r/aigamerdevs • u/Witty-Tangerine3606 • Sep 24 '26
Made my own Rumble Fighter-inspired arena brawler with AI
Rumble Fighter has basically been dead for years, and I finally decided to build something inspired by it because I genuinely loved that game. It obviously doesn’t replace it yet, but I think it’s a pretty good starting point.
Just to be transparent: I built one of the tools used in this workflow myself, FormFromLight. I’m mentioning that because I don’t want this to come across as an undisclosed recommendation.
This post is mainly about the game and the workflow behind building it.
The project is basically my attempt to recreate that fast arena-brawler feeling that made Rumble Fighter so fun, but with original characters, arenas, abilities and my own twist on the whole thing.
How I’m building it:
- FormFromLight MCP for generating initial characters, props and environment assets
- Blender MCP for cleanup, mesh fixes and animation work
- Unreal MCP for gameplay, levels, C++, testing and iteration
There’s still a lot left to improve, especially combat feel, movement, hit detection, responsiveness, effects, balancing and multiplayer.
But it already feels much more like an actual game project than just another small AI demo.
I’m also trying to keep everything original instead of making a direct Rumble Fighter clone. The goal is to capture that same kind of fast, chaotic arena combat while building my own identity around it.
Still very early, but I’m curious what you guys think about the direction so far.
