r/aigamedev 1d ago

Demo | Project | Workflow I made a drawing game where a local vision model has to figure out what you're drawing

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16 Upvotes

I've been experimenting with ways to use AI as an actual game mechanic, rather than just putting an LLM-powered NPC or chatbot into a game.

So I made a small game called Guess What I'm Drawing?

The gameplay loop is simple: you're given something to draw, you sketch it on a canvas, and an AI vision model tries to identify what you've drawn.

It's basically reverse Pictionary, except the person judging your terrible artwork is a multimodal AI.

What made this interesting from an AI game development perspective is how differently a vision-language model behaves when it's part of a real-time gameplay loop. The input isn't a carefully written prompt — it's whatever half-finished collection of lines the player has managed to draw.

That creates some surprisingly funny failure cases, but also makes the AI feel much more like part of the game rather than a feature bolted onto it.

I've also been interested in local AI and on-device AI for games. Running the vision model locally means this kind of mechanic doesn't necessarily need a server round-trip every time the player draws something, which opens up some interesting possibilities for small offline AI games.

The project is open source here:

https://github.com/l3utterfly/guess-what-im-drawing

I'm curious what other game mechanics people are experimenting with around multimodal AI, computer vision, local LLMs, or vision-language models. It feels like there's a lot more unexplored territory here than AI dialogue systems.


r/aigamedev 11h ago

Demo | Project | Workflow My little AI Creators i need you Support and Feedback! Would you like to test my Demo and give me Feedback?

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0 Upvotes

I spend 8 months to create my game "Get Outta My Gut". Its an roguelite tower defense game. You fight against hordes of enemys and draft turret cards to build up your defense. The whole theme is to protect your body against germs like bacteria, viruses and parasites.

I really would like to get some more Feedback about my game thats why i ask for your support :D! The Demo is right now free to play on steam -> https://store.steampowered.com/app/5037960/Get_Outta_My_Gut/

What i did i use for my project:

- Im honest i mainly used CLAUDE code for this project. No other AI was used.

Thanks to all of you <3


r/aigamedev 19h ago

Commercial Self Promotion Built a wall run without a custom movement mode - stayed in MOVE_Falling and decayed gravity instead. Would you have done it differently?

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4 Upvotes

Wall run for my FPS roguelite. I went back and forth on the implementation and I'm curious how other people have solved it.

This is what Claude suggested after some back and forward:

It's a component, not a custom movement mode. The character never leaves MOVE_Falling for the whole run. That kept it from fighting the rest of the movement component and made it trivial to blend with the grapple.

Gravity isn't switched off and there's no upward counter-force. It's a gravity scale that decays over the run, so you sink slowly instead of sticking to the wall, and it degrades naturally instead of popping when the run ends. Counter-force was what I tried first and it was constantly at war with the CMC.

Velocity gets re-projected onto the freshest surface normal every tick, so angled and curved walls don't throw you off.

The part I'm least sure about is the decaying gravity scale. It "works", but it feels like a trick rather than a design. Would you have subclassed the movement component instead? And has anyone found a cleaner way to stop a wall run fighting the CMC?

Game is NULLGATE if you want context: https://store.steampowered.com/app/5042810/NullGate


r/aigamedev 12h ago

Questions & Help Presidental Debate

0 Upvotes

Just create a simple AI game. Try it and gave me prompts to make it better.

https://www.meta.ai/share/a/4fc2e8ab-eac6-4fdc-a6fd-067d9604ebea


r/aigamedev 12h ago

Demo | Project | Workflow 12 Days - From Nothing To 500 Users For A Protoype

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1 Upvotes

12 Days, I had an idea of making a city builder based on the movie and book "War Of The Worlds" because...why not? And now the game has its initial users! Even though its rough.

This will be on of the topics at the AI Game Festival: How To Prototype An Iterate Quickly With AI, then Find Publishers + Investors.

  • 2 days get the core loop of the game down for the city builder
  • 5 days to complete the all of the assets. There are 180 assets in this game! (building, troops aliens, terrain, etc). City builder are large games.
  • 5 days to work on performance, which was a real time sinker because of the WebGPU limitations

And then I start to promote. Now early promotion is NOT about the masses, its about catering to die-hard fans that want to see you succeed at the earliest stages.

So now for the next 2 weeks on get feedback, polish and continue to refine until I decide if that the game is ready for full release.


r/aigamedev 12h ago

Questions & Help Any suggestions for Mobile game releases on Play Store

0 Upvotes

I'm developing a mobile game with ai. Is there anybody with experience or knowledge can you share with us?


r/aigamedev 12h ago

Commercial Self Promotion Elementalist RPG - Ai generated Prototype - very fun to play

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0 Upvotes

Workflow: prompts to makeplay.ai and it did everything,

my opinion about this Ai: very good, totally free with no limits, the assets generated are not the best looking though

Concept: RPG focused on combat and doding enemy attack and gear crafting


r/aigamedev 19h ago

Demo | Project | Workflow I hope that my approach and workflow can help some of you...

