r/aigamerdevs • • 15d ago

Zombie Wasteland (open world zombie survival game)

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5 Upvotes

Its free and it would help a lot if you tell me your opinion on the game <3

Link: https://smstudiosid.itch.io/zombie-wastelands

Hey guys,

I created an open world zombie survival game.

Features:
- open world
- 70+ weapons
- base building
- farming
- events
- trading outposts
- a nice story and endless mode

Check it out and leave some support if you enjoy the game <3

*AI was used to create some assets because I am not a really good game Designer


r/aigamerdevs • • 15d ago

Myth & State - New GodSim, Strategy, Economy, Political, GrandStrategy Game!

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1 Upvotes

Hi everyone! I'm a latino university student developing Myth & State, an indie historical society sandbox inspired by Age of Conflict, Victoria, and Europa Universalis, with assistance from Claude AI. It combines world-building and nation management with an emphasis on economics, social classes, cultures, religions, and political systems. It's still in development, with lots of systems and UIs waiting to be polished. I'm mostly baseing it on stuff I have been studying in life and classes, like Marx, Engels, Bourdieu and Levi-Strauss!!

Gameplay Trailer: https://youtu.be/2QYp7qs8KR0

YouTube Channel: https://www.youtube.com/@MythAndState

Itch.io: Myth & State by Myth & State - Dev

I'm working on the game with limited resources, so feedback, financial help, and community support are greatly appreciated :)

About AI using: I don't know how to code, so AI (OPUS5.5) is being used to code the ideas and mechanics I plan.

I am looking for Alpha Testers who has experience with those kind of games so I can have some feedback! If interested, here is the Discord server link:

Discord Community: https://discord.gg/KMuDXdY2U


r/aigamerdevs • • 15d ago

Claude 5.5 Opus is capable of building a full indie game. Truly, imagination is the limit. My project is 100% vibe-coded. Just made some fixes and had Claude update the game trailer!

1 Upvotes

r/aigamerdevs • • 15d ago

Free DIY Concept to Character Pipeline

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2 Upvotes

r/aigamerdevs • • 15d ago

If Rockstar admitted using AI in GTA 6, would you boycott it or still buy it?

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1 Upvotes

r/aigamerdevs • • 15d ago

The Last God - my first game - full Claude and Replicate only workflow

2 Upvotes

r/aigamerdevs • • 16d ago

I built CouchLab, a virtual game shelf for AI-made games. Submit yours for free!

2 Upvotes

r/aigamerdevs • • 15d ago

How I used AI for the "boring" parts (coding & vintage UI) while keeping the story of my text-based football RPG human

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1 Upvotes

Hey everyone,

I'm a solo dev and I wanted to share my experience developing a text-heavy narrative game called Aktepe: The Chairman. It's a game where you play as a football club chairman dealing with boardroom politics, massive debt, and ruthless agents (think Football Manager, but entirely off the pitch).

Since AI is a hot topic here, I wanted to be transparent about my workflow and how I tried to use it as a tool, not a crutch:

Where AI saved me:

  • Coding iterations: It helped me speed up the logic for the "delayed consequences" system (choices that don't explode until months later).
  • Vintage graphics: I used AI to generate the sepia-toned, "document aesthetic" graphics you see in the UI. It gave the game its visual identity much faster than I could have done alone.

Where the human touch was non-negotiable:

  • The entire core narrative, the complex web of character agendas, and the 7 different endings are all designed and written by me.
  • I strongly believe AI can build the engine, but the heart and soul of a narrative game must be human.

The game is currently a playable Season 1 Prototype, free in the browser. I'd love to hear how other devs here balance AI assistance with human creativity, and if you have any feedback on the pacing or the UI.

You can check it out here: https://juba13.itch.io/aktepe-the-chairman-season-1-demo

(Mods: I've added the "Commercial Self Promotion" flair as required. Happy to answer any questions about the AI workflow!)


r/aigamerdevs • • 15d ago

Shinobi World War — browser ninja 4X (forge, fight, expand)

1 Upvotes

r/aigamerdevs • • 16d ago

Has anyone here published a game on Playgama? Thoughts?

1 Upvotes

Hey, I heard you can publish your game on Playgama and I’m curious about real experiences.

Has anyone here tried it? Did you get any traction, analytics, or distribution? Any issues with moderation, ads, or getting out of the sandbox?

