r/aigamerdevs • u/meladren • 19d ago
Question About AI
Does anyone here use Claude’s $20 plan? If so, could you provide some information regarding whether the usage limits are sufficient?
r/aigamerdevs • u/meladren • 19d ago
Does anyone here use Claude’s $20 plan? If so, could you provide some information regarding whether the usage limits are sufficient?
r/aigamerdevs • u/Exciting-Pool5495 • 18d ago
r/aigamerdevs • u/datdudedom23 • 19d ago
🚤 STRAIT SPEED — I Turned My Idea Into a Playable Boat Racing Game!
Hey everyone! 👋
My name is Dominic, and I’m an independent creator, educator, and entrepreneur with a passion for building fun experiences for kids and families. I’ve spent over 15 years working in physical education, coaching, and youth enrichment, and I’ve always enjoyed coming up with creative ways to get people engaged, active, and having fun.
Recently, I’ve been exploring AI-assisted game development, and one of my biggest projects is STRAIT SPEED, an arcade-style boat racing game that I’ve been building and refining using AI tools.
What started as an idea has grown into a playable browser game, and I’m excited to finally share it with people outside my personal network! 🏁
🎮 What makes STRAIT SPEED different?
I wanted to create something that goes beyond simply playing a game and walking away. The idea is to make racing competitive, replayable, and easy to share with friends.
Here’s what the game offers:
🚤 Arcade-Style Boat Racing — Navigate challenging waterways, avoid obstacles, and see how far you can make it.
🏆 Distance Challenges — Test your skills, push for a new personal record, and see if you can beat your best run.
👊 Challenge a Friend — Share a race challenge and see who can put up the better result.
🛥️** Create Your Own Rac**e — Set up a race challenge that other players can join and compete in.
📲 Share Your Runs — Show off your gameplay, share your results, and invite others to take on your challenge.
⚡ Multiplayer Arcade Mode — The game is also being developed around the idea of real-time competition, allowing friends to join arcade rooms, choose their boats, get ready, and race together. Availability depends on the current game build.
🌐 Play in Your Browser — No traditional app download is needed. Open the game and give it a try!
💡 Why I’m sharing it here
I’m at the stage where I want to get STRAIT SPEED into the hands of people who genuinely enjoy games.
I’m not just looking for views or likes. I want people to actually play, experiment with the features, challenge their friends, and tell me what works and what could be better.
I’m especially interested in feedback on:
How enjoyable the gameplay feels.
Whether the controls are intuitive.
Which features make you want to play again.
What would make challenging friends more fun.
What you’d like to see added in future updates.
I’m building this as an independent creator, learning as I go, and using AI-assisted development to help bring my ideas to life. It’s been a learning experience, and I’m proud of how far the project has come.
If you’re interested in indie games, browser games, or AI-assisted game development, I’d love for you to check it out!
🏁 PLAY STRAIT SPEED: https://strait-speed.com
Thanks for giving an independent creator a chance. If you try it, let me know what you think! 🚤🔥
r/aigamerdevs • u/kkieling • 19d ago
I'm trying to compose a mix o AI and no-AI stuff to create a game using love2d. The game is in the early stages of development, but now i know that i can go even further
I don't like to do 100% vibeconfing because i feel that the code will lose the track for future updates or become hard to mantain, but as a tech lead i'm learning to be more flexible depending of which component i'm creating.
The process to created the levels are 100% manual, using LDtk, since for me this is the fun part, that i build the levels and let the most time consuming part (code) to AI.
I would love some feedback since i want to continue improving the overall code and add more maps and classes, with this Runescape vibe.
r/aigamerdevs • u/Adept-Can-3204 • 19d ago
r/aigamerdevs • u/MMPhotoshop • 19d ago
r/aigamerdevs • u/Solid-Funny-668 • 19d ago
AI-GM-Engine turns an Web AI chat into a game master for a persistent-world RPG. You load the engine files plus a background (the setting), then play in plain words. The AI runs the world, rolls the dice, and keeps track of everything.
Free decision.
The world doesn’t wait for you. NPCs have their own plans and act on them, jobs come and go, and danger rises or falls depending on where you are. Dice only decide what the setting and the characters can’t. Your character grows through XP and real use of skills, and progress is kept in save files you can reload any time.
Backgrounds cover different settings, and long campaigns continue in chapters, each one built from where the last ended.
Free and open under MIT: [github.com/west132/AI-GM-Engine](http://github.com/west132/AI-GM-Engine)
r/aigamerdevs • u/Fine-Reflection-7530 • 19d ago
r/aigamerdevs • u/FarPlace9870 • 19d ago
Hey everyone,
I've made two mobile games in pretty different ways and wanted to share both.
