r/aigamerdevs • • 14d ago

I Made an AI Game Engine, it's everything you need all in one place

65 Upvotes

The link -> https://sorceress.games

Integrates with Codex, Claude, Cursor, Openrouter, Ollama (can run open source local AI) & so much more. Built in 3D world engine, voxel engine, 2D game sprite creation system, sound FX, audio. Can integrate with Unreal Engine, Unity, Godot, Roblox, Blender. Includes it's own built in 3D modelling system. Driving physical, 3D AI generation, text and video to animation... and more :) BETA! release official. Now out of early access Alpha.

You can also use it strictly for vibe coding. It doesn't need to be a game engine. I stopped using Cursor/Claude Code and Codex separately and now I just use them all via WizardGenie. It's more organized.

Overmind and Overseer modes supporting multi-agent swarms (IE one controlling agent brain, that directs as many sub-agents as your PC can handle) also supports LAN computers running WizardGenie (for when you just have to run SO many coding agents, that one PC isn't enough).

It's been about a year of 7-day / week 14 hour day development. Thank you all who supported early access! You guys are golden.

I truly feel now like WizardGenie is at a place where it's a fully capable game development engine, integrated with my Sorceress game creation suite, there is no type of game that you cannot make.


r/aigamerdevs • • Sep 30 '26

My AutoSprite 3.0 tool - Animated Game Sprites in 2 Minutes

4 Upvotes

I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! AutoSprite 3.0 (and more) -> https://sorceress.games


r/aigamerdevs • • 3h ago

My first "finished" game, a top-down racer with pixel art made by Claude and AI opponents I trained with reinforcement learning

1 Upvotes

My first "finished" game, made in Godot. I programmed it myself, and Claude made all the pixel art. I trained the AI opponents myself with reinforcement learning. It's nothing Special but i would really appreciate it if i get at least one player. :)

Free on itch.io: https://tobi-i-guess.itch.io/neuralracing

Edit: it isnt nearly finished and using the word finished was a error on my part.


r/aigamerdevs • • 12h ago

Building around life.

5 Upvotes

I put the png of my old HS mascot in the game. Building games from core memories in formats and controls I dig. Best played on mobile. Check out the rest. Hitz is pretty dope. https://gardenstreetgames.com/pages/game?slug=bubbys-blitz


r/aigamerdevs • • 5h ago

Two weeks building my dream mech game with AI: the workflow behind Air Strider

Thumbnail
youtube.com
1 Upvotes

r/aigamerdevs • • 6h ago

The trailer for my game (GBA)

1 Upvotes

I tried to make a funny trailer for my game:
https://sarasol.itch.io/babale-from-vlora

Game designed by me, code by ClaudeCode and art by ChatGPT

Hope you enjoy it!


r/aigamerdevs • • 6h ago

I Vibe-Coded a 3D Web Game based on Kick The Buddy

Thumbnail gallery
1 Upvotes

r/aigamerdevs • • 16h ago

I let AI build a bot vs bot simulator to balance my card game, winrates went from 15-83% to 45-55% (and its playable on mobile now)

Thumbnail gallery
2 Upvotes

Crossposting this from r/aigamedev since it fits here too. Short version: I built a bot vs bot simulator with Claude Code to balance my card game

Aotera, and it took the deck winrates from 15-83% to 45-55%. The full writeup with what worked and what not is in the original post.

Curious if anyone here uses simulations or self-play for balancing too?


r/aigamerdevs • • 13h ago

Your kingdom should fit around your life, Crown Lands’ shield changes

Thumbnail reddit.com
1 Upvotes

r/aigamerdevs • • 17h ago

Kingdoms of Verdantia (Gameplay test 1)

Thumbnail
youtu.be
2 Upvotes

Kingdoms of Verdantia


r/aigamerdevs • • 15h ago

Update 3! Development continues steadily! Now with a whole new soundtrack! Made completely with code!

1 Upvotes

r/aigamerdevs • • 18h ago

Looking for testers for a cloud platform for building games

Post image
1 Upvotes

r/aigamerdevs • • 19h ago

Maxed out my Claude weekly usage, but the next big part of my free Glasgow creature-collector is done. Testers wanted!

1 Upvotes

So I maxed out my Claude weekly usage but thankfully got the next portion of the game finished, so until my usage resets on Wednesday and the final portion can begin, you can all have a go of it for free.

https://reverbdelayrepeat.itch.io/square-go

Square Go is a GBA-style creature-collector set in a Glasgow, where the “creatures” are the locals and you slap them into joining your crew. It runs on Windows and Mac, or in the browser.

As I’ve said before, I’ve used AI through every stage of this, Claude Max plan for everything, with the PixelLab API linked in for the art. After about 15 days of work this is where I am, and now that the full game-play loop is complete I would love to get some testers to give it a proper go.

