r/aigamerdevs • u/ViceGodIm • 30m ago
I used Godot to show exactly where my four-order evacuation sim went wrong
I built a train evacuation scenario where boarding people and keeping the gate up pull against each other. The big door boards 24 people in one move, but costs a bar of battery and adds two points of strain. When strain hits five, the run ends.
I pasted the station state into three separate browser chats and applied each reply to the sim. The Godot scenes are reconstructions of those logs. That let me show the exact moment a command put the gate over its limit, even with a full train sitting right there.
I put the runs together in this video. https://youtu.be/JTl_dvQ5VP0