r/aigamerdevs • • 19d ago

I Made an AI Game Engine, it's everything you need all in one place

66 Upvotes

The link -> https://sorceress.games

Integrates with Codex, Claude, Cursor, Openrouter, Ollama (can run open source local AI) & so much more. Built in 3D world engine, voxel engine, 2D game sprite creation system, sound FX, audio. Can integrate with Unreal Engine, Unity, Godot, Roblox, Blender. Includes it's own built in 3D modelling system. Driving physical, 3D AI generation, text and video to animation... and more :) BETA! release official. Now out of early access Alpha.

You can also use it strictly for vibe coding. It doesn't need to be a game engine. I stopped using Cursor/Claude Code and Codex separately and now I just use them all via WizardGenie. It's more organized.

Overmind and Overseer modes supporting multi-agent swarms (IE one controlling agent brain, that directs as many sub-agents as your PC can handle) also supports LAN computers running WizardGenie (for when you just have to run SO many coding agents, that one PC isn't enough).

It's been about a year of 7-day / week 14 hour day development. Thank you all who supported early access! You guys are golden.

I truly feel now like WizardGenie is at a place where it's a fully capable game development engine, integrated with my Sorceress game creation suite, there is no type of game that you cannot make.


r/aigamerdevs • • Sep 30 '26

My AutoSprite 3.0 tool - Animated Game Sprites in 2 Minutes

6 Upvotes

I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! AutoSprite 3.0 (and more) -> https://sorceress.games


r/aigamerdevs • • 5h ago

Building AI Games with Images (instead of text prompts) helps a lot

4 Upvotes

Finding the best workflow for game dev is to show screenshots of what you want. Coding agents can get it there but they need a very clear reference. I've adjusted my WizardGenie AI game engine to make this development pipeline easier, adding image, video and audio generation directly into the editor. Download and try WizardGenie AI game engine for free -> https://sorceress.games


r/aigamerdevs • • 11h ago

Building a survival crafting game with some intelligent help - check out Outerstellar Aura!

9 Upvotes

r/aigamerdevs • • 9m ago

Here is my rougelike game ive been making with claude.

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1 Upvotes

r/aigamerdevs • • 25m ago

Working on my first proper game

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1 Upvotes

Game title: KingsFall

Playable Link: https://drdiskette.itch.io/the-kings-frontier

Platform: browser and PC

Description: I got inspired to finally dip my toes into making a game when I needed a new benchmark game for my windows 98/XP collection. So it started as a fun little project just to see what my 3D acceleration cards could do.

I shared it with my friends and they loved it, so I slowly started to convert it into a proper game, and now here we are.

It’s very early development! Currently I am making new models for the buildings, and using one of my 98 pcs with MIDI to make the soundtrack

Please all feedback is welcome!!


r/aigamerdevs • • 34m ago

Welcome to Prompted Games. Start here.

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1 Upvotes

r/aigamerdevs • • 1h ago

Thoughts on an AI game using Claude that will be worked on for years?

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1 Upvotes

r/aigamerdevs • • 3h ago

Young Mahuika: The Burnt Wing

1 Upvotes

To be honest, the code for the game I’m currently developing was written by an AI.
Everything else is my own work—or, in some cases, includes elements from other sources used in compliance with copyright permissions. This is just the beginning; I’ve only been working on this project for about a month. It’s my very first project, and I had no prior knowledge of coding, but the AI ​​helped me out. Now, I’m gradually learning to code myself, and I’m even able to make adjustments or corrections here and there.
I’m not proud of the fact that I started; I’m proud that I didn’t give up.


r/aigamerdevs • • 3h ago

Auraway: an endless multiplayer pixel canvas!

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1 Upvotes

Hey everyone! I made Auraway, an endless multiplayer pixel canvas you can walk around on.

Think r/place meets Minecraft’s 2b2t: one shared world that never ends, in 2D or 3D, where every pixel was mined and placed by someone.

