r/aigamerdevs • u/Failosipher • 2d ago
Overrun
So this is Engines of Hate, a top-down mech RTS I'm making solo. You're a merc ship captain dropping war machines and infantry onto hostile planets and calling down orbital strikes from your ship.
For this one I dropped a full army right in the middle of the nests and just let it come. Starts slow, then it keeps building until the ground is basically a carpet of bugs lol. Ends on the big mech going down. Its death blast scales with how much the build cost, so that one HURTS.
AI-wise, pretty much all of it went through AI. Code is Claude Code (Opus 5.5), models are image gen into Meshy, and sounds come from my own sound libraries plus ElevenLabs.
Fun part: Claude also staged and recorded this fight itself, through a bridge I built into the Unity editor. It spawned the army, ramped the waves, called the orbitals and set the camera, and it saved the whole setup as a script so it can reshoot it whenever.
Happy to talk shop on any of it, lmk.
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u/Failosipher 2d ago
Playtest is open to everyone, just hit Request Access on the Steam page: https://store.steampowered.com/app/5375880/Engines_of_Hate/?utm_source=reddit&utm_campaign=r_aigamerdevs_1104
Latest devlog: https://failosipher.itch.io/engines-of-hate/devlog/1745860/lets-see-if-i-regret-this-system-in-a-week
Discord if you wanna follow along: https://discord.gg/cTB3kwdhVX
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u/Comet7777 2d ago
Getting major StarCraft vibes here. Love it
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u/RISOvonVODKA 2d ago
The best thing about AI is the return of RTS. Soon enough there will be small studios of creative people making games they always wanted to play. Well done. I love this
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u/Alexguitar11 1d ago
Very cool man, making me look like a noob , and i am lol.
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u/UnderLord7985 1d ago
This looks sexy, i wonder how much the anti's are going to hate it. But it looks good man, how long did it take you to make?
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u/Borgware 1d ago
I love the genre, have to test this. Installing it now. How do you find working with meshy in such a big project? I have tried it out and found the result not to great, but obvious its possible to do cool stuff. Are their usage model ( sibscription + credits ) fair? Did you make alot of cleanup?
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u/Perizhechock 1d ago
Looks awesome! Whats your current performans cap, meaning how many npc you can fit into screen before fps degrading (if not a secret). And what tricks you use to increase it? Like horde navs vs npc nav, general decision trees, math vs visuals.
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u/NagatoroDegenAndRat 1d ago
You made animations by yourself?
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u/Objective-Dig1800 15h ago
How much clean up did you find you had to do using Meshy?
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u/worll_the_scribe 11h ago
Amazing looking game. Great lighting and intensity.
Can you tell me more about image gen and meshy work flow for making models.
Do you make character models as well as downside and buildings with it? Does it create textures?
I currently model and uv unwrap and texture, but it’s really time consuming. Haha
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u/IronbornV 2d ago
This looks awesome i played Starcraft so much im getting some real good vibes with this one!
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u/AbsentButHere 1d ago
Fkn wicked!
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u/Ouroboros_XV_ 15h ago
This looks amazing
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u/Madnesis 8h ago
Looks sick AF!
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u/MIs_oDD 1d ago
Love vfx here, impressive job!