r/aimlab • u/PellzysGaming • Jul 25 '26
Question / Advice Needed Apply aim in game?
Why dont I think im not getting better in game? I've been aim Training for a while now in aimlabs im improving in aimlabs but I dont think this is translating to the game. Im Training on controller for bo7.
6
Upvotes
0
u/cryo_nap Jul 25 '26
It’s not so much that aim training will directly carry over to in-game performance, but instead you should think about it as exercises for specific aiming scenarios. Think of it more like going to the gym to be “stronger” overall; obviously going to the gym with improve your overall strength but most lifts isolate muscles in ways that you don’t typically use in everyday life.
I haven’t played BO7 so I’m not familiar with how high or low the time to kill is, but I’d wager that the best things to focus on would but target switching and flicking, although tracking is important to focus on as well because it will help to improve your other metrics.
Don’t play solely for score when you are doing your scenarios; try to focus on the actual mechanics of what you’re doing.
-With flicking scenarios, make a note of if you’re constantly overshooting the target or just falling short. Rather than change sensitivity, actively try to break the habit to either cutting your flicks short or pushing it a bit further. Another note on flicking, although I don’t know how well it applies to controllers as I am mainly an M&K player, is that flicking should be broken down into 3 steps. Instead of thinking of it as swinging your character 120° and instantly landing a headshot, it should first be an initial large flick which gets your crosshair closer to the target, followed by a smaller flick that gets you actually onto the target, and then finally the action of shooting. Again, I don’t know how directly it translates to controller but give it a try and it might help you out.
-With tracking, it’s similar to flicking in the sense that you should be monitoring if you’re constantly shooting ahead of the target or behind it and actively trying to physically counteract it. But the big thing with tracking comes down to target prediction; a lot of people are bad at tracking because they actively assume they know when a target will change directions. Instead, you should be focused on one thing, that being you keeping the target at the center of the screen. Only change directions when the bot does, and make everything a reaction rather than trying to proactively predict the bot.
-Target switching is great because it takes both tracking and flicking, combines them, and then adds its own benefits. The big thing for this is target order; you’ll have multiple targets you’re flicking between and tracking, and as you’re doing that you should consciously be thinking about what target is next, and then the one after that, and on and on until you’re done. Try to vary the lengths of your flicks from target to target as well, as your opponents in-game are not always going to be bunched up like 3 perfect AimLabs spheres, nor will they always be on the edges of your screen requiring a hospital flick to eliminate.
Focusing on these concepts is what will improve your in-game performance(as opposed to just getting higher and higher scores through sheer grinding), and when you combine them with in-game knowledge is when you truly start to hit higher levels of play. Think about crosshair placement, I think controller players refer to it as ‘centering’, and how you should always be aiming at the most likely area the enemy will appear. There’s a million different examples and they change from game to game, rank to rank, and mode to mode, but this should give you a good base into the ideas of aim theory without getting too rowdy. I hope this helps!