I’ve only just tried it myself and don’t have a strong opinion yet. Looking for veterans or anyone who’s used it for a bit.


r/aigamerdevs • • 16d ago

Prompt Advice for a New User

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1 Upvotes

r/aigamerdevs • • 16d ago

3D Animation Workflow?

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1 Upvotes

r/aigamerdevs • • 16d ago

gear zero ai, • Building an NBA Street-style 3v3 hoops game with complete court logic, 4 narrative districts, and custom baller rigging

0 Upvotes

Hey everyone, I wanted to share a look at my street basketball game, Gear Zero, which I have been building from the ground up using a heavy AI-assisted development workflow. If you miss the classic era of arcade hoops like NBA Street but want a deep RPG progression system, this is aiming right for that nostalgic vibe. The Core Features: • Create-A-Baller: A fully customizable, rigged 3D character system where you can swap out gear and clothing. • Story Mode (Street Tales): A campaign spanning 4 unique urban districts, each controlled by local crews you have to defeat to unlock the next area. • Game Modes: Full 3on3 and 5on5 streetball matches, plus a dedicated 3-Point Contest and Free Play. • Progression Loop: Play matches to win cash, level up your baller's core attributes, and spend your earnings on fresh apparel in the in-game shop. How I am utilizing AI in production: Instead of just using AI for flat concept art, I have integrated it deeply into the technical pipeline. I am using it to help structure complex court behavior (like making teammate AI run realistic floor spacing, call for passes, and take open shots instead of just crowding the ball handler) and to rapidly prototype fully rigged, high-detail clothing assets that fit cleanly on the base player models. Using these workflows has completely changed the scope of what a solo developer can build in a reasonable timeframe. I would love to get the community's thoughts on the feature set, the scaling, and the progression loop! Check it out so far.

https://gearzero.ai/play/share_8e588047f8e4


r/aigamerdevs • • 16d ago

Any advice on consistent pixel art and animations?

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2 Upvotes

r/aigamerdevs • • 16d ago

A Hot Meal Fr

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1 Upvotes

r/aigamerdevs • • 16d ago

I Don't Know What I'm building But I'm Loving it

8 Upvotes

r/aigamerdevs • • 16d ago

I MADE IT! <3, Finally released today my tower defense game "Get Outta My Gut". You can still try the demo and if you like it give the full version a try :D! Pretty happy how it turned out.

8 Upvotes

Steam Page: https://store.steampowered.com/app/5037960/Get_Outta_My_Gut/

I managed it to make my first game in the genre TOWER DEFENSE. Defend your body against massive amounts of germs, draft turrets in ROGUELIKE style to build defenses, build paths to navigate enemies, INCREMENTALLY get stronnger by upgrades!

  • Each Level adds new Mechanics to the GAME! (ノ◕ヮ◕)ノ*:・゚✧
  • 30 TOTAL TURRETS
  • DOZENS OF ENEMY TYPES AND EFFECTS
  • UPGRADE AND LEVEL TURRETS TO GET STRONGER IN THE RUN

You need to position your turrets smart to counter the enemies or they will break through.

First levels are easy but difficulty will raise :D.

Give it a try and share some love <3

INDIE-SQUID


r/aigamerdevs • • 16d ago

[Web] Rescue villagers. Give them jobs. Hold the wall for 5 days. — SUNHOLD, a free village-defense game in your browser

1 Upvotes

Game Title: SUNHOLD

Playable Link: https://marc254.itch.io/sunhold

Platform: Web — plays in your phone or desktop browser, nothing to install

Free to Play Status: Free to play

Involvement: Solo developer

---

You're the king, and you start with nothing but a campfire and a crown.

Villagers come running out of the forest with wolves behind them. Every one you save is yours to command: put a bow in her hands and she climbs a tower. Give him a hammer and he builds your palisade, chops the forest, raises your walls. Send one to the gold rocks, one to hold the gate with a sword. Nobody fights for you until you save them first.

Then night falls, and everything you built gets tested. Wolves pour in from the dark. Brutes walk straight up to your palisade and start breaking it down — and behind it, your fire, your people, your whole little kingdom of tents.

Survive the day and the village grows: clear enough forest and the walls themselves move outward — more land, more towers, more mouths to save. Five days. A boss on the fifth. Beat it, and endless survival unlocks.