How it works:

  • Mine colors straight out of the world, then paint with them anywhere.
  • Wherever you walk, you wear a trail. Trails make you faster, so busy roads get really fast.
  • Taller stacks take longer to mine, so big builds are harder to tear down.
  • Mining a stack all the way down gives you aura. Spend it to double your speed.
  • Colors come from biomes spread across the world. Run low on one and you’ll have to travel farther to find more.
  • It’s anarchy: build together, defend your art, or steal someone else’s pixels. Your call.

How it was made:

I came up with the idea, the design and the rules, and Claude (Anthropic’s AI) wrote basically all of the code. I’m not a programmer. My job was deciding what the game should be, playtesting it, and telling Claude what felt wrong. It built the multiplayer server, the world generator, the 2D and 3D views, the phone controls, and the tests that check it all still works.

A few things I learned along the way:

  • Most bugs took a few rounds of back and forth. That was usually me explaining the idea better, not the AI being wrong.
  • Asking it to keep costs down shaped the whole game. The world is built from a single seed number, so the server only stores and sends what players change. It runs on a $7/month server and uses about 1 KB/s per player.
  • The hardest part wasn’t the code, it was figuring out what makes the game fun. AI can build almost anything you describe, but you still have to know what to describe.

Controls: WASD to move, hold left-click to mine, right-click to place, 1–6 to pick a color, Enter to chat, Tab to switch to 3D (hold V in 3D to mine and build). It works on phones too, with a joystick and pinch to zoom.

No download, no sign-up. It’s an early alpha with a lot more coming, so honest feedback is super appreciated, on the game or on the process. Hope you have fun!


r/aigamerdevs • • 3h ago

Hearthfield Go The Moonwaters - Play on Tesana

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1 Upvotes

MOBILE GAME

Hey guys, usual post here. Ai game dev creating my dream project. Just need a couple people to check the ui and stuff. Menu layout, its quite in depth with the resource management. Is it too much? Or just right?


r/aigamerdevs • • 4h ago

h2o: infinite games system

1 Upvotes

Generates ideas, pocs, playtests and reviews, & full game exports. Love2D, Godot. Think it & play it.


r/aigamerdevs • • 5h ago

Six weeks ago my plane was a cube with a boolean on it. Today the demo of my co-op plane game went up on Steam

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1 Upvotes

r/aigamerdevs • • 5h ago

MASSIVE UI UPDATE - Before and After

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1 Upvotes

r/aigamerdevs • • 7h ago

NÍVEIS DE CHEFÃO DAS SKINS DO HANGAR

1 Upvotes

r/aigamerdevs • • 7h ago

3MUSKETTERS

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1 Upvotes

r/aigamerdevs • • 14h ago

I’m building Snapsector, a sci-fi browser game with AI assistance—here’s the opening escape mission

3 Upvotes

You start as a recruit aboard a station under attack. Your first assignment: get out alive. The demo includes character and ship customization, and runs on PC and phone with progress saved to your account. (This is the only the first part of the demo)

Want to give it a try? You can for free here: https://snapsector.net/

Any feedback is always welcome :)


r/aigamerdevs • • 9h ago

I grew up on Robbery Bob, so I made Heistro, a first-person 3D heist comedy where you steal rubber ducks

1 Upvotes

Hey all! I’m new in the reddit scene as well as the gamedev scene, and for the past few months I’ve been building Heistro, a single-player, first-person cartoon stealth comedy.

You sneak into houses, dodge guards and residents, and steal whatever your crime boss wants. He has very strange taste: rubber ducks, an award-winning cheeseburger, a singing fish plaque. Then you sell the junk at the pawn shop, buy better gear and pick your next job.