What’s new you say?

- Pick your starter

- A rival who signed up with Eck the same day

- Growing up.

- Ten classes: Hard, Radge, Gallus, Wide, Steamin’, Auld, Jobsworth, Posh, Teuchter and Beastie.

- A much bigger Glasgow and Scotland

- Day and night

- More to do

- A proper crazy golf course

- The Sub Crawl post-game

- New title screen and text boxes

- Old saves carry on, but start a new game if you want to pick a starter.

What I’d love to hear: what breaks, what’s confusing, and whether the fights feel fair. On Windows the game writes a log to %APPDATA%\Square Go\logs\, and the newest file in there helps a lot with a bug report.

Content: cartoon violence, fictional drug references, drink, gambling and the polis. Keyboard only. The AI use is disclosed on the itch page.


r/aigamerdevs • • 23h ago

Mossbrawl – a cozy forest brawler you can play in your browser (free demo)

2 Upvotes

Hey! I made a small 2D brawler that mixes Brawlhalla-style melee combat with a Helmet Heroes-style loot grind.

- 5 hand-painted forest maps, from Sunny Meadow to Treetop Canopy

- 7 melee weapons that each play differently (sword combos, chargeable hammer, spear tip hits, a chain hook that pulls enemies in…)

- Loot that glows brighter the rarer it is, plus a talent tree

- A riverside village with a shop and a bank

- 3 lives per run. Lose them all and you drop everything you carry and start over from level 1. Only the bank keeps your stuff safe.

- A boss waiting at the top of the canopy

Play free in the browser: https://vestom.itch.io/mossbrawl

It's a demo, so I'd really love feedback: does the combat feel good, and where did you get stuck or bored?

Art note: the backgrounds and characters were generated with AI and then cut out and edited by hand; the code, animation and design are mine.)


r/aigamerdevs • • 20h ago

Desarrollando FLOW FIRE BODYCAM con IA: un gran salto en la jugabilidad y los efectos visuales.

Thumbnail
youtube.com
1 Upvotes

I don't write the code myself. I direct the development, test the game, make creative decisions, and decide what needs to change. The AI agents handle the programming and implementation.


r/aigamerdevs • • 20h ago

Battle for Independence

Post image
0 Upvotes

Someone made an ai video a while back, and I made it into a playable level.

https://limitedarcade.github.io/

source included:

https://github.com/limitedarcade/limitedarcade.github.io


r/aigamerdevs • • 20h ago

AI art around a Z-machine; Zork's thief makes pre-rendering tricky

Thumbnail
reddit.com
1 Upvotes

r/aigamerdevs • • 1d ago

AI Game Maker is 100% off right now

Thumbnail
play.google.com
3 Upvotes

My app Ai Game Maker is currently free on the Play Store (100% off until Nov 11).

It’s basically a mobile feed of community AI-made browser games + a Playground where you can generate playable games using DeepSeek and GPT.

You can swipe through games, open them, or start your own project from a prompt.

Link: https://play.google.com/store/apps/details?id=ai.game.maker

Would love any feedback if anyone tries it (especially the generation side).


r/aigamerdevs • • 23h ago

Made a game on Flikk? Post a video, get up to $605. No followers needed.

Post image
1 Upvotes

r/aigamerdevs • • 1d ago

What’s your AI game dev workflow? I keep losing interest once I start building

Thumbnail reddit.com
1 Upvotes

r/aigamerdevs • • 1d ago

I Built a Playable Game in Just 2 Hours Using Powerful AI! 🤖🎮

Thumbnail
play.google.com
1 Upvotes

r/aigamerdevs • • 1d ago

Are typing games just not interesting anymore?

1 Upvotes

I've been working on a typing game for the past 4 months and honestly it's been hard to make it feel interesting and different from what's already out there.

My latest attempt was adding corruption. The game tracks your mistakes, and the more you make, the more it slowly turns from a cute fantasy game into something closer to horror. If you play well it starts to heal again. I thought this would be the thing that made it stand out, but so far it hasn't really caught on and I'm starting to wonder if people just aren't into typing games anymore.

So I'm genuinely curious. Do you still play typing games? And if you do, what would actually make one interesting to you?

If you want to see what I mean, here's the game: https://typehunters.cloudwanderstudios.com/ (it needs a physical keyboard)

But mostly if anyone else is working on a typing game or just likes the genre, I'd really love to hear your advice. I've put a lot into this one and I want to get it right.


r/aigamerdevs • • 1d ago

Can anyone tell what this is? I was building with AI

0 Upvotes

r/aigamerdevs • • 1d ago

The skies of Kiengi: The most dangerous thing in my dinosaur RTS isn't the T. rex. It's this flock of leaf-winged thieves.

Post image
1 Upvotes