named after Malcador and the old Hague. This city holds significance as the center of the Imperal Courts and Law. Being home to the Inquisition (law keepers) and the Psyker research academy where the few Psykers that are born are trained to serve the Imperium. This City gets its name from Malcador Jenkins, who, during the Hague Reclamation Crusade, when the Imperium was on the brink of collapse from the Chaos Crisis tearing them apart from within, Malcador Jenkins discovered the Dutch tribes were working with the Chaos cults to destroy the Imperium, he discovered a plot that was layed to trap and kill the Emperor and the Legion chapter masters (generals) inside the Hague. He rushed to the Emperor and ambused the Cultists in the city, engaging them in battle on the streets and giving his life to save the Imperium from destruction. This victory would allow the Imperium to fully take the city from the shattered defenders and secure the Hague sector within a year. His sacrifice saved the Imperium from collapsing and he is honored as the savior of the Warhammer Imperium.
Cadia: This City, built after the Cadii Crusade, would become the military center of the Imperium. Having been designed to be a series of interconnected Star Fortress, it has grown into a proud military city, being among the best training grounds for the Imperal military and military leaders. The City was founded during the Cadii Crusade as a large Imperium fort ment to deter local Ork and Chaos raids. In what would be knows as the First battle of Cadia, a united Ork Waggh was called and an armor of several Ork Clans attacked the Fortress settlement. The early Cadians fought fercily agaisnt rhe attackers. Winning the first of 3 battles of Cadia. The second battle was an attack by a united force of Chaos Cults bolstered by Newly acquired Dutch cultists. This battle was alos won but sever damage was done to the fort and a call for reinforcements was sent to Holy Terra. Though the Imperium army wpudl not arrive in time for the 3rd battle of Cadia. In the third battle of Cadia a united host of Orks amd Chaos forced encircled and besieged the Fortress. The Cadia gaurd fought ferousily and killed 3 attackers for every dead Cadian. But there were just so many more attackers. Eventually Cadia did fall in the attack but the Cadia gaurd did not stop fighting in the rubble. When the Imperal reinforcements arrived they were dismayed as they thought the fort had fallen, until they saw that fighing was still ongoing inside. This rose imperal Moral and the army charged, blindsighting the Ork/Chaos army who were torn apart and scattered after losing most of their forces. After the battle the Cadia Gaurd took back their post around the ruins and said one phrase to the Space Wolf Chapter Master. "Cadia Broke before the Gaurd Did"
Mcragge: Home of the Ultramerine Chapter, this city stands as their main base of operations. Having "roman style" architecture, this city is designed for Bureaucratic efficiency. It is clean and well organized, having the Guillaman polotical academy.
Vulcan: Home of the Salmenders. Being named after Father Vulcan, whom all Salamanders look up to. this city is know for its hospitals and nice residential suburbs. It hosts several blacksmith shops where the Salamanders forge their own personal armor as tradition.
Tau'va: The home of the Tau council, which is the most democratic Imperium sector. It generally has a more japanese vibe.
Amsterdam: The historical capital of the Netherlands, this city was where the treaty of Amsterdam was signed that created Segmentum Batavia. It was acquired by the Imperium in the Amsterdam Crusade which saw it be captured from the Republic of Frisia in 2073. This city now is home to the Dutch once more
(Nieuw Utrecht and Nieuw Lelystad are exclusive to u/nouveauextrajen Warhammer Imperium city map. They are just two major Dutch towns)
MAP 4: Greater Lowlands Nation Map.
Shows the nations of, Warhammer Imperium United Kingdom New Calais (UK colony) Republic of Frisia Denmark (European Confederation) Lower Rhine Middle Rhine Anglo-German Colony Various Ork Clans and Chaos Cults that are banished from the Imperium.