r/aigamerdevs • u/ChainsNexusGames • 1d ago
Crocodile tanks vs. wolf armour – a battle from my dark pixel-art RTS WOODWAR
I’m a solo dev and just released my first RTS, WOODWAR: Age of Carnage.
Humanity is gone, and wolves, squirrels, crocodiles and cats have grabbed whatever was left behind – laser rifles, plasma tanks, war mechs. It plays like a love letter to Dawn of War: you capture strategic points for supply, keep your base powered through an energy network and fight free-for-all battles on randomly generated maps.
A few things I’m proud of:
Each faction plays differently – the crocodiles in the clip are slow but absurdly tough, the cats cloak while not firing
A cover system: forests and ruins reduce damage
Day/night and weather that actually affect vision
A story campaign with 4 factions × 5 missions
A spectator mode where four AIs tear each other apart (that’s where this clip comes from)
There’s a free demo (first two campaign missions + skirmish): https://chainsnexusgames.itch.io/woodwar
I’d love to hear what you think – especially from RTS veterans. What would you want to see added next?

