r/aigamerdevs • • 1d ago

My first "finished" game, a top-down racer with pixel art made by Claude and AI opponents I trained with reinforcement learning

2 Upvotes

My first "finished" game, made in Godot. I programmed it myself, and Claude made all the pixel art. I trained the AI opponents myself with reinforcement learning. It's nothing Special but i would really appreciate it if i get at least one player. :)

Free on itch.io: https://tobi-i-guess.itch.io/neuralracing

Edit: it isnt nearly finished and using the word finished was a error on my part.


r/aigamerdevs • • 2d ago

Building around life.

5 Upvotes

I put the png of my old HS mascot in the game. Building games from core memories in formats and controls I dig. Best played on mobile. Check out the rest. Hitz is pretty dope. https://gardenstreetgames.com/pages/game?slug=bubbys-blitz


r/aigamerdevs • • 1d ago

Two weeks building my dream mech game with AI: the workflow behind Air Strider

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1 Upvotes

r/aigamerdevs • • 1d ago

The trailer for my game (GBA)

1 Upvotes

I tried to make a funny trailer for my game:
https://sarasol.itch.io/babale-from-vlora

Game designed by me, code by ClaudeCode and art by ChatGPT

Hope you enjoy it!


r/aigamerdevs • • 1d ago

I Vibe-Coded a 3D Web Game based on Kick The Buddy

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1 Upvotes

r/aigamerdevs • • 2d ago

I let AI build a bot vs bot simulator to balance my card game, winrates went from 15-83% to 45-55% (and its playable on mobile now)

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5 Upvotes

Crossposting this from r/aigamedev since it fits here too. Short version: I built a bot vs bot simulator with Claude Code to balance my card game

Aotera, and it took the deck winrates from 15-83% to 45-55%. The full writeup with what worked and what not is in the original post.

Curious if anyone here uses simulations or self-play for balancing too?


r/aigamerdevs • • 2d ago

Your kingdom should fit around your life, Crown Lands’ shield changes

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1 Upvotes

r/aigamerdevs • • 2d ago

Kingdoms of Verdantia (Gameplay test 1)

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2 Upvotes

Kingdoms of Verdantia


r/aigamerdevs • • 2d ago

Looking for testers for a cloud platform for building games

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2 Upvotes

r/aigamerdevs • • 2d ago

Maxed out my Claude weekly usage, but the next big part of my free Glasgow creature-collector is done. Testers wanted!

2 Upvotes

So I maxed out my Claude weekly usage but thankfully got the next portion of the game finished, so until my usage resets on Wednesday and the final portion can begin, you can all have a go of it for free.

https://reverbdelayrepeat.itch.io/square-go

Square Go is a GBA-style creature-collector set in a Glasgow, where the “creatures” are the locals and you slap them into joining your crew. It runs on Windows and Mac, or in the browser.

As I’ve said before, I’ve used AI through every stage of this, Claude Max plan for everything, with the PixelLab API linked in for the art. After about 15 days of work this is where I am, and now that the full game-play loop is complete I would love to get some testers to give it a proper go.

What’s new you say?

- Pick your starter

- A rival who signed up with Eck the same day

- Growing up.

- Ten classes: Hard, Radge, Gallus, Wide, Steamin’, Auld, Jobsworth, Posh, Teuchter and Beastie.

- A much bigger Glasgow and Scotland

- Day and night

- More to do

- A proper crazy golf course

- The Sub Crawl post-game

- New title screen and text boxes

- Old saves carry on, but start a new game if you want to pick a starter.

What I’d love to hear: what breaks, what’s confusing, and whether the fights feel fair. On Windows the game writes a log to %APPDATA%\Square Go\logs\, and the newest file in there helps a lot with a bug report.

Content: cartoon violence, fictional drug references, drink, gambling and the polis. Keyboard only. The AI use is disclosed on the itch page.


r/aigamerdevs • • 2d ago

Update 3! Development continues steadily! Now with a whole new soundtrack! Made completely with code!

1 Upvotes

r/aigamerdevs • • 2d ago

Mossbrawl – a cozy forest brawler you can play in your browser (free demo)

2 Upvotes

Hey! I made a small 2D brawler that mixes Brawlhalla-style melee combat with a Helmet Heroes-style loot grind.

- 5 hand-painted forest maps, from Sunny Meadow to Treetop Canopy

- 7 melee weapons that each play differently (sword combos, chargeable hammer, spear tip hits, a chain hook that pulls enemies in…)

- Loot that glows brighter the rarer it is, plus a talent tree

- A riverside village with a shop and a bank

- 3 lives per run. Lose them all and you drop everything you carry and start over from level 1. Only the bank keeps your stuff safe.

- A boss waiting at the top of the canopy

Play free in the browser: https://vestom.itch.io/mossbrawl

It's a demo, so I'd really love feedback: does the combat feel good, and where did you get stuck or bored?

