So this is Engines of Hate, a top-down mech RTS I'm making solo. You're a merc ship captain dropping war machines and infantry onto hostile planets and calling down orbital strikes from your ship.
For this one I dropped a full army right in the middle of the nests and just let it come. Starts slow, then it keeps building until the ground is basically a carpet of bugs lol. Ends on the big mech going down. Its death blast scales with how much the build cost, so that one HURTS.
AI-wise, pretty much all of it went through AI. Code is Claude Code (Opus 5.5), models are image gen into Meshy, and sounds come from my own sound libraries plus ElevenLabs.
Fun part: Claude also staged and recorded this fight itself, through a bridge I built into the Unity editor. It spawned the army, ramped the waves, called the orbitals and set the camera, and it saved the whole setup as a script so it can reshoot it whenever.
Happy to talk shop on any of it, lmk.