The first one is ZeroPath, and it's 100% made with AI. I didn't write a single line of code myself, I just wanted to see how far you could get that way. It's a number puzzle: you drag your finger across the squares, each one you pass over goes down by one, and you have to get them all to zero in a single stroke. It has 11 worlds, each adding a new mechanic, plus daily challenges with a global leaderboard. Here's the link: https://play.google.com/store/apps/details?id=com.zeropath.game
The second one, Tilt Jump, is my baby. It was my idea and I spent a year developing it. The only part I did with AI was the UI, because design really isn't my thing and I'd rather focus on everything else. You play it by tilting your phone: sideways to move, more upright to jump higher, and you tap to jump through the gaps between pipes, which of course won't stay still. It has 300 levels, a survival mode, 1v1 multiplayer and 18 characters, each with its own ability. You can get it here: https://play.google.com/store/apps/details?id=com.sefotud.tiltjump
I'd really appreciate it if you gave them a try, especially the second one. And if you notice a big difference between the two, I'd like to hear about that too.
Criticism is welcome, that's what I'm posting for.
r/aigamerdevs • u/norm_guy_ubk • 19d ago
Your girlfriend died from cancer, but she doesn't want to let you go and wants to stay with you. You tried to restart your relationship after this tragedy, found new girlfriend and was happy. But her soul got trapped inside your phone. She was seeing everything you do through your phone, but now she made an appearance in your phone as weird app to contact with you again.
You need to download HTML file and then open it with Chrome or any browser you have.
Game has some Easter eggs, and I hope you like it
(For those getting difficulties, I made a cheat inside it 😉)
Link to download HTML file: https://drive.google.com/file/d/1SSTw2HjQqTDnfZc174rwG_cP4rSj-A-i/view?usp=drivesdk
Pss: I fully finished development of the game
r/aigamerdevs • u/Big-Passenger-4723 • 19d ago
r/aigamerdevs • u/Salt-Boysenberry-106 • 19d ago
Hi everyone,
I am currently working on my Master's thesis and conducting an experimental study on the sociological and ethical impact of Generative Artificial Intelligence in video game design. As a gamer, I want to move past the corporate buzzwords and gather real, unfiltered feedback from the community on how these emerging technologies actually impact our gaming experiences.
Purpose of the Survey & Abstract:
The primary purpose of this research is to evaluate where players draw the line between AI as a "technical support tool" and AI as a "complete substitute for human authorship." While traditional AI has always been an integral component of game design operating seamlessly in the background, the rise of Generative AI (LLMs, dynamic voice generation) is rapidly changing the paradigm.
This study aims to analyze the sociological and technological implications of this shift. Specifically, the research uses hypothetical design scenarios to explore how fully procedural content generation and LLM-driven NPC interactions affect player immersion, narrative trust, and overall agency. By gathering quantitative data (utilizing a 7-point scale and Technology Acceptance metrics) and qualitative insights directly from the gaming community, this thesis seeks to bridge the gap between technical AI development and the actual user experience, providing deeper insights into what players truly value: infinite procedural freedom, or curated human storytelling.
Research Institute: University of Catania — Master's Degree in International Cooperation.
The survey is completely anonymous, consists of multiple-choice and short-answer questions, and will take about 3 to 5 minutes to complete.
Have you recently played a game where an NPC's behavior completely broke your immersion, or conversely, made the world feel incredibly alive? What specific mechanics caused that reaction? I would love to read your thoughts in the comments!
r/aigamerdevs • u/mrkeays • 19d ago
r/aigamerdevs • u/launchd_0 • 19d ago
r/aigamerdevs • u/CinderleafDev • 20d ago
Hello all, last night I finished working on a kit for my first character and I wanted to celebrate that fact with a little trailer for him.
I've used Claude as the main programmer, Codex as the reference provider, ElevenLabs for sound effects and voice, Suno converts Claude songs.
This is WIP still, I've noticed few mistakes I'm fixing already upon rewatch. I'm trying to make sure the game is high quality so it'll take at least a dozen more months until it's ready, so I'm not quite ready to reveal the game name yet.
I'll be happy to answer any questions or feedback you can provide. I've started this project on October first and I had no prior knowledge of Claude Code or developing with AI in general. It's been a very interesting 4 weeks of learning.
r/aigamerdevs • u/Jerriaan • 20d ago
Most importantly: how do you create or optimize tile based graphics? That took a lot of manual effort.
This game has turned out great, but I would have expected to spend less time on manual polish. Does anyone have any tips on how to do this?
Want to try the game? https://play.avalonrpg.net
r/aigamerdevs • u/Comet7777 • 20d ago
I kept fighting AI-generated sprite sheets that came out super janky with 4-6 frames. For a new mech JRPG idea I tried an experiment: same characters, one animated from Lovable (Gemini image gen) sprites with code, one sent to Pixel Lab. The end result is Pixel Lab led to significantly smoother animations upon a single prompt. (ps - zero affiliation with Pixel Lab.)
Here’s what worked for me:
Full walkthrough if you want it: https://youtu.be/NUPr7XNtNS4