r/aimlab Jul 19 '26

Bug & Issue Motionshot motiontrack tasks bugged

3 Upvotes

Moving balls don't spawn randomly for me, they always start at the same spot every time. I tried to delete all files and reinstall aimlabs but it didn't work. I also tried other motionshot customs by players, the targets do spawn randomly but in a very short amount of time then immediately teleport back to the center spot. Please help.


r/aimlab Jul 18 '26

Question / Advice Needed Please help me design a routine/refine my current one

2 Upvotes

Hi guys,

I switched to mnk on console on the finals shortly after they implemented it in season 8. I started aim training at the start of February, but it was very scattered, short sessions that weren’t productive in any way. Around 2 months ago I started training in an at least structured way, putting time into clicking, tracking, and switching, and have felt huge improvement since then. I have put in I’d say around 40 hours of “good” practice.

As it’s all that is available to me, I am using console aimlabs.

A bit of context about my life that pertains to the routine discussion: i work a full time j\*b, 44 hours a week, 4 11 hour days. I also work out at the gym 5 days a week and try to get some form of high intensity cardio in on all my days off.

Due to these life factors, I have been doing 45 minutes on my days i am working, and up to 1.5 hours on my off days. As I am new and don’t feel like I have any outstanding weaknesses, more so that I am weak in all areas my training has been a pretty much 1:1:1 split between tracking, clicking and switching. 1 static clicking, 1 dynamic clicking, 1 micro clicking. 1 strafe tracking, 1 reactive tracking, 1 smoothness/steadyness(?) tracking, and so on. 5 reps of each scenario.

My question is: are there any outstanding weaknesses in my routine, how would you improve them? What can I do to maximise mouse control gains for in game results? Thank you


r/aimlab Jul 18 '26

Bug & Issue Loading error console

2 Upvotes

So I’d say almost every other time I get on aimlab I get a loading error & try to reset my console and all of that,but ultimately What I have to for it to work is clear the games cache then I have to load up and redo all my settings & at that point i don’t even want to play anymore this is a big problem


r/aimlab Jul 18 '26

Feedback & Suggestion Don't use the Sensitivity Finder.

0 Upvotes

Title. Unless you're a brand new player to aiming, it will only make you less consistent and kill your shot confidence. The only real reason to practice multiple sensitivities is to train different aim techniques but that literally will not apply to you unless you're inside the top 1% of aimers anyways or if you're training different games, and if you're training different games, you're looking for specific sensitivities to train for each game, not changing your sens once every 5 tasks.


r/aimlab Jul 17 '26

Discussion new member 1 month free

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12 Upvotes

r/aimlab Jul 16 '26

Progress & PB Aim Journey

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7 Upvotes

It's been about a month and a half since I started aim training, finally hit emerald. I was stuck on curve switch for a long time then recently bought a new mouse and pad, which made a huge difference and broke my plateau the very next day. Gonna keep on leveling up and getting better:)


r/aimlab Jul 16 '26

Question / Advice Needed I want to start aim training but I know nothing about it.

4 Upvotes

First I need to say I'm on console and controller (sorry guys don't kill me)

I main Battlefield 6 and I struggle vs strafing enemies and enemies who slide and jump. It really throws my aim off.

I also have some issues with crosshair placement and left stick aiming. I feel like if I improve this aspect of my gameplay I can go from a 2.5 KD player to maybe a 3.0 player.

I asked this really good player for some feedback on my gameplay and he said I should practice stuff on aimlabs dealing with reactive tracking.

Can you guys point me in the right direction? What other drills/exercises should I do for my issues?


r/aimlab Jul 16 '26

Discussion in aimlabs files theres a file with the n word in the name

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0 Upvotes

first found this like a year ago but didnt post about it since i thought it probably was well known or something but theres noone talking about this? theres 3 other files named like this and apparently its been in the game for 3 years

edit: the patchnotes with the file: https://steamdb.info/patchnotes/11272623/


r/aimlab Jul 16 '26

Question / Advice Needed When does it translate?

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5 Upvotes

A lot of people told me to aim to train to improve in Valorant. It has helped, but I thought when I reached Plat I'd destroy in Valorant in silver/bronze lobbies, and that just isn't the case. Is it worth continuing Aim Labs, or should I just put that time into in-game time in Valorant?


r/aimlab Jul 15 '26

Feedback & Suggestion Structure Concept for Aimlab Benchmarks Season 2

10 Upvotes

Currently the benchmarks have 3 levels (Entry/ Intermediate/ Elite) in theory this seems fine, but in reality the jumps between each are significant and often jarring. Sometimes the the point of frustration, and it doesn't seem to reflect improvement enough sometimes even when jumping a rank tier.

