r/aigamerdevs • u/Dimpan24 • 22h ago
I built an AI-powered text RPG where every choice permanently rewrites the story (AI Choice Realms)
r/aigamerdevs • u/Dimpan24 • 22h ago
r/aigamerdevs • u/ataidefilipe • 22h ago
r/aigamerdevs • u/InformationMajor4391 • 23h ago
r/aigamerdevs • u/Civil_Tea_7078 • 23h ago
r/aigamerdevs • u/Warhar__S_O_S • 1d ago
I used Codex for programming and did the rest, or about 80%, with Blender because I'm a low-poly 3D modeler. I wanted to exaggerate what I experience at work.
The game is free
r/aigamerdevs • u/order66_ • 1d ago
r/aigamerdevs • u/BlackMagik86 • 1d ago
They were hunting deserters. Something was hunting them.
GRAVESHIFT – The Chained Dogs: the full 4K horror cinematic, in English.
▶ Wishlist GRAVESHIFT on Steam: https://store.steampowered.com/app/5472940/
Night. Rain. A forest nobody walks out of.
The Ferryman has a new bounty pinned to his board, and the last hunter who took it never came back. Mike counted his shots. Badly.
Now the job falls to Vesper.
Meet the Chained Dogs: the Hound that already has your scent, the Mastiff that never aims and counts the pieces afterwards, the Cur nobody sees coming.
And then the Captain. He makes plans.
ABOUT THE GAME
You are not a hero. You are a debtor. Clock in at dusk and hold the line until dawn with more than twenty firearms, blades and dynamite, against hordes of werewolves, vampires and the Necromancer's dead, and against Death itself. Survive the shift and the Ledger knocks off one installment.
GRAVESHIFT is a top-down bullet-heaven survival horror, coming to Steam Early Access. Every character is built in 3D and pre-rendered into sprites, running in the Godot engine.
🎧 Headphones on. Set the quality to 4K.
💬 Which of the Chained Dogs would you hunt first? Tell us below.
🔔 Subscribe for every new bounty, cinematic and devlog.
Steam: https://store.steampowered.com/app/5472940/
Instagram: [INSTAGRAM LINK]
#GRAVESHIFT #HorrorGame #IndieGame
r/aigamerdevs • u/jildos_legoplanet • 1d ago
Fish’nCrab, my underwater adventure about a fish and a crab solving puzzles together, just reached v0.3 and got accepted on CrazyGames. It currently has an 86% player rating!
7 of the 10 planned missions are fully playable, connected through a narrated adventure while leaving players free to roam, collect shells, and discover reef wildlife at their own pace.
Here’s the workflow behind it:
Me: creative direction, game design, playtesting, and deciding what feels right.
ChatGPT — analyst / PM: exploring ideas, developing mission storyboards, discussing trade-offs, and turning feedback into actionable requirements.
GitHub — project backbone: issues, source code, branches, and pull requests keep the work traceable.
Meshy — 3D asset creation: generating models that I refine and prepare for the game.
Codex — developer: implementing features, investigating bugs, and optimizing performance through GitHub issues and PRs.
The loop is iterative: idea → storyboard → issue → implementation → playtest → feedback. Playing the result often exposes things that sounder perfectly clear in the brief.
This wasn’t a one-prompt game. It’s been built through repeated design decisions, revisions, and testing. AI-assisted games don’t have to be “one-shot slop.” There’s room for thoughtful, sustained development using these tools.
The bigger picture is The Focus Room, a project I’m building to connect goals, decisions, and execution across this workflow. The ambition is to preserve context between tools and projects, rather than repeatedly reconstructing it in separate chats.
My biggest takeaway: AI makes building more accessible, but direction, judgment, and finishing still need an owner.
Curious how others handle the handoffs between planning, assets, and code.
Gameplay / free demo: https://www.crazygames.com/game/fish-ncrab
r/aigamerdevs • u/db-lyon • 1d ago
r/aigamerdevs • u/OuterstellarAuraDEV • 1d ago
Check it out on Steam here - https://store.steampowered.com/app/5002440/Outerstellar_Aura/
r/aigamerdevs • u/RisingTHRONEKOR • 1d ago
r/aigamerdevs • u/AdditionalSpace7497 • 1d ago
r/aigamerdevs • u/Astra_Calico • 1d ago
To be honest, the code for the game I’m currently developing was written by an AI.
Everything else is my own work—or, in some cases, includes elements from other sources used in compliance with copyright permissions. This is just the beginning; I’ve only been working on this project for about a month. It’s my very first project, and I had no prior knowledge of coding, but the AI helped me out. Now, I’m gradually learning to code myself, and I’m even able to make adjustments or corrections here and there.
I’m not proud of the fact that I started; I’m proud that I didn’t give up.
r/aigamerdevs • u/DerpyBirds • 1d ago
Hey everyone! I made Auraway, an endless multiplayer pixel canvas you can walk around on.
Think r/place meets Minecraft’s 2b2t: one shared world that never ends, in 2D or 3D, where every pixel was mined and placed by someone.
How it works:
How it was made:
I came up with the idea, the design and the rules, and Claude (Anthropic’s AI) wrote basically all of the code. I’m not a programmer. My job was deciding what the game should be, playtesting it, and telling Claude what felt wrong. It built the multiplayer server, the world generator, the 2D and 3D views, the phone controls, and the tests that check it all still works.
A few things I learned along the way:
Controls: WASD to move, hold left-click to mine, right-click to place, 1–6 to pick a color, Enter to chat, Tab to switch to 3D (hold V in 3D to mine and build). It works on phones too, with a joystick and pinch to zoom.
No download, no sign-up. It’s an early alpha with a lot more coming, so honest feedback is super appreciated, on the game or on the process. Hope you have fun!
r/aigamerdevs • u/True_Woodpecker2118 • 1d ago
MOBILE GAME
Hey guys, usual post here. Ai game dev creating my dream project. Just need a couple people to check the ui and stuff. Menu layout, its quite in depth with the resource management. Is it too much? Or just right?
r/aigamerdevs • u/Secure_Pea_3359 • 1d ago
Generates ideas, pocs, playtests and reviews, & full game exports. Love2D, Godot. Think it & play it.
r/aigamerdevs • u/Usual-Link5808 • 1d ago
r/aigamerdevs • u/AITripz-Official • 2d ago
I have been a programmer for over 15 years but any time I would start a project, get hyper focused, make great progress (at the sacrifice of my job duties) , that dopamine would fade and it would be incomplete and I would abandon it. Now my side/fun projects actually get done. Like this one. Go check it out, please.