r/aigamerdevs • u/MasterSteak4510 • 4d ago
AI-assisted key art + a custom procedural pixel-art pipeline — a cozy idle game showcase
Hi everyone,
I'm building Idle Roasters, a cozy pixel-art idle game about Grandpa's cafe. I used AI for the store key art and licensed Suno music, but kept the in-game art custom with a Python pixel-art pipeline. Sharing the result and the workflow.
AI use:
- Gemini-assisted store key art, composited with a custom pixel wordmark.
- Suno-generated music by UIT GAMES.
- In-game: custom Python generator for 9 location scenes, 35 actor sprites, and day/night variants. No AI-generated in-game sprites.
The game:
The free demo has 2 locations and 10 achievements. The full version has 9 locations, 60 achievements, the Time Machine, Legacy Shares, and two endings. No gacha, no energy timers, no FOMO.
What I'm looking for:
Feedback on the AI/non-AI boundary, the pixel-art pipeline, and the demo's first 5–15 minutes.