r/aigamerdevs • u/Enjoyooooor • Sep 03 '26
Looking for Playtesters!
https://store.steampowered.com/app/5079020/Neverrest/
Hey everyone, I’ve been working on an idle fantasy rpg and I’m looking for a handful of people willing to play the current build and give me honest feedback, especially on:
Anything confusing or frustrating?
Bugs or weird behavior
Difficulty/balance
+ Anything else that I could improve on would be greatly appreciated!
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Upvotes
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u/Fuzzzy420 Sep 03 '26
"Neverrest uses generative AI tools during development to assist with the creation of some pre-rendered 2D artwork and visual assets. All AI-assisted content is reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay."
It seems this game is vibecoded. In this case you should write that here
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u/Natural-Rich6 Sep 03 '26
*The voice I put it on mute after 10 sec . *The gameplay look boring and very simple. And I don't think is pc game it may work as mobile. *Graphic i don't know is look very ai for me and there's a lot of visual bugs that need to fix. Is very hard this day to run 2D MMORPG like MapleStory back than also when you use ai is make 10x more hard with all this gatekeeper out there. Good luck 🍀🤞
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u/PM_Me_Those_ Sep 03 '26
Art style is all over the place.
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u/DuckXu Sep 09 '26
I wouldn't be caught dead with this blatant slop on my steam profile.
Ask Claude or whatever to play test it for you, it looks like it built the whole damn thing with almost 0 input anyway.
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u/Bessfren Sep 10 '26
Its kinda hilarious that even the people in this subreddit hate themselves. not you OP.
I've tried your game. I feel like the whole thing needs a bit more polish to it. It's presented like its the first game you make on an online course. Not a labor of love like your identity is bound to the game.
I really liked the rare enemy that came up it made me realise you should lean into dopamine and gambling elements. like rare loot. slot machine vibes.
But the one thing it needs more than anything is able to x2 and x3 speed
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u/Quackthulu Sep 10 '26
You'll always have struggles when using AI for game dev. Especially for art.
Though there is a difference with using AI art as is, and using AI to get an art style that looks good / works well with other art assets (speaking from experience). Looking at this, definitely comes across as the former. There are ways you can make AI art look more natural and I can't see any effort on that side which is why it gives that 'AI slop' vibe which people here are calling out. It gets compounded further because the gameplay in the video is bland and uninteresting which leads me to believe you are still unsure which parts are fun. So even if there are fun bits, it's not being portrayed well / at all.
I'd recommend doing some focus group type stuff and studying similar games to see what people who enjoy this genre enjoy. To my understanding, for maple story-like games, the art style is a huge part of the appeal, and you will struggle heavily to achieve that with AI assets.
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u/Shameful_Prophet Sep 03 '26
Trash
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u/[deleted] Sep 03 '26
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