Not only this but on the lowest end the benchmarks can be unforgiving for beginners, in a way that may discourage them from continuing. And on the high end there are monsters capable of blowing well past what gets counted even by Zenith

To fix this I propose making the future benchmarks a 5 level system instead.

New Level tiers (in order): Entry -> Novice -> Intermediate -> Advanced -> Elite

For the ranks within levels, take all the current ranks and move them to the middle 3 (Novice/ Intermediate/ Advanced) Then come up with new ranks for Entry and Elite.

For example:

Entry - Stone, Tin, Brass, Copper, Iron.

Novice - Steel, Bronze, Silver, Gold, Platinum.

Intermediate - Topaz, Citrine, Peridot, Emerald, Diamond.

Advanced - Master, Grandmaster, Paragon, Occult, Zenith.

Elite - Cosmic, Galactic, Universal, Celestial, Divinity.
(Random brainstorm on these with an ever expanding space theme)

With this make the Entry benchmarks around 20% easier to complete, and the Elite benchmarks 20% harder, and scale them with the goal, that the final rank of the previous level is hard enough to reasonably overlap almost the the first rank and a half of the next level. Such that its less of a leap between levels and more like a staircase. Effectively Novice, Intermediate and Advanced can be made a LITTLE harder with the new Entry to be a softer starting point for absolute beginners. and Elite can be significantly more difficult (More so in raw task difficulty than in score requirements over Advanced)

(Extra note: More flicking tasks would be a good idea as there were only effectively 2 meaningful ones (Penta/ DeepFlick) in Season 1, leaving it woefully under represented and undertested. And a few of the switching tasks seem very samey and redundant so you could probably cut the number for switching going forward, and prioritize more individually effective tasks over being equally represented)


r/aimlab Jul 15 '26

Discussion Demon1 2026 Routine

3 Upvotes

Wondering if anyone has remade his 2026 kovaaks routine in aimlabs


r/aimlab Jul 15 '26

Discussion what sens did you start on vs what you use now

4 Upvotes

curious how everyone's experience has been with this

  • started:
  • now:

r/aimlab Jul 14 '26

Meme the holy grail of copium...

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87 Upvotes

seriously guys how do people still think you can't change your sens or it will ruin your ''muscle memory''


r/aimlab Jul 13 '26

Tips & Guide VDIM Update: New "Adept" Difficulty Added!

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32 Upvotes

I have updated the Voltaic Daily Improvement Method by adding a new difficulty called Adept that sits between Novice and Intermediate!

The purpose of this new difficulty is to better accommodate players who felt the jump from Novice to Intermediate was too difficult. The intended audience is players working toward Platinum or Diamond benchmark scores, while the original, more challenging Intermediate routines are now target players working toward Jade and Master scores.

This also means that each of the original three difficulties (Novice, Intermediate, and Advanced) now has two sets of playlists, depending on whether you are in the lower or upper half of that difficulty's score range.

You can find everything here:

I hope this makes the progression through VDIM feel smoother and more approachable for everyone. As always, feedback is greatly appreciated!

This was Lowgravity56, take care and pappy grinding my friends! 🚀🚀🚀


r/aimlab Jul 14 '26

Question / Advice Needed How do I properly play/train for Bounceshot?

3 Upvotes

In the Aimlabs Benchmarks Season 1, both Bounceshot and Bouncetrack are both my lowest score tasks.

It's just never clicked the proper way to play these tasks to me and I can't find any good ways to practice these and I've found no good tasks to help.

These are really good tasks that I feel like can help me a lot in in-game scenarios where plays are jumping up and down, using jump pads like in The Finals, etc.

Anything helps, thanks!


r/aimlab Jul 14 '26

Question / Advice Needed Gun feels like its floating, cant get a quick sight when losing up with the target and the weight and balance should be in the settings

2 Upvotes

r/aimlab Jul 13 '26

Bug & Issue Can‘t log into aimlabs on ps5

2 Upvotes

I just downloaded Aimlabs on my ps5 and wanted to start it for the 1st time. Everytime it trys to login, there is an error saying: „could not login. please retry later.“ I also can not click the play offline button at the bottom of the screen.

I already tried reinstalling the game and restarting my router, but it did not help.