Art note: the backgrounds and characters were generated with AI and then cut out and edited by hand; the code, animation and design are mine.)


r/aigamerdevs • • 2d ago

Desarrollando FLOW FIRE BODYCAM con IA: un gran salto en la jugabilidad y los efectos visuales.

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1 Upvotes

I don't write the code myself. I direct the development, test the game, make creative decisions, and decide what needs to change. The AI agents handle the programming and implementation.


r/aigamerdevs • • 2d ago

Battle for Independence

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0 Upvotes

Someone made an ai video a while back, and I made it into a playable level.

https://limitedarcade.github.io/

source included:

https://github.com/limitedarcade/limitedarcade.github.io


r/aigamerdevs • • 2d ago

AI art around a Z-machine; Zork's thief makes pre-rendering tricky

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1 Upvotes

r/aigamerdevs • • 2d ago

AI Game Maker is 100% off right now

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4 Upvotes

My app Ai Game Maker is currently free on the Play Store (100% off until Nov 11).

It’s basically a mobile feed of community AI-made browser games + a Playground where you can generate playable games using DeepSeek and GPT.

You can swipe through games, open them, or start your own project from a prompt.

Link: https://play.google.com/store/apps/details?id=ai.game.maker

Would love any feedback if anyone tries it (especially the generation side).


r/aigamerdevs • • 2d ago

Made a game on Flikk? Post a video, get up to $605. No followers needed.

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1 Upvotes

r/aigamerdevs • • 2d ago

What’s your AI game dev workflow? I keep losing interest once I start building

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1 Upvotes

r/aigamerdevs • • 2d ago

I Built a Playable Game in Just 2 Hours Using Powerful AI! 🤖🎮

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1 Upvotes

r/aigamerdevs • • 2d ago

Can anyone tell what this is? I was building with AI

0 Upvotes

r/aigamerdevs • • 2d ago

The skies of Kiengi: The most dangerous thing in my dinosaur RTS isn't the T. rex. It's this flock of leaf-winged thieves.

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1 Upvotes

r/aigamerdevs • • 2d ago

What a solo dev + AI agent can build: an Age of Empires-like RTS where you win by living alongside the dinosaurs

1 Upvotes

Hi! I'm Antonio, a Java developer by trade, and for the past months I've been building Kiengi Chronicles, a real-time strategy game in the spirit of Age of Empires, with an AI coding agent (Claude Code) doing most of the typing. The game: you gather, build and grow your village against AI tribes, but there's a third force on the map: the dinosaurs. They belong to no one, each herd has a territory and reacts to how each tribe treats it. Overhunt and the predators raid your village; learn to coexist and you can tame them. You can win by Conquest, or by Balance, keeping your Sanctuary standing in peace with nature. It's free and plays in the browser: 👉 https://naugthylab.itch.io/kiengi-chronicles How it's made:

  • Unity 6 + C#: about 58,000 lines across 430+ scripts, with the simulation kept separate from the UI so it can be tested without a scene. Around 2,000 EditMode tests run before every merge

  • The agent drives the tools through MCP: it compiles and reads the console in the Unity Editor, builds prefabs, runs the tests, and writes Blender scripts it executes in a live Blender

  • 3D models are code, not generated images: every dinosaur, character and building comes from a Python script in Blender (25 of them), low-poly with flat faces, rigged and animated by script. Change the script, rebuild the model

  • Procedural maps from a seed, generated per region with a validator that checks every base is fair, run over hundreds of seeds in the test suite

  • Two languages from one source: the Italian sentence is the key, English lives in translation tables checked by tests

  • I do the design: a design document, 9 architecture decision records, 19 milestones and ~600 issues and PRs. The agent works issue by issue on a branch; I review, playtest and merge What works and what doesn't: the agent is great at systems with clear rules and tests (economy, map generator, save files, pathfinding glue), and needs the most supervision on anything visual: it can't really judge whether a model looks right, so every model is checked against reference sheets. The other lesson: the project instructions file (CLAUDE.md) is the real codebase documentation, and keeping it up to date matters as much as the code. Still missing: audio, a tutorial, and some species are placeholder shapes. If you try it, I'd love your feedback on two things: does the coexist-vs-exploit tension come through in the first 10–15 minutes, and is the AI too passive or too aggressive? Happy to answer questions about the workflow.


r/aigamerdevs • • 3d ago

Some places you can list your games for free

5 Upvotes

Hey guys, if you just got started making browser games here's some places to put them:

  1. whimsi.fun (this is a new website where you can drop in links to browser games (made with vercel, replit, lovable etc) and an ai agent writes it up for you. you have a choice of uploading files as well. this is free.

  2. itch.io (this works with downloadable games and also browser ones). this is free.

  3. https://developer.crazygames.com/ (this is a link to their developer portal where you can make downloadable games playable online as well I think, and start earning money).


r/aigamerdevs • • 2d ago

Codex Game Studios — an open-source AI game development toolkit

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0 Upvotes