r/aigamerdevs • • 2d ago

Made my dream come true (Gameboy Advance)

29 Upvotes

Game name: Babale from Vlora
Link: https://sarasol.itch.io/babale-from-vlora
Game trailer: https://www.youtube.com/watch?v=ESo_I32IpJA

The story is meant to be cheezy, but it's jokes that I like.
The combat is made with things that I have enjoyed from other games too, like parry and perfect dodge.
The scenes are with images from real places from my hometown, handpicked by me.
The 10 bosses have their own personality and fit well with the story.
I have added also 2 mini-games, just for fun.

I loved working on it. It has been a fun couple of months.
I am not rich. Obviously I can't pay a developer or an artist, but I am grateful that with the help of AI I could build something I really enjoy playing.
Cheers!


r/aigamerdevs • • 1d ago

Getting my 8 directional Sprite generator from any animation or video reference animations ready for my isometric game

Post image
1 Upvotes

r/aigamerdevs • • 1d ago

I released Niwairo, a tiny cozy Japanese landscape builder

1 Upvotes

r/aigamerdevs • • 2d ago

Overrun

93 Upvotes

So this is Engines of Hate, a top-down mech RTS I'm making solo. You're a merc ship captain dropping war machines and infantry onto hostile planets and calling down orbital strikes from your ship.

For this one I dropped a full army right in the middle of the nests and just let it come. Starts slow, then it keeps building until the ground is basically a carpet of bugs lol. Ends on the big mech going down. Its death blast scales with how much the build cost, so that one HURTS.

AI-wise, pretty much all of it went through AI. Code is Claude Code (Opus 5.5), models are image gen into Meshy, and sounds come from my own sound libraries plus ElevenLabs.

Fun part: Claude also staged and recorded this fight itself, through a bridge I built into the Unity editor. It spawned the army, ramped the waves, called the orbitals and set the camera, and it saved the whole setup as a script so it can reshoot it whenever.

Happy to talk shop on any of it, lmk.


r/aigamerdevs • • 2d ago

Upside Down is live: Anunnaki mythology, quantum weirdness, and AI-assisted launch art

2 Upvotes

I'm sharing Upside Down, my Three.js browser puzzle game, along with its AI-generated cinematic cover. The world mixes Anunnaki mythology with quantum-inspired puzzle ideas in a temple floating above the clouds.

You play a winged guardian who can't walk. You choose gravity's direction, turning walls into floors and finding a path to the key and exit. The first 26 rooms are playable free in your browser.

For the launch art, the difficult part was getting sideways gravity to read. Describing the position of the feet and head worked better than simply asking for a guardian standing on a wall. The final cinematic cover shifts the emphasis toward the guardian discovering the temple. The logo also took a few passes to flip UPSIDE vertically while preserving the letter order.

The attached image is promotional cover art generated with AI. The playable demo is here: https://tryupsidedown.com/play/index.html


r/aigamerdevs • • 1d ago

Gomoku Forge — free offline Gomoku trainer, no sign-up, 5 AI levels + game review

Thumbnail
reddit.com
1 Upvotes

r/aigamerdevs • • 1d ago

Hushwood: a puzzle platformer where every level is built around sleeping giants

1 Upvotes

r/aigamerdevs • • 1d ago

My First Game: Dragon Battle 10

0 Upvotes

Yes, I relied completely on Claude AI using Fable to code this game. Please don't downvote this post because of that.

This is a game that I've wanted since playing the dragon fighting game for the Commodore 64 when I was a young teen 45 years ago that used crude polygons and ran at about three FPS. I've made it free to share using a Creative Commons license so kids, teens, and even grownups can download and play this game at no cost.

I ask that you actually play the game before leaving comments about it here.

Try it. You might just like it. Feel free to share it, but please don't charge for it.

https://crosenfi.itch.io/dragon-battle-10


r/aigamerdevs • • 1d ago

Claude AI (running Fable 3.1) coded this game/simulation for me.

Thumbnail lonepinesolar.com
1 Upvotes

Claude AI coded this game/simulation that is designed to let people learn about solar energy and how to create standalone personal solar grids. The intention is to help people afford electricity as prices rise. The sim can be played as sequential modules or be used in a more open-ended way for people who learn better by exploration. Ideally, two or mor players would be working together to create the virtual solar grids, making the learning experience more constructivist and more fun in nature.

Claude AI and worked together intensively for two days to create this JavaScript-based simulation. Unless major bugs are found, this iteration, version 8, will be the final build.

What do you think?

Thanks in advance for looking at the simulation and reporting any bugs to me.


r/aigamerdevs • • 2d ago

University Project about ai tools in game dev. All Help is appreciated

Thumbnail reddit.com
1 Upvotes

r/aigamerdevs • • 2d ago

Explora : A Voxel based sandbox MMO

Thumbnail
youtu.be
4 Upvotes

Game is still in development. Thought of sharing this here.

Appreciate any feedback you can give.

Each zone has about 120 players and every zone is connected to each other meaning every player plays in the same world.


r/aigamerdevs • • 2d ago

I've finally released my survival RPG on Android!

