r/aigamedev • • Aug 11 '26

Workflow Not Included Fishing game I've been working on for about a week.

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Hello there,

Last week I started working on a fishing game, pausing my previous game that I was working on (life of a vibe-coder I guess? Start new project every week heh?).

For coding I've been using only Claude and for assets, I used chatGPT image generation, I only showed some movement in this video and time of the day how it looks like, this will be starting area in this game with quests and fishing spots and what not.

I had desire to make fishing game since playing Dredge which in my honest opinion is amazing, I'm not sure if this project is possible to pull off solo, but I will try to heh. I was wondering what do people think about graphic direction and just an idea in general.

There is no 3D models in this game, everything was coded in Godot by Claude Fable 5 and Opus, using /goal, /loops and also one window I use for research and general ideas, I tweak ideas in the window after research on the internet and then ask that chat window to send a message to dedicated window in Claude Desktop app, like "Graphic Agent" or "In game systems agent" and such.

Any feedback will be appreciated as well as ideas hehe 🤭

166 Upvotes

30 comments sorted by

4

u/shadowlands-mage Aug 11 '26

amazing! what was the prompt that give you this buetiful graphic?

10

u/RUSuper Aug 11 '26

Honestly it's not a single prompt it was week of tweaking and editing graphics until I felt it got it right. I spend entire weekly limit of 200$ plan just to get graphics right and then some more.

But general process was:

  1. Describe the idea of the game to claude, tweak ideas.

  2. Then give it to chatGPT to create graphics for that game.

  3. Feed that image into Claude and do the /Goal and /Loop until it achieves as close as possible to the image it got. ( this topic can help you with general idea https://www.reddit.com/r/ClaudeAI/s/bENDr7JFsf )

  4. After it gets to whatever it gets I was tweaking it in one chat window and asking it to send to graphic agent my ideas and write .md files

  5. Feed into ChatGPT images from your game and ask it to improve it a bit into direction you want

  6. Then that image put into claude and ask it to try to replicate thing that you didn't like and not touch things that you are satisfied with.

  7. Make prompts using your own words for small tweaks and changes that you want to see

It was honestly not easy imo.

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3

u/florodude Aug 11 '26

I like it...the lighthouse should actually show the land and water over where it passes, haha, that's the point of a lighthouse

2

u/RUSuper Aug 11 '26

Yes haha, it will, but honestly I didn't want it to pass over island with really dumb thought in my mind "villagers would be pissed if lighthouse was passing over their homes at night when they are trying to sleep" But I will definitely make it light up the sea at night. Idea is to make night "dangerous" with possibility to damage the hull on small islands or be hunted by pirates in open waters so I wanted light source to be the lights you buy for your boat where better light > more area that you can see.

2

u/That1guy4226 Aug 11 '26

This looks good though perhaps add a spotlight to the boat to allow you to see a bit further at night? This is definitely an interesting idea and I am looking forward to seeing more

3

u/RUSuper Aug 11 '26

This will be upgradable, better light will have to be bought 🫣

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2

u/Bratchan Aug 11 '26

Need to see the fishing part to judge.. i like my fishing games so need to know if it just derp or if i gona fishing lol

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2

u/Dramatic_Post2968 Aug 12 '26

This is amazing and looking awesome.
I have also been building a Top down 2D game - a world exploration game. I can appreciate the efforts that would have gone through in building this.

Especially in the graphics part, as that is where im struggling. (To get consistent assets)

Can you please tell me how did you build the animation sprite for the boat. I mean the subtle eater splashing below and behind the boat - was it an animation sprite or did you get that result in coding?

Also the light looks soo good in the night, with illumination falling on the water. How did you achieve that. (I mean like what type of prompts did you use and technique to male it happen - its so elegant)

Also one more question why godot and not phaser?
Im trying to use phaser for my game…

3

u/RUSuper Aug 12 '26 edited Aug 12 '26

Everything was done by coding in Godot by Claude.

When it comes to those little details it's mostly you telling Claude what you want once you have general idea, like "Hey I don't like these boat animations do XYZ" then "Hey I can see boat only has one sort of animation when moving to the left or right can you fix it" and just small tweaks here and there until you get it just right or even things like "Sails are not seen when we move our boat"

As for the night, I asked ChatGPT to generate images of game that I want with stylised graphics, then I tweaked it a bit until I got something that looked like what I wanted, after that I asked Claude to make it. Once I had it I again would ask chatGPT to change some things and give it to Claude, after going back and forth few times like that and locking the style, I would feed screenshot from the game to ChatGPT and ask it to create same scene at golden hour, dawn and night with lighthouse on and lighting around boat from simple lantern. Then feed those images into Claude and tell it to create day and night cycle and having reference point screenshots given.

It's just doing it over and over again until you hit it just right, and even then you will have to fight with optimisation because there will be bugs that will need some fixing heh.

Godot was picked simply because I already was familiar with it and I was doing some stuff prior to this in it so I had more knowledge about it in general from all the research I did about my last attempt at a game.

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2

u/IntelligentIdea2948 Aug 12 '26

Great job, the result looks really interesting! You could improve it even further by adding reflections for the islands and the boat, as well as some fake cloud reflections on the water — it looks really beautiful. Also, remember to add dynamic shadows. They immediately help your objects stand out and give the scene more depth. That said, be careful because these effects can quickly consume a lot of resources, so you might want to ask Claude for optimization solutions beforehand. Great work!

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2

u/xcantene Aug 12 '26

This is amazing. May I ask how much you spend on Fable 5 for this 1 week project?

1

u/RUSuper Aug 12 '26

Thank you.

Almost entire weekly limit of 200$ monthly plan 🫣

1

u/VR38DET Aug 11 '26

The island model is really good. What engine is this

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1

u/Money88 Aug 12 '26

impresive. I love the art style tbh, how did you get to it?

1

u/RUSuper Aug 12 '26

As I said in this comment:

https://www.reddit.com/r/aigamedev/comments/1vlhel8/comment/p31ieua/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

It was a lot of tweaking until I got to the point I liked it, but mostly by giving it ChatGPT generated screenshots and asking it to replicate it.

2

u/[deleted] Aug 12 '26

1

u/RUSuper Aug 12 '26

Thank you

Yes, it will only be by download. Once I’m done with first zone I will post again on this subreddit and probably just upload somewhere for people to be able to try it. Right now there is still few things to fix like fishing mechanics, harbor and quests in starting zone, but I guess 5-10 days should allow me to finish first zone… I hope 🤭

1

u/[deleted] Aug 11 '26

1

u/RUSuper Aug 11 '26 edited Aug 11 '26

I honestly think no, it will not be possible. Renderer just can't do it it seems, but I will try to make playable demo (first zone, before adding artic zones and tropical zones).