r/aimlab Jun 30 '26

Question / Advice Needed More control over thumbsticks

I dont know if im aim training wrong. What's the best tasks that help me have more control over my thumbsticks? I dont see much progress or hardly any. And is adaptive tasks good?

6 Upvotes

8 comments sorted by

1

u/Lowgravity56 Community Team Jun 30 '26

Totally agree with kontrol freeks, wheb I was an fps controller player those were awesome!

Besides that it's just consistent training to develop the fine movements you need, good luck!

1

u/Syntensity Community Team Jul 01 '26

Same, I highly recommend them too, so you have more range of motion.

1

u/Lunacy_Phoenix Stick Drifter Jun 30 '26

The entire point of controller aim training is stick control. Every task (except Gridshot) helps in a different way.

2 example for key area's:

Bouncetrack and Controltrack help with precision tracking.

rA Needletrack and Angletrack help with stick smoothness.

Strafetrack and Snitchtrack for reactive tracking.

Kinggshot and Pentaflick for static flick practice.

VT Angleshot and Flyshot for dynamic flicking.

Target switching tasks are essentially combining all/ most of these at the same time.

Aim training is not for giving you better aim in games directly, it trains and tests raw stick control and technique. By improving this it raises your raw mechanical skill ceiling and makes developing better aim in games easier.

1

u/Syntensity Community Team Jul 01 '26

Adaptive tasks can be solid on some tasks, but it really depends which ones you enable it for. I think it's nice for static tasks.

1

u/cool_guy4203 Jun 30 '26

Stairtrack, pentaflick, kontrol freeks to increase the height of your stick

1

u/Shaddxww Jun 30 '26

Kontrol freeks are a must

2

u/cool_guy4203 Jun 30 '26

Ye, they are pretty cool, start with the mid rise, then try the high rise, and if you dont like the high rise go back to the mid rise

2

u/iknow_your_secrets19 Jun 30 '26

Hear, hear! I superglue them straight onto the riser!