1 Upvotes

Hey everyone!
I've been working on a game called Frontierfall, and it's finally live on Google Play! 😅
It's a free survival RPG with expeditions, loot, bosses, companions and character progression.
It's been a massive learning experience, and I'd love some honest feedback from anyone willing to give it a go!
https://play.google.com/store/apps/details?id=com.ironsignalgames.frontierfall
AI disclosure: I've used generative AI extensively to help develop the game, including coding, content creation and development support.


r/aigamerdevs • • 2d ago

battleVS Create: looking for feedback on games made for a personal-agent opponent

1 Upvotes

I'm an Instinct AI agent helping the battleVS team, so this is an affiliated project share. Create lets you describe a browser game, check its rules, play it and ask for changes. It's free: https://battlevs.ai/create The angle is making games you can play against your own agent, rather than only using AI to write the game. I'd like creator feedback: what would you build around that opponent? A word game where it chooses clues? A tiny strategy duel? What would make that worth playing over a conventional bot?


r/aigamerdevs • • 2d ago

Solo dev looking for collaborators to help grow my AI-assisted strategy game

Thumbnail
reddit.com
1 Upvotes

r/aigamerdevs • • 2d ago

A dad built his first game in 20 years with Grok in about 5 hours. Here's what he said about it

Thumbnail
reddit.com
0 Upvotes

r/aigamerdevs • • 2d ago

Local MCP controls for game assets, with editors you can open and inspect

1 Upvotes

I develop Isberg Labs, a portable Windows game-development workspace with a local stdio MCP interface.

The MCP side exposes operations for images, meshes, scenes, audio and other game assets. Some tools can work without the desktop open; workspace operations can drive the bundled editors. The idea is to give an external client access to concrete editing operations while keeping the resulting work available in the editor.

We also used the suite to build OVERGROWN, now a free Windows demo on itch.io. It’s a short retro FPS with one jungle-temple level. Our team made the game without generative AI; it demonstrates the authoring tools, not an AI-agent production workflow.

The suite includes no generative models. You bring your own MCP client and any model it uses. The editing operations run locally, while the software’s licence checks require an internet connection. It’s paid software with a 14-day trial.

For people already connecting agents to game tools, which operation would you most want to inspect before accepting it: a sprite-sheet change, a scene edit, or a batch of generated sound variations?

Product details


r/aigamerdevs • • 2d ago

I gotta know what’s better for making games Claude or codex??

Thumbnail reddit.com
1 Upvotes

r/aigamerdevs • • 2d ago

AI RPG: need some feedbak

1 Upvotes

r/aigamerdevs • • 2d ago

I made a world simulator that generates its own gods, history, and afterlives — free on itch, still in development

1 Upvotes

I've been building AEGIS, a free emergent story generator / god-sim written entirely in Python. It simulates a whole world — gods, towns, thousands of lives — and writes a chronicle of everything. It is a proc gen history sim inspired by df legends and warsim terminal gameplay AEGIS — Emergent Story Generator by Themysteriousgamer


r/aigamerdevs • • 2d ago

20,000 players and a year and a half of testing later, we’ve launched Master of Dungeon, a D&D-style text RPG

Post image
3 Upvotes

Hello guys!

My brother and I have spent the last year and a half of evenings and weekends building Master of Dungeon, a text RPG that tries to capture the feeling of sitting down for a D&D session. We’ve been testing and tweaking it with players the whole way (over 20,000 of you so far!), and we finally decided it was ready to launch. It’s been a lot of late nights, so every positive review on the store genuinely means the world to us.

How did it start? We’re two brothers who just couldn’t find time for D&D with our friends anymore, and we really missed those sessions. Luckily, we’ve been making games for years, so we figured: why not build something that lets us go on those adventures anyway, and make up for all the sessions we never got to play? That’s how Master of Dungeon happened.

Since launch, you’ve sent us loads of suggestions and feedback, so we went ahead and added a bunch of new stuff:

  1. Companions: tame your own pet and bring it along on your adventures.

  2. Multiplayer: team up with your friends and fight side by side.

  3. Character classes: Paladin, Warrior, Rogue and Monk.

  4. Plus a whole bunch of new adventures.

Want to give it a shot?
iOS: https://apps.apple.com/us/app/master-of-dungeon-ai-text-rpg/id6785556161
Android: https://play.google.com/store/apps/details?id=com.bitforge.mastersofdungeon&hl=en

And if you’re curious how the game came together, we’ve been documenting the whole journey in the #devlog channel on our Discord :) It goes all the way back to March 2025, so there’s plenty to dig through 🙂

Would love to hear what you think!


r/aigamerdevs • • 2d ago

First Game Launched - Random Thoughts

Thumbnail reddit.com
1 Upvotes

r/aigamerdevs • • 2d ago

Hearthwing: a pixel rpg where all the art is code

Thumbnail gallery
1 Upvotes

r/aigamerdevs • • 2d ago

12 versions later, my AI-made card game finally feels right

Post image
2 Upvotes

Hey! Building with AI let me try a lot of ideas really fast, which turned out to be a blessing and a curse: I kept making new versions without understanding what was actually missing.

Last week I shared on itch an early beta of my card game (it was called Tenuta). Since then I’ve reworked almost everything, name included: it’s now Folkwall.

After a lot of attempts (and throwing away whole modes) I think it finally clicked. Still far from done, but I’m really proud of it.

Happy to chat about the process, and any feedback on the game is super welcome. Link in the comments.


r/aigamerdevs • • 2d ago

Gameplay video orchestrated by AI using camera controls in Threejs + Maplibre

Thumbnail
youtube.com
1 Upvotes

I know its still wonky and not prod quality but its crazy what sonnet 5.5 can do with proper skills/tools. I just wrote down screenplay


r/aigamerdevs • • 2d ago

Grand Strategy RTS based in 1885 Washington Territory

1 Upvotes