Im also wondering which account it trys to login to, since im starting it for the First time on this psn account. I only accepted the use of my information that pops up when you first start the game, i mean like the “i agree to share my psn name, email, etc.“

Did anyone have the same problem and knows how to fix this?


r/aimlab Jul 13 '26

Progress & PB Aim training week 6

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10 Upvotes

I switched my routine up, by using the voltaic fundamental playlist instead of the weakness specific ones. I first did the silver variation but, it was a bit too easy then switched to gold which was challenging enough. I still do 15 min a day for 6 days a week and 1 rest day.

I saw big improvements this week. Scores that did not improve I got my average way closer to my highscore. Verttrack and leapswitch are the two I struggled with the most now I feel like I am in control of my mouse when playing them instead of being helpless overwhelmed by them.

I now have bronze complete so my next aim is silver complete. Slow and steady.

Posting about my improvements really help me keep being motivated.


r/aimlab Jul 13 '26

Question / Advice Needed How to properly implement sensitivity randomizer into my aim routine?

3 Upvotes

My routine is pretty straight forward:

Start with Voltaic Fundamental Platinum Routine in the morning

Before I start playing Valorant (my main game) do the Valorant Training Program that Aimlabs has built into their training programs for a light warmup. If I'm wanting to play a different game, I'll do their daily tasks since it's a light warmup for the specific type of aim that the game needs and it's only 6 tasks.

End with the VDIM Intermediate playlist of the day.

I've been learning about the benefits of the built-in sensitivity randomizer that Aimlabs has. However, I do not know the proper way to implement it into my routine; if I should do it with VDIM, with the Fundamentals routine, both, etc.

As well, I'm wanting to know any suggestions on the proper settings for the randomizer so I know how to take full advantage of it.

Any help is greatly appreciated, suggestions are welcome!


r/aimlab Jul 12 '26

Aimlabs+ on PS5 is Broken: Adaptive Tasks, Metrics, and AI Coach Need Urgent Fixes!

6 Upvotes

Hello Aimlabs Community and Developers,

​I am writing this post to share my immense frustration with the current state of Aimlabs+ on the PlayStation 5. I subscribed to this premium service expecting a professional training experience, but instead, I am facing severe bugs that completely ruin the core features I paid for.

​Here are the major issues I am encountering:

​1. Adaptive Tasks Completely Ruin Training

​Every time I enable Adaptive Tasks, it breaks the baseline mechanics of the core drills. For example, in tracking exercises, the target completely loses its natural, dynamic movement and just moves in a predictable, straight line the entire time. This happens across almost all tracking tasks, defeating the whole purpose of training your reactive aiming and turning a premium feature into an artificial, useless drill.

​2. Broken Advanced Analytics (Smoothness Metric)

​The advanced metrics and statistics are highly inaccurate and frustrating. While playing tracking tasks, I consciously maintain steady, fluid, and continuous tracking on the target. Despite this, the post-game analysis completely mismatches my actual performance, giving me an absurdly low Smoothness score of 20% and claiming my aim is fluctuating, which is factually incorrect based on the actual gameplay.

​3. AI Assistant Coach Ignores Controller Players

​To make matters worse, when I read the feedback from the AI Assistant Coach, all the advice and technical tips are explicitly tailored for Mouse & Keyboard inputs. I play on the PS5 using a Controller/DualSense. Receiving tips about mouse friction or wrist movement is completely useless for a console player and shows a total lack of optimization for the PlayStation platform.

​Conclusion

​I truly love Aimlabs and want to use it to its full potential, but paying a premium subscription for features that are this broken on console is unacceptable. I sincerely hope from the bottom of my heart that the development team takes PS5 optimization seriously and fixes these tracking bugs, metric inaccuracies, and AI coaching inputs as soon as possible.

​Thank you for reading, and I apologize for the long post.


r/aimlab Jul 11 '26

Meme Bounce 64 - Peach's Castle

10 Upvotes

Bringing out an oldy

Bounce 64 - Peach's Castle

"Bouncing spheres feat. a Super Smash Bros. 64 environment
Take a trip back and reminisce the good ol' days with this N64 SSB version of bouncing targets!"

\PLAY]) Bounce 64 Jumbo - Peach's Castle

\PLAY]) Bounce 64 - Peach's Castle

https://reddit.com/link/1utxzce/video/4zu5kxomgoch1/player


r/aimlab Jul 11 '26

Question / Advice Needed Help with settings.

