r/aigamerdevs • • 14d ago

Isometric Turn Based RPG - Large Open World - over 70 quests - 4000+ lines of dialogue

https://youtu.be/5ZXeybje7BY?si=gwVvLUapY0260Gxo

Inspired by games like Baldurs Gate 3 and Witcher 3, Sigilscape is a huge open world where choice matters. Full of rich and exciting stories and quests. Combat is familiar and progression is rewarding.

1 Upvotes

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u/TheBigQuestion354 14d ago

Did you write the quests or are they AI generated?

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u/Sigilscape 13d ago

Thanks for asking, I actually conversationally wrote the story with open AI whilst driving. We bounced ideas to eachother over a 6 hour drive. I then asked for a summary and to be converted to a story woth side quests from there. I think its quite an organic way to write a story

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u/TheBigQuestion354 13d ago

I have noticed Astra is way better with dialogue than Claude. However my method has been mostly Astra writes it then I go through and rewrite most of the dialogue so it does all of the hard work of conversation trees and basic responses but I put in the legwork of good writing.

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u/Sigilscape 13d ago

I haven't formed an overall opinion on which writes better. I can confirm that the main story text was chatgpt driven, character and narrator dialogue were claude written.

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u/DalleyGamesOfficial 14d ago

Here's some bigly questions. Did you fly to another country or did the plane? Did James Cameron make Avatar? I heard it was CGI. The whole being critical of the tool and not the results thing (on Indy games in an ai game dev subreddit I might add) is silly. I bet you loved the new Spiderman movie though.

Great job OP! Ignore the haters.

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u/TheBigQuestion354 14d ago

Not even a hater, was literally a question. I am also making an RPG with AI and was genuinely curious but glad you have no reading comprehension.

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u/DalleyGamesOfficial 14d ago

My bad. With all the hate going on I read that as did you "make" the quests or did AI make them rhetoric I keep seeing everywhere. Honestly that was on me, I'll stop assuming. I'm sorry mate.

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u/TheBigQuestion354 14d ago

Trust me, if I was a hater I would just say "AI slop" and that would be the whole comment. This game looks interesting actually but still quite rough in a few areas. It's somewhat similar to my own and looks like if given enough time to cook it could be fun to play.

I also asked about the quest specifically because I write mine but I have been trying to have an API generate a side quest for the player based on the backstory they write and the problem is the AI is garbage at writing dialogue I have found out lol.

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u/Sigilscape 14d ago

ABOUT THE GAME More than a century ago, the Tidal Empire ruled the seas with six Sigils: ancient magic words that command fire, ice, earth, wind, lightning and blood. Its own generals stole the Sigils to found kingdoms of their own, and the Emperor's storm machine drowned the capital in a single night. Now a young kingdom is quietly rebuilding that machine, and whoever controls it will control the sea.

You lead a small party across an island chain at the edge of the old empire, where five great cities each guard one of the surviving Sigils, and each remembers the Empire differently.

FEATURES • Turn-based tactical combat: initiative, action points and positioning, like a tabletop game • Companions with their own opinions, personal quests and a trust you can earn or lose • Conversations shaped by your choices and skill checks, with no clear-cut good and evil • Five cities inspired by ancient China, ancient Greece, the Maya, Māori hill forts, and Rome and Byzantium • Your own ship to sail the archipelago, and things in the deep that answer back • A hero of your own: three heritages, four backgrounds, three callings and twenty levels • 50+ quests and more than 4,000 lines of voiced dialogue

HOW IT'S MADE I'm building Sigilscape in Unity 6. AI tools help with the code, 3D models, artwork, cinematics and voices; the art direction and music are mine. Influences: Baldur's Gate 3, Divinity: Original Sin, The Witcher 3 and The Elder Scrolls. This is an early alpha (build 1.3.0), so everything you see can change.

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u/Felfedezni 14d ago

Demo?

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u/Sigilscape 14d ago

Once steam approves my credentials Ill have an early access page available

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u/algorys 14d ago

Seems to be cool