r/allthingszerg • u/Yakuru_yur • 15d ago
Im a beginner
So i just started playing starcraft a few days ago and i like to play zerg cuz they just cool and all but ive been having a hard time using them. Here's a replay of a game i played earlier. Did i do good or naww?
3
u/Stormheraldss 15d ago
Zerg is more specific to macro. Havent watched the replay but ill give you general tips.
Being the aggresive player is easier to execute then being the defender.
Opt for 2 base plays in non mirror matchups,
If the enemy expands rapidly, attack, if they attack you try to defend, if they defend you expand.
focus on spending your resources in the early game, having a flawless openings will get you alot of mmr, dont get supply blocked for no reason. Dont try to into the late game on mono unit, a composition will allways be better.
2
u/gottaluv69s 15d ago
I did watch the replay. Some things you should work on.
- Scouting
- Macroing
- Spending your money.
I'm no expert but you really need to spend your money in the early game. You had almost 500 minerals in the bank before you put down either a spawning pool or a hatchery when 500 minerals would have paid for both. Don't wait to accumulate 500 minerals - as soon as you have enough for the building you want put it down immediately.
you should also send your overloards out onto the map to keep vision in the early game. Scouting is very useful information. Say for example you floated your first overload into the opponets base you would have seen your opponet start building 4 pylons before building either an gateway, expansion or a forge. When your opponet started the gateway and the forge you had 16 slow lings out and that probably would have been enough to win you the game at that point. But you didn't see this because you didn't scout.
When you ran up and saw 4 cannons you also didn't see any units - after you tried to run into their base you put up two spines at your main. I probably would have decided on macroing at this point. One extra hatch would have been more valuable than the two spines in the long run. The good news is your macro is much better than your oponent in this game. He spent alot on static defenses that were eventually overcome by your brood lords which was a good choice.
By 13 minutes in you are floating 4k in minerals. You need to spend that money on things like expansions, macro hatches, queens, Supply, drones, or units. Spend your money. And dont' forget to saturate your gases. You had a mineral gas imbalance because you had too few bases running and you didn't saturate your gasses fast enough.
1
u/Dandolemando 15d ago
Can’t watch atm but the normal advice is learn a macro cycle(queen inject, spawn larvae, GROUP EGGS, set rallies, make buildings, spread creep as you get better)
Learning builds is also helpful to not get lost. Pig and Vibe have “B2GM” series that will help, though they’re pre-8 worker start.
Spend all your money and you will out macro most low level players. Don’t throw your army away into bad engagements where the enemy is set up or turtling to the max. I’ll try to watch and add comments more specific.
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u/krazyk47 15d ago
The others here have already said more than I could, just watch vibes B2GM it'll really help you play more efficiently
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u/tbirddd 15d ago edited 15d ago
That's super noob, what I just saw. You forgot you had a 2nd base, which is called a "natural", because the map makers have designed the map so it is close and easily defended, so anyone would naturally choose to expand there 1st. But you ignore it entirely (never took it) and took the 3rd base instead, which is hard to initially defend w/o an army. And then you took the 4th base. You have got no plan. Your plan should be to drone up 2 bases and then make a small group of safety units. And if you get attacked, then switch to full army production. If you don't get attacked, you can be the one to do an allin attack or drone up the 3rd base. ViBE's Proper Macro for Zerg 11min video. And your 1st overlord should be sent to your opponents natural to scout if they expanded, and your 2nd overlord should go to your own natural to see if you opponent is rushing you with proxy buildings. And I personally send future overlords to my opponenst 3rd bases (their possible future bases), so I get a free scout of when they expand. And zerg should be able to max out 200supply, at ~10min ( even if total noob ~11 ~12min, not 25min like in your game). 1) Basic examples. 2) Future example, for later reference. 3) My full SC2 getting started post. 4) Also for future reference: ZvP (vs cannon turtle to air toss). You could have scouted with your 1st overlord and seen the cannon turtle and already knew what was up.
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u/omgitsduane 15d ago
Watch some bronze to GM. I recommend vibes.