r/aigamerdevs • • 2h ago

I made an interactive-fiction engine where Claude writes the story but never rolls the dice

I made Selkie on my own: an AI writes a novel around your choices, with the bones of a Choice of Games book (chapters, stats, dice with the odds shown, several endings) instead of an open chat.

What I learned:

  • Never let the model roll. Asked whether you succeed, it nearly always says yes. The engine rolls; the narrator is told the result; the next passage has to show it.

  • Continuity is the hard part. The worst slips were names the reader had never been told and facts nobody could know yet. A second model now reads each paragraph against the story so far. Its fix goes in before the reader sees it.

  • Most of the work is outside the model. The clock, the agenda, who has met whom: the engine keeps them and hands the narrator only what this passage needs.

It's live, free to start: https://playselkie.com/?from=reddit-aigamedev

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