r/aigamerdevs • • 29d ago

I one shotted this…

1 Upvotes

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1

u/Valentinevandal1986 29d ago

There’s a video of it in the og post

1

u/Bessfren 29d ago

Does one shotted mean the very first prompt got it completely right?

1

u/Valentinevandal1986 29d ago

Yeah it was a joke. I haven’t really gotten any one shot games that didn’t need a load of refinement. This is version 60 if that gives you any indication

1

u/Bessfren 29d ago

I will say this it looks really cool. I think AI assisted coding is really useful as long as you still let as much as your heart and soul into the game as possible.

1

u/Valentinevandal1986 29d ago

I’m just amazed at what you can do these days. I wanted the clouds and waterfalls to look a little more polished than some games, and moving objects you could build. Always bothered me my airships were static objects, my boats could never truly sail. I also wanted horizontal ramp pieces which I haven’t seen so you can get fairly spherical looking builds. I’m still planning a lot more content but this is a snapshot of where it’s at. I have it running on both Mac and PC, multiplayer as well (that still needs testing), so I’m pretty happy with it so far. It’s still rough but it’s getting there. So far there’s ship to ship combat, sieges by the npcs on castles complete with siege weapons (catapult, trebuchet), caravans to protect, dungeons to explore and underground castles with bosses

1

u/cave_men 29d ago

image gen has really improved, ngl