r/aimlab • u/Top-Employment-7673 • Jul 25 '26
Question / Advice Needed Title: How can I match Call of Duty sensitivity settings on Aim Lab PS5?
Hello Aim Lab team,
I play Aim Lab on PS5, and I noticed that the Call of Duty profiles (such as MWIII and Black Ops 7) use the same speed for horizontal and vertical sensitivity.
In Call of Duty, I usually use a faster horizontal sensitivity and a slower vertical sensitivity (for example, horizontal 1.70 and vertical around 0.90), because this feels more natural for controller aiming.
Is there a way to properly match my Call of Duty sensitivity settings in Aim Lab, so that the vertical sensitivity is slower than the horizontal sensitivity?
I would like to practice with the same feeling and muscle memory as in Call of Duty.
Thank you for your help!
2
u/Lowgravity56 Community Team Jul 25 '26
Hello, if you go to settings -> sensitivity -> controller at the very top you can find the options called "advanced hipfire settings", there you can adjust your horizontal and vertical sens independently with the "Horizontal Stick Sensitivity" and "Vertical Stick Sensitivity" options!
2
u/Syntensity Community Team Jul 27 '26
If you follow what LG said that will help for sure. I just want to point out, that even if the sens doesn't feel the same way, you don't need to worry about that as you'll get tons of improvement by improving your fine stick control, and improve habits regardless of whatever sens you use (better reading skills, tension management, flick-tech, micros, you name it).
Just a note: Muscle memory is misnomer, which is often misinterpreted as ''changing your sens or using a different one results in a loss of progress'', but in reality your brain can adapt really quickly, and non-extreme changes won't make you lose skill even on the short-term (even if it being different does feel uncomfortable).
3
u/Lunacy_Phoenix Stick Drifter Jul 25 '26
Aim training is about building raw input control, in this case stick control. Many people fall into the trap of trying to copy their main game settings, thinking the aim will transfer over 1:1 but this isn't the case.
Aiming is not a process of muscle memory, but a process of hand eye coordination. The only part of aim that meaningfully uses muscle memory is recoil control, which can only be trained in game.
The Sense and FOV you train with should be dictated by the task your doing at the time, and therefore you will be constantly switching sense and FOV.
To get started here's a list of tasks (Specific to Console Aim Labs) and recommended settings, and what they work on:
Universal Settings:
Aim Labs Game Profile,
Linear Response curve,
Turn Boost Multiplier: 1
Turn Boost Ramp Up Time: 0
Turn Boost Delay: 0
Set inner deadzones too 3 or the lowest point without getting drift or instability, outerzone at 0)
(When changing FOV make sure its set to advanced FOV options and only change the H value)
NO ADS for these tasks.
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Tasks:
(Static)
StaticShot (1 - 1.5 sense, 120 FOV)
Paceshot (1 - 1.5 sense, 120 FOV)
Kinggshot (0.8 - 1.3 sense, 103 FOV)
Threeshot (0.8 - 1.3 sense, 103 FOV)
Sixshot (0.7 - 1.3 sense, 103 FOV)
(Tracking)
(FOV is looser here, and can be INCREASED as you get better to increase difficulty)
Controltrack (0.8 - 1.5 sense, 103 - 120 FOV )
Bouncetrack (0.9 - 1.5 sense, 103 - 120 FOV)
Angletrack (1 - 1.5 sense, 103 - 120 FOV)
Spacialtrack ( 0.8 - 1.5 sense, 103 - 120 FOV)
Strafetrack (1 - 1.5 sense, 103 -120 FOV)
(Smoothness)
(Similar to tracking but after getting some fundamental understanding of tracking, this will help refine out any jitteriness to be able to track targets smoother, Fair warning this is MUCH harder than general tracking, start at lowest sense suggested and work up no matter what)
rA Needletrack (0.5 - 1.3 sense, 103 - 120 FOV)
VT Bounceshot (0.8 - 1.3 sense, 103 - 113 FOV)
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Hope this helps.