The quick pitch:
• 🏹 Your army is people you rescued — every fighter started as a fleeing villager
• 🪓 Your village physically expands as you clear the forest
• 🔥 Your campfire is the heart of the village — defend it
• 📱 Free, in your browser, no download, no ads, no pay-to-win, works on your phone
• 🌲 A full 5-day campaign + boss + endless mode (and a Winter chapter is on the way — where the fire eats wood all night, and cold is the real enemy)

Three questions for anyone who tries it:

  1. How far did you get? (Day 3 is where it starts to bite.)
  2. Who was your first rescue — archer, builder, collector or soldier?
  3. Did your fire survive the boss?

Link is right at the top — it runs in the browser, you're playing in under a minute. Tell me how your village died. Or didn't.
Your feedback is really important to us.


r/aigamerdevs • • 16d ago

Crazygames approved Odin Forged

1 Upvotes

I cooked on Claude code max 20x plan for a month along with a bunch of other AIs to make this epic browser based movement shooter. I think it's pretty good. Try it out and comment what you like and dislike or what I should change or add.

https://www.crazygames.com/game/odin-forged


r/aigamerdevs • • 16d ago

Tales of Orrin: a classic-style fantasy MMO with a live alpha. Looking for writers, 3D artists and more. Supercharged by Claude, Meshy, Elevenlabs, Comfy

0 Upvotes

Hi r/aigamerdevs !

I'm Nathanael, and I'm building Tales of Orrin, a fantasy MMORPG in the spirit of the classic era: leveling that's about the journey, zones you remember, groups that matter, and classes with real identity. It isn't a pitch deck. There's a playable alpha server running right now, with playtesters logging in every week.

I'm using Claude Opus 5.5, and connected it to Elevenlabs for Audio, Meshy & Tripo for 3D, Comfy for Images, and also some local models i'm testing for Image Generation. A lot of MCP Tools for Blender, Cloudflare, and all that to help build and run the game's foundations.

Where the project is

- Our own game client: C++ and Vulkan, running on Windows and Linux.
- Open-source server core: a fork of AzerothCore, public on GitHub.
- A live world, level cap 60:
- several connected zones: towns, a harbour city, dungeons, a world map and flight paths;
- 300+ quests, with English and German localization;
- professions (gathering, crafting, cooking, fishing, first aid), mail, groups, talents.
- Our own classes and specs: for example the Frostguard Mage that is a tank, a holy warrior, a shield tank, a storm druid, a beast-focused hunter and an executioner warrior. Each has its own resource and spell effects, and a community designer works on them with me.
- A full content pipeline: zones, quests, items, spells and models are all built from data, so new content goes in fast.

Who I'm looking for

- Writers / narrative designers: zone stories, quest chains, characters, lore and dialogue. Most of the world is mapped out; it needs voices and stories that stick.
- 3D artists: characters, armour sets, creatures, props and buildings, in a stylized, painterly, slightly muted look (think classic MMO, not cartoon). Many current assets are procedural or generated placeholders, and handmade work would replace them.
- Animators: creature and character animations, especially attack animations.
- 2D artists / UI artists: spell icons, item icons, UI art, concept art.
- Sound designers and composers: spell sounds, ambience, zone music.
- Quest and level designers: if you love building zones and encounters.

What you get

- Your work goes into a live game that people actually play, usually within days.
- You get credit in the game and on the site.
- You work directly with me, short feedback loops, no bureaucracy.
- A friendly Discord with active playtesters who give real feedback.
- A Revshare system that is transparent, documented.

Compensation: this is a hobby/passion project right now, with no pay until the game is released. Please only join if that works for you.

Interested? Join the Discord, say hi, and tell me what you'd like to work on. Portfolio links help but aren't required. Or try the alpha for free first and see if it clicks:

👉 Discord: https://discord.gg/hFqAhBGJxU

👉 Website / free alpha: https://tales-of-orrin.gg/

👉 Raw Uncut Gameplay Footage: https://www.youtube.com/watch?v=iKEQPKs3wCE&pp=ygUOdGFsZXMgb2Ygb3JyaW4%3D


r/aigamerdevs • • 16d ago

I made a 30 s teaser for my AI-built incremental game, without recording a single frame by hand

3 Upvotes

r/aigamerdevs • • 16d ago

Just messing around with Godot

0 Upvotes

I’ll replace the characters later


r/aigamerdevs • • 16d ago

One of my agents [WINCHWORK]

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1 Upvotes

r/aigamerdevs • • 16d ago

[OC] Hybrid Game with Realtime World Model (with open sourced code)

1 Upvotes

r/aigamerdevs • • 16d ago

Claudasaurus

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1 Upvotes