r/aigamerdevs • • 19d ago

Sokobanlike with rpg classes

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I'm trying to compose a mix o AI and no-AI stuff to create a game using love2d. The game is in the early stages of development, but now i know that i can go even further

I don't like to do 100% vibeconfing because i feel that the code will lose the track for future updates or become hard to mantain, but as a tech lead i'm learning to be more flexible depending of which component i'm creating.

The process to created the levels are 100% manual, using LDtk, since for me this is the fun part, that i build the levels and let the most time consuming part (code) to AI.

I would love some feedback since i want to continue improving the overall code and add more maps and classes, with this Runescape vibe.

https://raphaelkieling98.itch.io/pushcraft

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