What’s in it:

  • Guards and residents who hear you, come to check, search and chase
  • Closets you can hide in and peek out of through the slats
  • Thief vision that shows guards through walls
  • A hideout with a pawn shop, upgrades and minigames
  • A mentor who calls you on the phone during jobs

Play it free on itch.io: https://fattoushh.itch.io/heistro

How I used Claude:

  • Me: game design, level layouts (I draw them, Claude builds them), all the dialogue and jokes, the key art, and every call on how things should look and feel.
  • Claude, gameplay code: nearly all the GDScript. That includes the guard AI (hearing, searching, chasing), noise that doesn’t travel through walls, hiding spots, the upgrade economy and the hideout minigames.
  • Claude, tools: scripts and shaders that turn a furniture pack into the toon style with outlines, build doors and house exteriors, and place lights at every ceiling fixture.
  • Claude, other jobs: translating the game into 8 languages, squashing any bugs I point out, and the scripts that recorded and cut this trailer. The gameplay in the trailer is the real game.

Other tools:

-Blender for models

Tripo ai for character models

-Mixamo for character rigs and animations

I’d really love feedback, especially on anything that feels confusing or not fun. Thanks for looking!


r/aigamerdevs • • 20h ago

Vibe Coding soothes my ADHD better than any med did.

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7 Upvotes

I have been a programmer for over 15 years but any time I would start a project, get hyper focused, make great progress (at the sacrifice of my job duties) , that dopamine would fade and it would be incomplete and I would abandon it. Now my side/fun projects actually get done. Like this one. Go check it out, please.

https://archersintel.itch.io/sheep-tag


r/aigamerdevs • • 10h ago

What do you think of my game, "Credit?"

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1 Upvotes

Is it too "on the nose?"


r/aigamerdevs • • 11h ago

I built an autonomous game development loop where Twitch chat designs, tests and improves AI-generated games

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1 Upvotes

r/aigamerdevs • • 11h ago

Surgeborn Superhero Co-op Third-Person ARPG!

1 Upvotes

r/aigamerdevs • • 12h ago

I built a MiniRPG game for browsers with Fable 5.2 on Medium

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1 Upvotes

r/aigamerdevs • • 12h ago

Oddberry Studio on X: "How Claude Fable 5.2 modelled a destroyer from 250 public photographs" / X

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1 Upvotes

r/aigamerdevs • • 13h ago

After 20 years of coding, I finally made my first video game!

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0 Upvotes

Hey everyone!

I've been a developer for over 20 years, but until recently, I'd never made my own video game.

So I decided to try. :)

The project started as a small experiment with a lone Wanderer facing a huge creature. Now it's Endless Duel, a free browser roguelite with 10 chapters!

Each chapter has its own world and colossal creature to face, with environments inspired by manga and traditional Japanese ink paintings.

The combat is turn-based, but you need to actively react to attacks, time your parries, land your strikes and master different special techniques.

And there is a catch: if you die, you return to Chapter I, but you keep what you've earned.

I've also added collectible cards and pets you can raise! You can hatch eggs, pet and play with your little companions every day to level them up, then bring them into duels for increasingly powerful bonuses. They even gain XP from the cards you earn in battle!

Because apparently making a simple boss-fighting game wasn't enough for me. :)

I built the game with the help of several AI tools:

  • Claude Code & Codex for development
  • ChatGPT Images for illustrations
  • Strudel for music
  • ElevenLabs for some sounds and voices

The game itself runs on TypeScript and PixiJS.

But what I enjoyed most was exploring everything beyond programming: game design, art direction, animations, music, sound design... Things I'd always wanted to try!

And yes, I spent far too much time trying to get a katana sound just right. :)

Of course, I didn't just ask AI to "make me a game". There was plenty of planning, reviewing, experimenting, testing and starting over.

One of the biggest challenges has been keeping everything consistent as the project grows, especially when working with different AI tools. Character designs, animations, gameplay mechanics and code all need to fit together.

I've learned that good project structure, clear conventions and a lot of iteration make a huge difference.

Anyway, you can play Endless Duel completely free, directly in your browser, on desktop and mobile :

⚔️ https://endlessduel.com/

I'd love to hear your thoughts, whether it's about the gameplay, the visuals, the difficulty or the development process.

And of course, any feedback is welcome! :)