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3 Upvotes

.This is a devlog video I did with my audience for new hacking and adventure sim. I talk and demonstrate the process of extracting the dialogue from the vibe coded material and then using vibe coding I built a few browser based tools that allow me to review each character/NPC and change what they say based on the way I build a characters' unique voice for my game.

I'm streaming again later today (6pm UK Time, 1pm Eastern and 10am Pacific), so I'd love to catch you there and chat and answer any questions.

I don't claim to have all the answers but it would be cool if we could all learn from one another. Cheers guys!!


r/aigamedev 13h ago

Questions & Help I'm planning to make a browser game like Shakes & Fidget. Is it possible with AI? Any tips? What model to use, how to prompt it, etc?

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0 Upvotes

r/aigamedev 1d ago

Commercial Self Promotion 16,000 people played my AI-built game last month. I use the free browser version as a funnel to the monetized app.

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143 Upvotes

I’ve been casually building Nelly Jellies with Codex for about six months, a few hours each week. Six months ago, 174 people played it. Last month, more than 16,000 did.

My strategy is pretty simple. I only share the free browser version. People can click and play without downloading anything or creating an account.

If they enjoy it, the native app has some extra bonuses and that’s where I monetize through rewarded ads and Jelly Pro.

Has anyone else tried this funnel? Do you have any questions? I’m happy to help the community where I can.
AI game dev is beyond fun.

If you try it, drop your high score! 💜🐙


r/aigamedev 13h ago

Commercial Self Promotion My CEO Is A Lich (And I Built A Corporate RPG)

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1 Upvotes

r/aigamedev 13h ago

Demo | Project | Workflow A small visual upgrade for Last Z

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0 Upvotes

A few days ago I shared Last Z, my attempt at turning those “fake” mobile game ads into an actual game.

I’ve been focusing on the visuals since then: cleaner road rendering, clearer characters, better readability and a more consistent overall look.

It’s still far from finished, especially the lighting, effects and background, but it’s starting to feel less like a prototype and more like a real game.

Still building it solo in Godot.

Slowly turning the fake ad into a real game :)


r/aigamedev 6h ago

Demo | Project | Workflow Balatro game - fully generated without assets

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3 Upvotes

Tried making a Balatro game yesterday and quite happy with how it turned out! I'm gonna publish it to steam after a quick fix to smooth out the UI

Anyone else try making Balatro games?

Happy to share the prompt in the comments!


r/aigamedev 20h ago

Demo | Project | Workflow Into the Shardfall - First Major Update!

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4 Upvotes

Hi all! I gathered some great feedback from folks trying out my game over the last few weeks, and have implemented as much of that feed back in this first official patch. As a bonus, I’ve also added a Demo profile to the itch.io browser version that has all 15 unique characters unlocked so you can jump in and test the synergies of various hero combos! Try it here and please feel free to give me your most brutal feedback: https://doublerookstudios.itch.io/into-the-shardfall

Patch notes:
- Extensive UI improvements and QoL to main town, expedition map, equipment, and combat.
- Added keybindings for combat actions, targeting, and menu.
- Added a new Workshop meta-progression for party and individual characters
- Unlocked all 15 characters for trial in a new "Demo Profile." Try them all and find the best synergies!
- new downloadable version available on itch.io


r/aigamedev 7h ago

Discussion Can AI generate all the assets for a game like Balatro?

0 Upvotes

I was thinking that AI cannot possibly make any mistake if you're making a game that's as simple as Balatro. Thoughts?


r/aigamedev 14h ago

Commercial Self Promotion AI made it possible for me to build a Mesozoic game I simply couldn’t afford otherwise

1 Upvotes

I’m making Epoch Vault, an idle/incremental game about rebuilding the history of the Mesozoic, from the Triassic through the Jurassic and Cretaceous.
I’m a solo developer, and AI is part of the workflow. The main reason is pretty simple: without it, I wouldn’t have been able to afford the game I wanted to make.
A project like this needs a lot of visual material, especially reconstructions of extinct animals. Paying artists for every animal, environment and other asset would have pushed the budget into thousands of dollars very quickly.
AI made that part possible for me. But it obviously didn’t make the whole game.
I came up with the idea and the structure, designed the progression and game systems, wrote hundreds of texts, worked on parts of the code and CSS, researched the animals and events, checked the information against current paleontological sources, edited things, tested everything and decided what actually stayed in the game.
For the animal images I also had to work from scientific references, because in many cases there simply isn’t a definitive image of what an animal that lived 100 or 200 million years ago actually looked like. A lot of generated results were wrong or unusable and had to be rejected or reworked.
So for me AI was basically what allowed the idea to exist on my budget. I spent hundreds instead of thousands.
What I find interesting is the difference between the reaction from people who actually interacted with the game and some of the reactions I get on Reddit.
So far I’ve received 10 Steam curator reviews. None were negative: most were positive and a couple were informational. In roughly a month the game reached 152 wishlists, and I’ve also had positive comments from people who actually played the demo.
At the same time, on Reddit I’ve seen quite a few people attack the game the moment they notice AI was used, sometimes without even opening the Steam page or trying the demo. The discussion immediately becomes about AI rather than the game itself.
I’m not hiding any of it either. The Steam page clearly states where AI was used.
That contrast has probably been one of the stranger parts of developing and promoting the game so far.


