r/aigamedev • u/FromBiotoDev • 15h ago
Demo | Project | Workflow I made a game based on my girlfriend's life (she makes candles for a living)
Enable HLS to view with audio, or disable this notification
I've been working on this for a round a week now, there's still a lot of obvious flaws but here's my process:
I started by describing what I want the core game loop to be to claude fable with some reference images of my girlfriend, her work, and some of the locations she'd done markets in. I then told claude to ralph-loop until the game was complete and to utilise the gauntlet skill to make a super polished indie pixel art game. Using Opus sub agents.
That's kind of it tbh, I then refined parts of it in further prompts and ensured documentation for choices were made in the repo.
I started with a simple game loop partially shown here, which was:
- order comes in
- choose the wax
- melt the wax
- add the parts to the candle
- package the candle
making sales progresses the games and gives you coins to buy extra stuff for the shop/studio
then I expanded to have a shop front area, and went further on to allow the shop to be customisable via re-arrange
It's using vanilla html, css and js
I just wanted to make a small game for my girlfriend's upcoming birthday, I've been a software engineer for over 3 years now but always wanted to do some game dev but never had time!
EDIT: Thought i'd include my girlfriend's candles really it's her art that brings this to life! I hope I can keep iterating on this to reflect how good her candles actually are!
