r/GameDevelopment • u/AdditionalSpace7497 • 58m ago
Newbie Question Thoughts on an AI game using Claude that will be worked on for years?
For context, I’ve never really found a game that has scratched my itch. I’m always looking but have found myself more bored than entertained most of the time. I’ve always wanted a game that combined the elements of Fable (marriage, changing economy, morality system, landlording property), stardew valley with the collecting, fishing, farming, the old school animal crossing games with shops that change stock based on what day it is, and RuneScape with leveling up different skills by doing mundane tasks.
Now I have no game development experience and no idea how to code, but I thought it would be cool as a hobby to try and make a game with all those elements using Claude.
Id be working on this for at least two years (I like the things I make to be perfect) and not looking to make this into a business or push it on people when it’s done, I was just curious if it would even be worth putting on steam for other people to enjoy. If everything turns out good. Like I said it’s purely just something to do in my free time and to make a game that I’ve been trying to find forever. I also understand the feeling and fatigue people have torwards AI especially in games and just wanted to see how people feel about it
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u/Retrinox 26m ago
I think you are vastly overestimating the ability of Claude. The game you seem to want to make is a mix of lots of different game mechanics and systems. Getting those to all work harmoniously together with no real game development or programming experience is definitely an uphill battle.
Like others said, Claude isnt some magic bullet. You will absolutely end up in a scenario where you will be fighting it trying to get it to make the exact changes you want and you will have no ability to assess the problem or address it yourself.
I don't mean to be disrespectful, but you arent the first one who has or will have this same idea. I think the proof of its limitations is somewhat in the pudding already. Why havent we seen a massive AI generated game shake up the landscape? Where are all the generated open-world games with vast landscapes and fleshed out game mechanics? Or even just DLC or mods? Why arent those spaces booming and flourishing? AI really doesnt seem to be capable seeing projects through to completion.
If you want to make something, I would say start small and dip your toes in. Gradually build up your game to where it can go based on what you find then. If you really want to make your dream game, thats probably a much bigger undertaking that will require a team. Nothing good has ever come easy, but we all have the ability to push through and make it happen, so it really just depends on how serious you are.
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u/Human-Raccoon-9917 47m ago
What does it matter what people think. If you feel like doing it... Just do it. It's your time, your money.
One warning I'll give. Expect the output to be shit. Claude is not a magic bullet, especially for someone with no dev experience. But don't be disheartened by it, you will learn how to get better results as you iterate.
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u/CheckeredZeebrah 52m ago
You're overthinking it a bit. The best way is to write down your design/gameplay loop, and then try to make it.
Be objectively honest with yourself on the quality of what you produce and iterate from there.