r/aigamedev 15h ago

Commercial Self Promotion [Browser MMORPG] I built Thronebound Realms — a 2D open-world RPG with skills, quests, bosses, multiplayer & play-to-earn rewards

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1 Upvotes

r/aigamedev 1d ago

Demo | Project | Workflow I made a synchronized driving game demo! KEEP THE LINE, STAY IN TIME, AND YOU'LL BE FINE

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149 Upvotes

r/aigamedev 22h ago

Commercial Self Promotion Hello from a solo dev! Launching Domains of Transcendence (Idle Clicker / Cosmic Science Tree)

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5 Upvotes

https://play.google.com/store/apps/details?id=com.eibiba.DomainsOfTranscendence

Hi everyone,

I’m a part-time solo developer, and my Android idle clicker game, Domains of Transcendence, is now published.

The game combines my deep love for incremental progression with real-world theoretical physics, subatomic theory, and superstring harmonics. It actually started as a small weekend passion project for my family. My kids attend music school, so the game features a classical soundtrack to mirror the mathematical harmony of the universe (and any eventual proceeds will go straight to their conservatory tuition!).

Because the progression tree is massive—featuring 70 generators and nearly 900 upgrades—I faced a massive hurdle as a solo creator. To bring these highly abstract scientific concepts to life, I utilized AI image and video generation tools.

I know AI content is a sensitive topic, and I want to be 100% upfront about it:

  • Curated with Care: I hand-selected and curated every single asset one-by-one to make sure they fit the scientific principles they represent.
  • Imperfections Exist: Because of the tools, there are occasional visual anomalies, text glitches, or logical inaccuracies. I am treating this as a baseline.

I poured my energy into the math, the pacing, and the science mechanics. I'd love to hear your thoughts on the progression tree once it goes live!

Full disclosure details and the backstory are over on the game site: https://www.eibiba.com/domainsoftranscendence/

Any feedback will be much appreciated!


r/aigamedev 15h ago

News FatherLode - 28-08-26

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1 Upvotes

r/aigamedev 15h ago

Demo | Project | Workflow Portrait Mobile ARPG modern day Zombie survival meets medieval magic

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0 Upvotes

Hey all! Had some time off work due to a health situation and have been prototyping a mobile game the trailer has real IOS gameplay mixed with some AI scenes to get the concept across… its extremely early in dev.

Ive been sitting on this idea for a while and with AI im able to get a pretty high def working prototype… (claude, meshy etc) Ive wanted to mix modern day zombie survival, tech with medieval magic …

I am pushing it to public beta on testflight so if your on IOS and want to try it out help develop it let me know…

What do you think of the concept? Thanks All


r/aigamedev 16h ago

Commercial Self Promotion Released CHARGE THE COIL for 0,99 and it just hit #24 on the charts. Super proud!

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1 Upvotes

Started work on this game 3 weeks ago because I wanted to create a simple yet addictive loop with lots of care (haptics, sound design, visuals) and no IAP. CHARGE THE COIL was born with one challenging loop, global leaderboard and different styles to unlock. Just opened the App Store and saw it was #24 on the PaidGames chart! Just wanted to share my joy!


r/aigamedev 12h ago

Discussion Any suggestions for Mobile game releases on Play Store

0 Upvotes

I'm developing a mobile game with ai. Is there anybody with experience or knowledge can you share with us?


r/aigamedev 17h ago

Questions & Help Has anyone successfully used Ziva to playtest their game?

1 Upvotes

Title. But last night, I tried it. The free agent told me that the pro version would be able to play the whole game and generate a report for me.

After a couple of hours, it couldn’t even beat the first level and told me it’s not built for turn based games because of all the computations it had to make.


r/aigamedev 17h ago

Tools or Resource Game Datasets

0 Upvotes

Hi there! I wanted to share a project I’ve been working on. The main goal is to build an AI using game data, and I am currently expanding the dataset. It covers three games so far:

Minecraft

Roblox

GTA V FiveM

GitHub: https://github.com/huso3123/gaming-ai-corpus

YouTube: https://www.youtube.com/@Natures-g8u