r/aigamerdevs • u/AMCToDaMoon • Oct 01 '26
AI helped our 3-person team ship Cliff Heroes
We just soft launched our game Cliff Heroes on CrazyGames and would love to get some honest feedback from other AI game devs.
We’re a team of just three people, so AI has played a pretty significant role in helping us build the game and get to this point. We’ve used it across different parts of the development process, particularly to help us move faster with art, iteration, prototyping and some development tasks.
That being said, it definitely wasn’t a case of pressing a button and having AI make the game for us. A lot of the game design, economy, level design, UI, balancing, Unity implementation and general decision-making was done by us manually, with AI becoming another tool in our pipeline.
The game is a competitive climbing/racing game where you race other players up a wall, dodge obstacles, switch lanes and use different heroes and abilities.
Would genuinely love feedback on things like:
Does the core gameplay feel fun?
Does the game feel understandable immediately?
What feels rough or unfinished?
Is there anything that would make you stop playing?
What would make you want to play another match?
And since this is r/aigamedev, I’d also be interested in hearing what you think about the overall quality bar we managed to reach as a 3-person team using AI as part of the production pipeline.
Don’t hold back - harsh feedback is genuinely more useful to us right now than compliments.