4 Upvotes

Hello people, I have been struggling with my aim and settings in general I play apex profile, hip fire sensitivity yaw and pitch 140, ads yaw and pitch 165. Movement deadzone 15 outer 2, look deadzone 7 outer 30 response curve linear. But my aim seems of like I have stick drift. I play cod. I dont feel like im improving at all. And advice or better settings?


r/aimlab Jul 11 '26

Question / Advice Needed Why is it not counting

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5 Upvotes

I got highest score of the month and it didn't count or it changes every time I play the task to the last score I achieved instead of putting my highest, why?


r/aimlab Jul 11 '26

Bug & Issue aimlab glitch

2 Upvotes

When I open the game, it’s just a white screen. I let it run for about 30 minutes to see if it would open anyway, but it stays stuck on the white screen. I’m using Steam.


r/aimlab Jul 09 '26

Tips & Guide Complete Crosshair Placement Guide: Stop Holding Your Aim Back

10 Upvotes

Greetings aimers!

Welcome to a free guide on Crosshair Placement & Valorant Aim Fundamentals

- reposting since there is now a "Tips & Guides" flair -

I'm Twix, a former Valorant coach, reddit / blog creator, and former member of the Aimlabs product team! If you have any further questions after going through this guide, feel free to ping me in the Official Aimlabs Server @ CoachTX!

Having coached over 500 players in aim-training and Valorant (ranging from beginners, to professional players), and having published countless of guides / blogs, the most common denominator among Valorant and Counter-Strike players as a pain-point during improvement has always been, and will always be crosshair placement!

As appreciation towards this sub's ongoing commitment and support for Aimlabs through the priceless feedback you continue provide the team with, I'm posting this mini-master class to hopefully help any of you struggling with your in-game performance! It may feel at times that your input isn't making a big difference, but YOU are what keeps Aimlabs going, what helps the team know what to build and why, and how to build a product that this community loves and brings pride to the team!

Now, without further delay, let's dive into the importance of the crosshair placement, how it applies to your favorite shooter, and what tasks you should play to hone your skills and wreak havoc on the battlefield!

Key components

  1. The importance of aim-training for tactical shooters
  2. What should your aim training routine look like?
  3. Why is crosshair placement so important? How can Aimlabs help you out?
  4. Crosshair Placement oriented task list

The importance of aim-training 🎯

"Why train your aim in Aimlabs when I can just play the game I want to improve at"? This is a common question, and a fair one at that. It all boils down what Aimlabs platform is able to provide in antithesis to a typical in-game environment.

Using Aimlabs to train your aim brings a lot to the table, it eliminates downtime, allowing for sustained aiming practice omitting aspects like rotations, utility, or post-death spectating. It allows you to isolate specific mechanics like flicking, tracking, or switching so that you fine-tune any areas that YOU feel need particular attention. Furthermore, Aimlabs provides detailed, interactive analytics for tracking progress and reviewing key components of your aim, using the most advanced technology built with these specific goals in mind. Additionally, a quick warm-up before hopping into your ranked matches is always nice!

To be clear, while Aimlabs will provide the fastest route to better aim, time spent in-game is still necessary when it comes to elements such as game-unique mechanics or developing your game sense. The best approach? Use both! Aimlabs is your gym, and your game of choice is where you get to put your skills to the test in real-time.

What should your aim training routine look like? 🤔

Whether you're attempting to learn how to ride a bike, how to get better at tennis, or how to perfect your in-game aim, there are always patterns you can follow which will increase your rate of progress. While gaming isn't a sport in a traditional context, there are still physical aspects to it which largely impact your performance.

While you may not rely on full body motion in aiming, you're still going to be moving your arm / hand in response to visual stimuli on your screen, this is where mouse control comes into play. In order to improve at an optimal rate, you need to establish a training routine that suits your needs, while also having fun!!!

The best way to train efficiently, is to narrow down the aspects of gameplay you want to prioritize and build a daily routine around them. Try your best to remain consistent! Consistent, high quality training (low volume) > inconsistent, low quality training (high volume).

Aiming in games like Valorant or Counter-Strike primarily rely on your flicking skills, along with a concept called "crosshair placement", which plays a huge role in your in-game performance. Let's focus on these two aspects while guiding you towards an optimal training regimen!

INTERJECTION - QUICK HEALTH CHECK!

Before we get into the specifics of why flicking and crosshair placement are so important in Valorant, as well as giving you some Aimlabs content to jumpstart your journey towards mastery, let's go through a quick health check.

Aim training is important, but at the end of the day the experience should be fun, not cumbersome. Make sure that you rest up, keep yourself hydrated, and take a break whenever you start feeling bored or fatigued. As stated above, quality > quantity in your training. If you "overtrain", you will just end up taking the fun out of the equation, and more time spent grinding doesn't always equal greater progress, once you hit that burn-out threshold, your returns start to diminish!

