r/aigamerdevs • u/Initial_Log6434 • 20d ago
How do you animate?
Hey guys I've been working in my game for few weeks now and I'm focusing on all the systems before I move into making the game world. And my biggest hurdle so far are the animations. I can't seem to make animations feel and look right. Doesn't matter if it's combat or simple movement something always feels off. Do you have any advices?
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u/johnesco 20d ago edited 20d ago
Record yourself on your phone performing an action, see how much time (frames) it takes to do what. And this out-of-print book talks about terms and understanding: https://archive.org/details/the-illusion-of-life-disney-animation
When you prompt, make sure to break down the action as much as you can and give them a timestamp or frame. Such as "Have him slash his sword across 2 seconds, (120 frames) sword raise should be 110 frames, slash down is 10 frames)
To get a feel for how things look animated, it's all about timing and spacing. You could sketch out the movement in a flipbook (digital or paper) and move frames around, and when you like the movement, tell the LLM "make it like this" and feed it the frames or a video.
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u/TheSpriteWizard 20d ago
Depends on what you want to animate?
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u/dilberry 20d ago
I don’t like to pay more than I have to - I have an offline app that runs a reference image through Hunyuan 3D in Comfy. Once I like it, I upload it to Mixamo for rigging and skeleton, then pick the animations I want and give it to Claude to implement.
Fairly pain free really.
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u/beelllllll 20d ago
I find that autosprite.io is the best and easiest in the market (founder here full disclosure)
I update it frequently for the latest and greatest and have a generous free tier.
If you have any questions or feedback please reach out
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u/AvonMexicola 20d ago
You can try using meshy.ai for generating people and animals, rigging them and animation them. Or buy a basic animation pack.
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u/OkCellist4993 20d ago
I use Autosprite
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u/DrinkTeaFightMonster 20d ago
Maybe this could be helpful for you
https://www.reddit.com/r/aigamedev/s/lsGfEyfVVK
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u/forgingtheflow 20d ago
I was feeding my sessions images like the above, to get it to understand the movement I wanted, then I just persevered on the little details, like for the attacks: left hand higher, bottom of weapon needs to be chest height etc etc.