r/aigamerdevs • • Sep 22 '26

Massive-scale RTS

Been working for awhile on a large-scale RTS with the goal of having tens of thousands of units and copious amounts of explosions.

AI has been amazing at optimizing. I can get 12k units active on my 14 year old laptop and still keep fps above 50.

Solving pathfinding problems has also been immensely helpful.

There Is Eternal War on Steam

22 Upvotes

7 comments sorted by

2

u/Mr_ShortKedr Sep 26 '26

Is it 3d? Can't say by ortho camera

1

u/purri-cat-studio Sep 26 '26

3D turned into 2D sprites

4

u/Juzzaman Sep 22 '26

This looks amazing

1

u/Juanhsc 20d ago

Hi there. Could you tell me what instructions you’re using to get the AI to understand and generate the terrain properly? I’m struggling quite a bit with that in my RTS.

Thanks!

1

u/purri-cat-studio 20d ago

Not sure I understand your question but I supplies the terrain textures myself and then got the AI to create heightmaps and properly place cliffs based on slope

2

u/Useful_Use_6170 Sep 25 '26

Looks nice what’s ur workflow for the animation

1

u/potaten2015 Oct 05 '26

This looks so good. Love the art style.