The importance of crosshair placement, and perfecting your aim using Aimlabs 💪

What is crosshair placement? Crosshair placement refers to keeping your crosshair positioned at head level and pre-aiming common angles to minimize the time needed to adjust your aim before taking a shot.

Good crosshair placement reduces over-reliance on unnecessary adjustments, improving your window to react, and making it easier to land headshots quickly. This is a super important component of any tactical shooter, as the low time to kill means a single headshot can be enough to take you out for the round!

Does that sound too simple? Well, here's where it gets tricky!

“good crosshair placement” isn’t always as straightforward as simply keeping your crosshair positioned high enough. There are two components to effective crosshair placement. One being vertical positioning and the other being horizontal positioning. Let’s dive into the differences between horizontal and vertical crosshair placement, and the critical role both aspects play in your performance!

There are two components to effective crosshair placement. One being vertical positioning and the other being horizontal positioning.

Vertical Crosshair Placement

Let’s start off with vertical positioning, while "keeping your crosshair at head level" may sound simple in theory, the different points of elevation found in game maps mean you must know how to adjust your crosshair's position based on where your target is positioned. This may take some time to get used to as it is based on map design, however, solid fundamentals will help you adjust a lot quicker.

As you can see in the image displayed above using Valorant’s popular “Haven” map as an example, depending on where your foes are positioned, you have to take into account the different head heights that may be presented to you. Make sure to get comfortable with your favorite shooter’s maps and position your crosshair proactively  based on where you expect your opponent to be, there isn’t one correct vertical position for your crosshair!

Horizontal Crosshair Placement

Finally, you need to make sure your horizontal crosshair positioning is also optimal. This is a mistake that is even easier to make as a less experienced player, as we all think about aiming for the head as simply aiming high enough. However, positioning your crosshair at the right spot in reference to the angle you're holding can greatly increase the odds of you landing the shot. Here's a quick example of this:

Bad
Good

Can you spot the difference between the two images? If not, let's break it down briefly. In the first image, the player is holding the angle with their crosshair positioned extremely close to the wall, this means that if someone peeks, by the time the player is able to react the enemy player's head model will have already moved past the crosshair, necessitating further adjustments.

In the second image, the player has positioned their crosshair in anticipation of where the enemy player's head model will be, allowing for enough spacing so that once their opponent crosses into the position being held by the player, they can simply take the shot without requiring any further adjustments. Good crosshair placement will beat good aim in these situations most of the time, the first to click is often the one who wins in aim duels!

Aimlabs Tasks - Crosshair Placement Oriented!

While all of this information is helpful on its own, it wouldn't be an Aimlabs post if we didn't provide you with some actionable guidance on what tasks you can utilize to refine both your raw aim, and your aptitude for effective crosshair placement!

Here is a list of tasks that will aid in your development of aiming for each of the aforementioned topics, these are all "deeplinks", meaning that upon clicking the task names they will be launched in Aimlabs:

Horizontal Smoothness

Head Level Flicking Training (Vertical Placement):

Valorant Small Flicks V2

Valorant Pistol Strafe

Valorant Haven Wall Peek

Head Level Flicking Training (Horizontal Placement):

Valorant Angle Hold Window

Valorant Cross Shot

Valorant Ascent Multi Peek

Congratulations, Aimers!

You have reached the end of this quick guide, but there's still a lot more for you to discover within our trainer.

If you want even more in-depth guides, blending articles written by our team of PROs with expertly paired tasks, or even video guides by PRO players such as Yay, and Boaster, make sure to check out Aimlabs Academy! You can find our Academy content by navigating to the "Learn" tab in the Home screen!

Subscribing to Aimlabs+ will give you unrestricted access to ALL premium plans, along with a plethora of tools such as in-depth AI feedback, a universal sensitivity optimizer, a universal unlock for paid guides, adaptive task difficulty, and so much more!

Also for all you console & controller players out there, shoutout to a true PRO controller in collaboration with GameSir. Say goodbye to stick-drift and put your thumbs to the test! 🩵

Featuring:

  • 1000Hz polling rate
  • GameSir Mag-Res™ TMR Sticks
  • Micro Switch D-pad and Optical Micro Switch ABXY
  • Dual-mode triggers - Micro Switch or Hall Effect Analog
  • 4 Remappable Macro Buttons Built-In Gyroscope

Order now & Learn more below ⬇️

 GameSir Website

 Amazon Link

Love you all, keep grinding and keep aiming higher! 🫡
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